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2006-02-20(svn r3623) - Standardize DEBUG() messages in saveload.cDarkvater
2006-02-20(svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays ↵Darkvater
to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :)
2006-02-20(svn r3621) - Codechange: Only define the server and bans list if network is ↵Darkvater
enabled. Preparatory work for saving patches/settings to savegame.
2006-02-20(svn r3620) - 2cc: Replace use of macro to determine colour map with a ↵peter1138
function call for drawing of vehicles.
2006-02-20(svn r3619) - Codechange: Simplify a NullStruct initialization in the ↵Darkvater
vehicle array (merge the two together to avoid confusion)
2006-02-19(svn r3618) -Codechange: [OSX] reduce the time spend in the cocoa video driverbjarni
by caching global vars in local vars, the CPU keeps them in registers when looping all pixels on screen this reduce reading from RAM, which is much slower (Tron wrote this after I detected that those loops used a lot of time) Note: since the reduced time is waiting for the RAM, the actual CPU usage is not reduced. This means that it's only detectable while fast forwarding and other situations when OTTD wants to use more than 100% of the CPU time
2006-02-18(svn r3617) Fix warning introduced in r3616tron
2006-02-18(svn r3616) Style sweeptron
2006-02-18(svn r3615) Remove the Quartz key codes from the public cocoa video driver ↵tron
interface
2006-02-18(svn r3614) turn 2 do-while-loop with 2 induction variables each into ↵tron
canocical for loops
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-02-18(svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and ↵peter1138
use INVALID_VEHICLE instead of nonsense INVALID_SLOT.
2006-02-17(svn r3611) -Feature: [OSX profiling] Shark (Xcode's profiling tool) can now ↵bjarni
relate CPU usage to lines in the source files Now OSX users can tell what lines in the C code that keeps the CPU busy instead of just ASM code Note: PROFILE needs to be enabled in Makefile.config for this to work
2006-02-17(svn r3610) And one more (see r3608/r3609)tron
2006-02-17(svn r3609) Some more simplification in the same function as r3608tron
2006-02-17(svn r3608) No functional change, just make some code more comprehensible: ↵tron
Reduce variable scope, remove write-only variables, turn do-while-loops with multiple induction variables into canonical for-loops
2006-02-16(svn r3607) - Fix indenting of PerformanceRatingDetailWndProc()peter1138
2006-02-15(svn r3606) - NewGRF: Convert from TTDP railtype values to our own ↵peter1138
railtypes. (These are currently the same, but won't be forever...)
2006-02-14(svn r3605) - Remove silly macro and fix indenting in DrawVehicleRefitWindow()peter1138
2006-02-14(svn r3604) Remove two unnecessary local variablestron
2006-02-13(svn r3603) - NewGRF: Support loading of AI rank datapeter1138
2006-02-13(svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and ↵peter1138
remove global variable to return data as we can now access this directly.
2006-02-13(svn r3601) -Codechange: special for Tron, and he was absolutely correct in ↵truelight
thisone: added a comment for last commit
2006-02-13(svn r3600) -Fix: suppress error on 64bit targetstruelight
2006-02-13(svn r3599) -Fix: added some casts to suppress some more warningstruelight
2006-02-13(svn r3598) -Fix: suppress invalid warning by assigning value to variabletruelight
2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵tron
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-12(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD ↵bjarni
macros for endian conversion This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
2006-02-12(svn r3595) Several small cleanups, the only notable are some additional ↵tron
symbolic names for a few ISO8859 characters
2006-02-12(svn r3594) - NewGRF: Add support for some vehicle specific properties and a ↵peter1138
give a debug message for unknown variables.
2006-02-11(svn r3593) Fix typo in r3591peter1138
2006-02-11(svn r3592) Miscellaneous smaller changes, most notably replacing ↵tron
sizeof(type) by sizeof(*variable)
2006-02-11(svn r3591) - Fix: validate the setting of max_companies/spectators through ↵Darkvater
the console.
2006-02-11(svn r3590) Fix a bug where sizeof(struct) was allocated instead of ↵tron
sizeof(pointer to struct). This was non-fatal, because more memory than necessary got allocated
2006-02-11(svn r3589) - Rename u.road.unk2 to u.road.blocked_ctrpeter1138
2006-02-11(svn r3588) - Refit: Use only one global to return the refit capacity rather ↵peter1138
than one per vehicle type.
2006-02-11(svn r3587) - NewGRF: Rename Callback IDs to include their "class"peter1138
2006-02-11(svn r3586) - NewGRF: Load callback masks for all vehicle types.peter1138
2006-02-10(svn r3585) Similar changes to the order handlers of the other vehicle types ↵tron
like r3584
2006-02-10(svn r3584) Replace the rather obscure control flow for handling road ↵tron
vehicle orders by something remotly comprehensible
2006-02-09(svn r3583) Fix 2 glitches in r3556tron
2006-02-09(svn r3582) Restructure MoveGoodsToStation() to avoid double bookkeeping of ↵tron
StationIDs and station pointers
2006-02-09(svn r3581) Just noticed the indentation was totally off, fix ittron
2006-02-09(svn r3580) Some small cleanups before the real change, especially reduce ↵tron
the indentation by one by using continue
2006-02-08(svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle ↵peter1138
index, so use INVALID_ENGINE.
2006-02-08(svn r3576) - Allow unused wagons have their ->first set. This fixes the ↵peter1138
faulty cache warning message, and noticably speeds up depot operations in large games.
2006-02-07(svn r3574) - [Merge] [GPMI] -Fix: finally OTTD doesn't compile if you do a ↵Darkvater
'make mrproper' (TrueLight)
2006-02-07(svn r3573) - Replace assert(0) with NOT_REACHED(). This commit sponsored by ↵peter1138
"giving Darkvater credit for the last three".
2006-02-07(svn r3572) - Rewrite GetFreeUnitNumber() so that only one loop of vehicles ↵peter1138
is required. Instead a list of used/unused numbers is created and the first unused number is chosen. This significantly improves performance in large games.
2006-02-07(svn r3571) - When loading a game, call TrainConsistChanged() for each train ↵peter1138
head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.