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2013-12-17(svn r26164) -Doc: Fix Game Script API docs on that deity can build/prospect ↵zuu
independent of advanced setting for that
2013-12-17(svn r26163) -Update from WebTranslator v3.0:translators
czech - 4 changes by retro latvian - 6 changes by Parastais
2013-12-16(svn r26162) -Update from WebTranslator v3.0:translators
thai - 1 changes by nirakanz
2013-12-16(svn r26161) -Fix [FS#5830] (r22567) (r25956-ish): Backup data of altered ↵frosch
persistent storage arrays was freed twice.
2013-12-14(svn r26160) -Update from WebTranslator v3.0:translators
danish - 1 changes by Hellwing gaelic - 7 changes by GunChleoc
2013-12-13(svn r26158) -Fix: NewGRF inspect window lacked several newer variables.frosch
2013-12-13(svn r26157) -Feature: [NewGRF] Vehicle variable 4D for determining the ↵frosch
position within an articulated vehicle.
2013-12-11(svn r26156) -Update from WebTranslator v3.0:translators
luxembourgish - 4 changes by Phreeze
2013-12-09(svn r26154) -Update from WebTranslator v3.0:translators
luxembourgish - 34 changes by Phreeze
2013-12-09(svn r26153) -Doc [FS#5826]: Fix copy-pasty. (krinn)frosch
2013-12-08(svn r26152) -Revert/Fix (r26118) [FS#5822]: While the condition is ↵frosch
non-sense, the 'true' case is required for articulated parts and the 'false' case is required for savegame compatibility.
2013-12-08(svn r26151) -Update from WebTranslator v3.0:translators
luxembourgish - 37 changes by Phreeze turkish - 40 changes by wakeup
2013-12-08(svn r26150) -Revert (r26120): EnforcePrecondition alters the last-error ↵frosch
status and is only meant for commands.
2013-12-08(svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check ↵frosch
whether ScrtipRoad::SetCurrentRoadType was called appropiately.
2013-12-08(svn r26148) -Fix [FS#5824] (r25735): Script API failed for vehicles with ↵frosch
only implicit orders.
2013-12-08(svn r26147) -Update: Baseset translationsfrosch
2013-12-07(svn r26146) -Update from WebTranslator v3.0:translators
luxembourgish - 40 changes by Phreeze turkish - 56 changes by wakeup
2013-12-06(svn r26145) -Update from WebTranslator v3.0:translators
norwegian_bokmal - 3 changes by Trond polish - 1 changes by p0358
2013-12-05(svn r26144) -Update from WebTranslator v3.0:translators
slovak - 1 changes by Tinix
2013-12-04(svn r26143) -Update from WebTranslator v3.0:translators
danish - 15 changes by Hellwing english_AU - 8 changes by mrtux korean - 2 changes by telk5093 latvian - 1 changes by Parastais luxembourgish - 6 changes by Phreeze
2013-12-03(svn r26142) -Update from WebTranslator v3.0:translators
latvian - 10 changes by Parastais turkish - 49 changes by wakeup
2013-12-02(svn r26141) -Update from WebTranslator v3.0:translators
portuguese - 1 changes by vesgo turkish - 39 changes by wakeup
2013-12-01(svn r26140) -Update from WebTranslator v3.0:translators
turkish - 41 changes by wakeup
2013-11-29(svn r26139) -Update from WebTranslator v3.0:translators
latvian - 3 changes by Parastais vietnamese - 2 changes by nglekhoi
2013-11-29(svn r26138) -Fix [FS#5821] (r26105-ish): [Script] scripts could trigger the ↵rubidium
internal IsValidRoadType assertion
2013-11-29(svn r26137) -Merge: documentation updates from 1.3 branchrubidium
2013-11-28(svn r26134) -Fix [FS#5820]: aircraft crashing near the map's border due to ↵rubidium
a lack of airports could trigger an assertion in most builds
2013-11-28(svn r26133) -Update from WebTranslator v3.0:translators
frisian - 1 changes by Taeke malay - 3 changes by aarchen1795
2013-11-26(svn r26132) -Fix-ish: prevent issues due to overflowing multiplications by ↵rubidium
limiting the size of full zoom sprites to about 32kix32ki
2013-11-26(svn r26131) -Update from WebTranslator v3.0:translators
simplified_chinese - 1 changes by siu238X traditional_chinese - 1 changes by siu238X turkish - 13 changes by wakeup
2013-11-26(svn r26130) -Codechange: add some guards against using invalid image indicesrubidium
2013-11-26(svn r26129) -Fix: remove dead code; it could be made to do what it did, but ↵rubidium
then it would be inconsistent with moving vehicles around
2013-11-26(svn r26128) -Fix: erroneous castrubidium
2013-11-26(svn r26127) -Fix (r18186): missing breakrubidium
2013-11-26(svn r26126) -Cleanup: remove unneeded check for NULLrubidium
2013-11-26(svn r26125) -Fix: make sure the tile area's variables are always properly ↵rubidium
initialised
2013-11-26(svn r26124) -Fix: make sure all members of the default string iterator are ↵rubidium
initialised
2013-11-26(svn r26123) -Fix: make sure the maximum row length when making company ↵rubidium
buttons is at least 1
2013-11-26(svn r26122) -Fix-ish: remove essentially dead code; if nested_array were ↵rubidium
NULL there, it would segfault in RaiseWidget
2013-11-26(svn r26121) -Codechange: add some asserts after dynamic casts to show they ↵rubidium
shouldn't return NULL ever
2013-11-26(svn r26120) -Fix: [Script] Replace simple check with precondition check, ↵rubidium
after that simple check was documented as a precondition
2013-11-26(svn r26119) -Fix: ResolveCompanyID on an already resolved CompanyIDrubidium
2013-11-26(svn r26118) -Fix-ish?: comparing the old Direction to the possibly new ↵rubidium
state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it. Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
2013-11-26(svn r26117) -Cleanup: unneeded NULL checkrubidium
2013-11-25(svn r26116) -Codechange: validate that the number of lines in a graph is ↵rubidium
more than 0
2013-11-25(svn r26115) -Fix: AfterLoadGame can throw an exception; from the old ↵rubidium
savegame load section this wouldn't be caught
2013-11-25(svn r26114) -Fix-ish: do our best to not get bit by getenv being unsafe as hellrubidium
2013-11-25(svn r26113) -Fix: unhandled seek error, and leaking file descriptorrubidium
2013-11-25(svn r26112) -Fix: make sure a vehicle list is always initialisedrubidium
2013-11-25(svn r26111) -Fix: theoretical case where sprite table could be overread for ↵rubidium
aqueducts that start at flat land