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2009-02-06(svn r15372) -Feature: filter the 'content' based on the tag/name. Based on ↵rubidium
a patch by Roujin.
2009-02-06(svn r15371) -Codechange: add an implementation of strcasestr for when ↵rubidium
_GNU_SOURCE isn't defined.
2009-02-06(svn r15370) -Codechange: add a callback to tell the parent of an OSK that ↵rubidium
the string has changed instead of only marking the text box dirty.
2009-02-06(svn r15369) -Codechange: generalise the GUIList a bit so peter can write ↵rubidium
filters for cargo type, speed and mass ;)
2009-02-06(svn r15368) -Fix: some typos in commentsrubidium
2009-02-06(svn r15367) -Add: framework for filtering GUILists (Roujin)rubidium
2009-02-06(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for ↵Yexo
the values of the settings in info.nut
2009-02-05(svn r15365) -Fix (r15324): svn properties were lost in 'svn move'smatz
2009-02-05(svn r15364) -Update: the man pagerubidium
2009-02-05(svn r15363) -Fix [FS#2600]: inconsistency w.r.t. On/Off text for settings.rubidium
2009-02-05(svn r15362) -Change: make a string name more consistent.rubidium
2009-02-05(svn r15361) -Cleanup: minor comment style fixes (planetmaker)smatz
2009-02-05(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.frosch
2009-02-05(svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, ↵frosch
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
2009-02-05(svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason()frosch
2009-02-05(svn r15357) -Codechange: unify the way buttons are updated in the 'found ↵smatz
town' window
2009-02-05(svn r15356) -Codechange: make PlaceProc_Town and some global variables a ↵smatz
static function/variables of the scenedit window
2009-02-05(svn r15355) -Codechange: simplify some stuff now ->FirstShared returns ↵rubidium
non-NULL again.
2009-02-05(svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making ↵rubidium
it impossible to (share-)clone the vehicle.
2009-02-05(svn r15353) -Feature(tte): make it possible to have cities of various sizessmatz
2009-02-05(svn r15352) -Codechange: make the arguments passed around while founding a ↵smatz
town a bit more readable
2009-02-05(svn r15351) -Fix (r15350): gcc compile failurerubidium
2009-02-05(svn r15350) -Codechange: Create a spec array to hold the data definitions ↵belugas
of unmovables objects. Note that this is the very basic spec, it will be populated a bit more, later.
2009-02-05(svn r15349) -Codechange: no need to call a function when we know there is ↵belugas
not going to be any change to the returned result
2009-02-05(svn r15348) -Fix (r15347): Preferred pylon position is dependant on the ↵michi_cc
masked wires as well.
2009-02-05(svn r15347) -Feature [FS#1761]: Don't draw superfluous catenary wires ↵michi_cc
(based on a patch by Eddi).
2009-02-05(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known ↵Yexo
in which town the noise level will increase.
2009-02-05(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and ↵Yexo
AIVehicleList_SharedOrders.
2009-02-04(svn r15344) -Change [Makefile]: don't recompile everything when english.txt ↵rubidium
changes, but only whatever includes table/strings.h.
2009-02-04(svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road ↵Yexo
layout per town.
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-02-04(svn r15341) -Update (r15340): remove deleted and modified strings from ↵smatz
other language files
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04(svn r15339) -Update: WebTranslator2 update to 2009-02-04 18:39:16translators
arabic_egypt - 1 fixed by khaloofah (1) german - 1 changed by planetmaker (1) hebrew - 668 fixed, 19 changed by 19izhar73 (687) korean - 10 changed by leejaeuk5 (10) serbian - 6 fixed, 4 changed by salejemaster (10)
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-02-04(svn r15337) -Fix: don't allow a spectating server to build stuff.rubidium
2009-02-04(svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵rubidium
guarantees that _current_company is the same as _local_company.
2009-02-04(svn r15335) -Change: use the patch change mechanism to change the road side ↵rubidium
too instead of a separate command.
2009-02-04(svn r15334) -Codechange: reset setting to old value when the callback ↵smatz
procedure returns false
2009-02-04(svn r15333) -Fix: AIs weren't restricted to a maximum length for ship orders.Yexo
2009-02-04(svn r15332) -Fix (r15190): terrain generated from heightmaps always was at ↵smatz
sea level at both southern borders
2009-02-03(svn r15331) -Fix (r15330): remove extra semicolonsglx
2009-02-03(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵rubidium
references (by enabling the GC).
2009-02-03(svn r15328) -Fix (r15327): Load(data, version) was called instead of ↵Yexo
Load(version, data).
2009-02-03(svn r15327) -Fix (r15027): AIs could access the map and other data in their ↵Yexo
constructor and Load() function while the savegame was not completely loaded.
2009-02-03(svn r15326) -Fix: Old-ai-ishm when refitting vehicles.frosch
2009-02-03(svn r15325) -Update: WebTranslator2 update to 2009-02-03 18:29:45translators
brazilian_portuguese - 1 fixed by tucalipe (1) german - 4 changed by planetmaker (3), hellow (1) hebrew - 615 fixed, 54 changed by 19izhar73 (669) korean - 6 changed by darkttd (6)
2009-02-03(svn r15324) -Codechange: unify the class used for comparing of strings for ↵smatz
std::map
2009-02-03(svn r15323) -Fix: regression backed up game_start.scr but didn't/couldn't ↵rubidium
restore it.
2009-02-02(svn r15322) -Fix (r15175): The AI list window didn't display information ↵Yexo
about the selected AI if it wasn't visible.