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author | bjarni <bjarni@openttd.org> | 2006-02-23 18:52:13 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-02-23 18:52:13 +0000 |
commit | 6e4bd06aa18d89bdd4cf2d5c45bf95136bf3c22f (patch) | |
tree | 0d22426c1074b414ac6c44f0b0bd0f32e8cc51ff | |
parent | b26d54585f5867a91b7119df83509398fc650f02 (diff) | |
download | openttd-6e4bd06aa18d89bdd4cf2d5c45bf95136bf3c22f.tar.xz |
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
3626 broke the game on Big endian CPUs and this is a quick dirty fix
so the nightly builds for OSX and MorphOS will work again
the game will still fail on 64 bit BE CPUs
note: the game runs in 32 bit mode on G5, so it will work on G5
we need to make a better fix for this, but we also need the nightly builds to work
-rw-r--r-- | saveload.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.h b/saveload.h index a76f41ef9..3c54eedd6 100644 --- a/saveload.h +++ b/saveload.h @@ -136,7 +136,7 @@ enum SaveLoadTypes { }; typedef byte SaveLoadType; -typedef uint16 OffSetType; +typedef uint32 OffSetType; /** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */ typedef struct SaveLoad { |