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authorDarkvater <darkvater@openttd.org>2006-02-11 14:10:28 +0000
committerDarkvater <darkvater@openttd.org>2006-02-11 14:10:28 +0000
commit843bd25b4e0a7fbd7187ec5977f282ba8db2c9d6 (patch)
treebe319a85fa5de0c0fb1f72049ab66836fb5d93c5
parenta90142bb7c51ba3e5fac7cf1f3dd8af014e94cdc (diff)
downloadopenttd-843bd25b4e0a7fbd7187ec5977f282ba8db2c9d6.tar.xz
(svn r3591) - Fix: validate the setting of max_companies/spectators through the console.
-rw-r--r--console_cmds.c25
1 files changed, 23 insertions, 2 deletions
diff --git a/console_cmds.c b/console_cmds.c
index ba6a3bd9c..73f1afbab 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -553,10 +553,29 @@ DEF_CONSOLE_CMD(ConServerInfo)
DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount) {
/* XXX - hardcoded, string limiation -- TrueLight
- * XXX - also see network.c:NetworkStartup ~1343 */
+ * XXX - also see network.c:NetworkStartup ~1356 */
if (_network_game_info.clients_max > 10) {
_network_game_info.clients_max = 10;
- IConsoleError("Maximum clients is 10, truncating.");
+ IConsoleError("Maximum clients out of bounds, truncating to limit.");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount) {
+ if (_network_game_info.companies_max > MAX_PLAYERS) {
+ _network_game_info.companies_max = MAX_PLAYERS;
+ IConsoleError("Maximum companies out of bounds, truncating to limit.");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount) {
+ /* XXX @see ConHookValidateMaxClientsCount */
+ if (_network_game_info.spectators_max > 10) {
+ _network_game_info.clients_max = 10;
+ IConsoleError("Maximum spectators out of bounds, truncating to limit.");
}
return true;
@@ -1444,8 +1463,10 @@ void IConsoleStdLibRegister(void)
IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount);
IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8");
IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount);
IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9");
IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount);
IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500");