Age | Commit message (Collapse) | Author |
|
czech - 8 fixed by Hadez (8)
dutch - 8 fixed by habell (8)
french - 1 changed by glx (1)
german - 4 fixed by Neonox (4)
|
|
for testing)
|
|
brazilian_portuguese - 44 fixed by tucalipe (44)
czech - 3 changed by Hadez (3)
hungarian - 8 fixed by miham (8)
polish - 8 fixed, 4 changed by meush (12)
swedish - 8 fixed by cjw (8)
|
|
vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
|
|
catalan - 2 changed by arnaullv (2)
german - 2 fixed by Neonox (2)
lithuanian - 114 fixed by Plyta (114)
|
|
catalan - 2 fixed, 20 changed by arnaullv (22)
czech - 21 fixed by Hadez (21)
dutch - 4 fixed by habell (4)
french - 2 fixed, 3 changed by glx (5)
hungarian - 5 fixed by miham (5)
italian - 4 fixed by sidew (4)
polish - 2 fixed by meush (2)
romanian - 65 fixed, 1 changed by kneekoo (66)
spanish - 2 fixed, 15 changed by eusebio (17)
swedish - 2 fixed by cjw (2)
turkish - 6 fixed by jnmbk (6)
|
|
allocation over and over if possible (like BuildDepotVehicleList() )
This will prevent some reallocations when sorting vehicle list windows
It also prevents moving the whole array into a new one each time the list is generated/updated (it used to make the list in one array and then move it into another one each time)
Also ensured that neither GenerateVehicleSortList() or BuildDepotVehicleList() will never allocate lists longer than the total number of vehicles in the game
|
|
when drawing the bottom row of buttons
|
|
failed to restart after being replaced
Also fixed an issue where cost animation could fail to show (trigger events appeared to be linked for those two issues)
|
|
autoreplace in a depot window could result in asserts
It still got an issue where it fails to restart moving vehicles after they are replaced though. The cause of this will hopefully be found shortly
|
|
MSVC project files
|
|
vehicle lists
|
|
|
|
catalan - 1 changed by arnaullv (1)
french - 9 fixed by belugas (9)
german - 2 fixed by Neonox (2)
greek - 270 fixed by thanoulas (270)
slovak - 2 fixed by lengyel (2)
spanish - 2 fixed by eusebio (2)
swedish - 3 fixed by cjw (3)
|
|
window sometimes failed to close (spotted by MacLir)
Also changed the colours of the confimation window. Hopefully it looks better now even though I'm still not really happy with it
|
|
|
|
It made no sense to maintain 8 nearly identically arrays when a single one can do the job
Also made the two buttons always use half of the bottom width each, even when resizing
|
|
caused planes and ships to be drawn one pixel lower for each row
|
|
comments, and correct svn properties on bmp.[ch]
|
|
code into two new functions to make it easier to see what goes on where
|
|
catalan - 2 fixed by arnaullv (2)
danish - 35 fixed, 5 changed by ThomasA (40)
dutch - 17 fixed by habell (17)
greek - 200 fixed by thanoulas (200)
hungarian - 3 fixed by miham (3)
italian - 9 fixed by sidew (9)
polish - 11 fixed by meush (11)
spanish - 9 fixed by eusebio (9)
swedish - 10 fixed, 9 changed by cjw (19)
|
|
vehicles from one line to another could fail under certain conditions
|
|
depot" button
Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
|
|
reflect what it does.
|
|
catalan - 9 fixed, 5 changed by arnaullv (14)
french - 10 fixed by belugas (10)
german - 9 fixed by Neonox (9)
hungarian - 13 fixed by miham (13)
slovak - 21 fixed by lengyel (21)
turkish - 13 fixed by jnmbk (13)
|
|
It's right below the sell button (sell whole chain button for trains)
It's still missing a sprite. That one will be added as soon as anybody draws something we can use
To make room for this button, all depots except train depots now opens with an additional row and can't be resized shorter than that
|
|
american - 12 fixed by WhiteRabbit (12)
estonian - 31 fixed by vermon (31)
german - 1 changed by Neonox (1)
greek - 70 fixed, 53 changed by thanoulas (123)
italian - 8 fixed by sidew (8)
polish - 12 fixed by meush (12)
portuguese - 2 fixed by izhirahider (2)
spanish - 8 fixed by eusebio (8)
swedish - 11 fixed by cjw (11)
|
|
flags...
|
|
priority isn't supported.
|
|
catalan - 8 fixed by arnaullv (8)
german - 12 fixed by Neonox (12)
greek - 716 fixed by thanoulas (439), gonik (277)
|
|
|
|
The result of this missing switch was asserts in some cloning conditions (not all) (spotted by KUDr)
|
|
|
|
names, widget array and array of resize info stays the same length
Really bad stuff will happen if one of them contains a different number of widgets ;)
This is meant as a protection against incorrect additions of code rather than verifying that the current code works
|
|
resized depending on the size of other widgets
This will ensure that say the horizontal scrollbar is as wide as the matrix even if only the matrix is altered in size
This is meant to make it easier to add more widgets without coding a lot of vehicle type specific stuff (you should still check all windows though)
|
|
around in the window. Hopefully it's a bit easier to understand now
|
|
vehicles in a depot.
IsWholeTrainInDepot() is removed as CheckTrainInDepot() could be used instead
Cleaned up the check to see if a vehicle is valid for start/stop
|
|
|
|
This means that "Build vehicle", "Clone vehicle" and "Location" will always fill the space from the left window border to the resize button and they are equal in size
The sell button will also use all the space between the start/stop buttons and the resize button and for trains, the sell button is split into two buttons in equal sizes
This will prevent the issue where a small window is resized into a large one and the buttons remains pretty small
-Codechange: [depot window] The enum with widget names is now changed into automatic numbering so all lines will not have to be changed each time a new widget is added
|
|
catalan - 4 fixed by arnaullv (4)
czech - 4 fixed by Hadez (4)
dutch - 4 fixed by habell (4)
french - 4 fixed by glx (4)
hungarian - 4 fixed by miham (4)
italian - 4 fixed by sidew (4)
spanish - 4 fixed by eusebio (4)
swedish - 38 fixed, 78 changed by cjw (116)
|
|
are now disabled if you do not own the depot
|
|
|
|
This was requested by peter1138
|
|
uninitialized
This is not even correct since it's set in if (a) and later used in another if (a), but GCC didn't detect that
|
|
windows
|
|
estonian - 40 fixed by t2t2 (40)
swedish - 34 fixed, 3 deleted, 49 changed by cjw (86)
|
|
This change is intended to make it easier to make depot behaviour consistent
and faster to code when adding more features in the future
The user interface should hopefully not be affected by this
|
|
spanish - 10 fixed by eusebio (10)
|
|
czech - 1 changed by Hadez (1)
galician - 14 fixed by Condex (14)
norwegian - 49 fixed by oletk (49)
spanish - 14 fixed by eusebio (14)
|
|
This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list)
Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
|