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2010-11-23(svn r21300) -Update from WebTranslator v3.0:translators
chuvash - 21 changes by mefisteron polish - 3 changes by voythas vietnamese - 1 changes by nglekhoi
2010-11-23(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get ↵rubidium
into an incorrect state upon savegame conversion causing it to break up later in the game
2010-11-23(svn r21298) -Fix [FS#4261]: fonts set in openttd.cfg were not properly ↵glx
checked for missing glyphs on language change
2010-11-23(svn r21297) -Doc: update some documentationrubidium
2010-11-22(svn r21296) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by KorneySan croatian - 1 changes by VoyagerOne dutch - 11 changes by habell french - 7 changes by glx irish - 7 changes by tem korean - 4 changes by junho2813 romanian - 5 changes by tonny slovak - 4 changes by marek995
2010-11-22(svn r21295) -Fix [FS#4259]: FreeBSD introduced strndup as well (MicRO)rubidium
2010-11-22(svn r21294) -Fix [FS#4251]: check for existance of save/scenario dirs ↵glx
before asking for deletion confirmation
2010-11-21(svn r21293) -Fix: failure of WT3 to properly validate some string...rubidium
2010-11-21(svn r21292) -Update from WebTranslator v3.0:translators
croatian - 2 changes by VoyagerOne esperanto - 7 changes by Christopher hungarian - 3 changes by IPG portuguese - 4 changes by JayCity ukrainian - 10 changes by Fixer vietnamese - 2 changes by nglekhoi
2010-11-21(svn r21291) -Fix: Treat objects on water like water in more cases.frosch
2010-11-21(svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests.frosch
2010-11-21(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle ↵frosch
DC_AUTO-clearable multitile objects.
2010-11-21(svn r21288) -Codechange: Add helper function to find entries in ↵frosch
_cleared_object_areas.
2010-11-21(svn r21287) -Document: update information about supported compilerssmatz
2010-11-21(svn r21286) -Codechange: enable more warnings for ICCsmatz
2010-11-21(svn r21285) -Codechange: prevent ICC warningsmatz
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21283) -Codechange: Allow minor argument IsSavegameVersionBefore() to ↵alberth
be optional.
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21281) -Doc: Add doxygen comments to saveload code.alberth
2010-11-20(svn r21280) -Merge: documentation updates from 1.0rubidium
2010-11-20(svn r21277) -Fix: failure of WT3 to properly validate some string...rubidium
2010-11-20(svn r21276) -Update from WebTranslator v3.0:translators
czech - 8 changes by marek995 finnish - 1 changes by jpx_ german - 2 changes by planetmaker italian - 3 changes by lorenzodv russian - 2 changes by Lone_Wolf serbian - 3 changes by etran slovak - 1 changes by marek995 slovenian - 2 changes by ntadej
2010-11-20(svn r21275) -Fix (r21272): Draw NW+SW fences in the correct order.frosch
2010-11-20(svn r21274) -Change: Increase the bounding box size of hangars in the hope ↵frosch
it fixes more glitches than it causes.
2010-11-20(svn r21273) -Codechange: Return values should start at the same line.alberth
2010-11-20(svn r21272) -Change [FS#119-ish]: Draw airport fences as groundsprites on ↵frosch
runway/taxiway tiles. This makes the usual foundation-glitch a lot less likely to happen.
2010-11-20(svn r21271) -Change: use the last red instead of last red exit penalty for ↵rubidium
making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations)
2010-11-20(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.alberth
2010-11-20(svn r21269) -Codechange: Add TILE_SEQ_CHILD macro to construct child ↵frosch
sprites in default stations sprite layouts.
2010-11-20(svn r21268) -Fix (r21266): crash (or rather a triggered assertion) in some ↵rubidium
cases
2010-11-20(svn r21267) -Doc: Typo fixes.alberth
2010-11-20(svn r21266) -Change: don't receive money for removing the rail of non-rail ↵rubidium
railstation tiles, i.e. rail station tiles for which the NewGRF has prevented trains to be routed
2010-11-20(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if ↵alberth
there are no industry types available.
2010-11-20(svn r21264) -Change: compress some PNGs more efficientlyrubidium
2010-11-20(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could ↵rubidium
leave a non-drive through road stop at once
2010-11-20(svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the ↵frosch
'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
2010-11-19(svn r21261) -Codechange: beat some sense into some variable namesrubidium
2010-11-19(svn r21260) -Codechange: make strgen more stringent w.r.t. the allowed ↵rubidium
characters in strings
2010-11-19(svn r21259) -Change: [NewGRF] Split var43 into var43 (animation stage) and ↵rubidium
var47 (object colour)
2010-11-19(svn r21258) -Fix: remove strings with the U+FFFD "replacement character"rubidium
2010-11-19(svn r21257) -Update from WebTranslator v3.0:translators
arabic_egypt - 6 changes by kasakg finnish - 2 changes by jpx_ french - 2 changes by glx italian - 1 changes by lorenzodv lithuanian - 63 changes by BlinK_ portuguese - 8 changes by JayCity spanish - 4 changes by Terkhen turkish - 5 changes by niw3
2010-11-19(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the ↵rubidium
connection was lost
2010-11-19(svn r21255) -Fix (r179): main menu error messages wouldn't show when you ↵rubidium
had an error message open in the game while whatever triggered you to go back to the main menu
2010-11-19(svn r21254) -Change: show a different "lag" message when a client is ↵rubidium
lagging because of connection trouble or lagging because the client is just slow
2010-11-19(svn r21253) -Change: mention the OpenTTD version on the console/logs when ↵rubidium
starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
2010-11-19(svn r21252) -Codechange: introduce a constant for the number of ↵rubidium
milliseconds per game tick and use it
2010-11-18(svn r21251) -Fix (r20950): toyland sprites were forgottenrubidium
2010-11-18(svn r21250) -Fix [FS#3952]: Rescanning AIs didn't "forget" removed AIsrubidium
2010-11-18(svn r21249) -Fix (r21240, r21236) [FS#4242]: rear ends of dualheaded ↵rubidium
engines didn't smoke nor spark (Hirundo)