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2006-02-25(svn r3672) -Fix: [makefile] fixed bug where some settings where overwritten ↵bjarni
with the default ones when MAKEFILE_VERSION was changed
2006-02-24(svn r3671) -Code cleanup: fixed style and removed commented out code in ↵bjarni
video/cocoa_v.m
2006-02-24(svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to ↵bjarni
speed it up by 1000% in fullscreen rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything) This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu) Note: window mode is unaffected by this commit Note: the mouse pointer can now leave artefacts in debug mode
2006-02-24(svn r3669) Really wipe all data when making a void tiletron
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
2006-02-24(svn r3668) Add a function to turn a tile into a tree tiletron
2006-02-24(svn r3667) Fix the cause of an assertion I triggered in r3665tron
2006-02-24(svn r3666) Fix up svn properties and add header files to Windows project files.peter1138
2006-02-24(svn r3665) Add a function to turn a tile into a clear tiletron
2006-02-24(svn r3664) Add a function to turn a tile into a void tiletron
2006-02-24(svn r3663) - Fix: [Multistop] Check the status of the destination road stop ↵peter1138
instead of a station's first road stop. This only has effect with road vehicle queuing disabled.
2006-02-23(svn r3662) Fix regression FS#58 with union, endiannes and static ↵Darkvater
decleration problems. Removed the union.
2006-02-23(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the ↵bjarni
game on BE CPUs 3626 broke the game on Big endian CPUs and this is a quick dirty fix so the nightly builds for OSX and MorphOS will work again the game will still fail on 64 bit BE CPUs note: the game runs in 32 bit mode on G5, so it will work on G5 we need to make a better fix for this, but we also need the nightly builds to work
2006-02-23(svn r3660) Convert further road bits and type references to the functions/enumstron
2006-02-23(svn r3659) Add function to get the road bits of a level crossingtron
2006-02-23(svn r3658) Add functions and symbolic names to retrieve road tile types and ↵tron
road pieces
2006-02-23(svn r3657) Fix indentation and remove now unused variable, which i forgot ↵tron
in r3655
2006-02-23(svn r3656) Simplify the overly complicated check for road pieces under a bridgetron
2006-02-23(svn r3655) Simplify a boolean expression and turn 3 if-cascades into switchestron
2006-02-22(svn r3654) Turn another if-cascade into a switchtron
2006-02-22(svn r3653) -Fix: You didn't pay for terraforming at the end tile when ↵tron
building a tunnel
2006-02-22(svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more ↵tron
comprehensible This implementation is also significantly shorter because it removes many redundant checks
2006-02-21(svn r3651) -Fix: r3646 fixed some lame compiler, but broke others... this ↵truelight
fixes it for some more compilers
2006-02-21(svn r3650) Fix braino in r3649, spotted by Mihamixtron
2006-02-21(svn r3649) Turn several if-cascades into switch()estron
2006-02-21(svn r3648) - Fix typo in r3647, don't ask me how it got there s/_/./Darkvater
2006-02-21(svn r3647) Some style-changes to the parameter parserDarkvater
2006-02-21(svn r3646) - We are not using MFC so don't use afxres but winres. This ↵Darkvater
solves the compilation problem if MFC is not installed with the compiler IDE (VS6 for example)
2006-02-21(svn r3645) Fix stupid typos in last (r3644) commit *sigh*tron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵tron
it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-21(svn r3643) Remove a local variable which is just a pointer to a road stop ↵tron
status field and had the sensible name 'b'; instead directly use the road stop status field
2006-02-21(svn r3642) There is a 'npf' debug level for a reason, use that instead of ↵Darkvater
bastardizing 'misc'. Also, pointers are checked against NULL in an if-statement
2006-02-20(svn r3641) - Rename MusicFilesettings 'btn_down' to more sensible 'playing'Darkvater
2006-02-20(svn r3640) - Remove win32-only variables from variables.h and put them into ↵Darkvater
win32_v.c. Also ifdef the win32 specific configuration file settings.
2006-02-20(svn r3639) Silence warnings on gcc about {} initializers around unionsDarkvater
2006-02-20(svn r3631) - 2cc: Remove use of some temporary variables and perform minor ↵peter1138
optimization in the form of the ternary operator.
2006-02-20(svn r3628) - Add BOOL and STRING types to saveload capabilities. String is ↵Darkvater
unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
2006-02-20(svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵Darkvater
SL_MAX_VERSION
2006-02-20(svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad ↵Darkvater
(offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
2006-02-20(svn r3625) - Move sl_version inside the functions where they are used to ↵Darkvater
force usage.
2006-02-20(svn r3624) - CodeChange: Some cosmetic changes in the saveload code;Darkvater
- hide and validate variable-size calculation (SlCalcConvMemLen/SlCalcConvFileLen) - some signed/unsigned fixes - handle conditional variables the same way for global -and struct types, through checking version_from and version_to
2006-02-20(svn r3623) - Standardize DEBUG() messages in saveload.cDarkvater
2006-02-20(svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays ↵Darkvater
to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :)
2006-02-20(svn r3621) - Codechange: Only define the server and bans list if network is ↵Darkvater
enabled. Preparatory work for saving patches/settings to savegame.
2006-02-20(svn r3620) - 2cc: Replace use of macro to determine colour map with a ↵peter1138
function call for drawing of vehicles.
2006-02-20(svn r3619) - Codechange: Simplify a NullStruct initialization in the ↵Darkvater
vehicle array (merge the two together to avoid confusion)
2006-02-19(svn r3618) -Codechange: [OSX] reduce the time spend in the cocoa video driverbjarni
by caching global vars in local vars, the CPU keeps them in registers when looping all pixels on screen this reduce reading from RAM, which is much slower (Tron wrote this after I detected that those loops used a lot of time) Note: since the reduced time is waiting for the RAM, the actual CPU usage is not reduced. This means that it's only detectable while fast forwarding and other situations when OTTD wants to use more than 100% of the CPU time
2006-02-18(svn r3617) Fix warning introduced in r3616tron
2006-02-18(svn r3616) Style sweeptron
2006-02-18(svn r3615) Remove the Quartz key codes from the public cocoa video driver ↵tron
interface
2006-02-18(svn r3614) turn 2 do-while-loop with 2 induction variables each into ↵tron
canocical for loops