Age | Commit message (Collapse) | Author |
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luxembourgish - 40 changes by Phreeze
turkish - 56 changes by wakeup
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norwegian_bokmal - 3 changes by Trond
polish - 1 changes by p0358
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slovak - 1 changes by Tinix
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danish - 15 changes by Hellwing
english_AU - 8 changes by mrtux
korean - 2 changes by telk5093
latvian - 1 changes by Parastais
luxembourgish - 6 changes by Phreeze
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latvian - 10 changes by Parastais
turkish - 49 changes by wakeup
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portuguese - 1 changes by vesgo
turkish - 39 changes by wakeup
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turkish - 41 changes by wakeup
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latvian - 3 changes by Parastais
vietnamese - 2 changes by nglekhoi
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internal IsValidRoadType assertion
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a lack of airports could trigger an assertion in most builds
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frisian - 1 changes by Taeke
malay - 3 changes by aarchen1795
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limiting the size of full zoom sprites to about 32kix32ki
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simplified_chinese - 1 changes by siu238X
traditional_chinese - 1 changes by siu238X
turkish - 13 changes by wakeup
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then it would be inconsistent with moving vehicles around
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initialised
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initialised
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buttons is at least 1
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NULL there, it would segfault in RaiseWidget
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shouldn't return NULL ever
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after that simple check was documented as a precondition
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state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it.
Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
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more than 0
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savegame load section this wouldn't be caught
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aqueducts that start at flat land
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driver factory instatiations
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that might eventually lead to become indices into tables
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especially using it as index into a table
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list but wants to make implicit orders
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bootstrap window)
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