Age | Commit message (Collapse) | Author |
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croatian - 19 changes by VoyagerOne
english_US - 212 changes by Rubidium
finnish - 19 changes by jpx_
french - 16 changes by glx
german - 15 changes by planetmaker
portuguese - 89 changes by JayCity, Samu
spanish - 19 changes by Terkhen
swedish - 1 changes by Zuu
vietnamese - 4 changes by nglekhoi
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missing glyphs
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system failed
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content download failed
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more like TTDPatch does, i.e. fall back to the default check when the callback is not yielding a result for a tile instead of disallowing building the object
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traditional_chinese - 1 changes by josesun
dutch - 4 changes by Yexo
portuguese - 43 changes by Samu
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also getting settings and such from info.nut, would not be interrupted after a while causing OpenTTD to seem to not respond
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so use a bool when calling the function
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connections when it fails in the beginning
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chuvash - 21 changes by mefisteron
polish - 3 changes by voythas
vietnamese - 1 changes by nglekhoi
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into an incorrect state upon savegame conversion causing it to break up later in the game
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checked for missing glyphs on language change
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belarusian - 2 changes by KorneySan
croatian - 1 changes by VoyagerOne
dutch - 11 changes by habell
french - 7 changes by glx
irish - 7 changes by tem
korean - 4 changes by junho2813
romanian - 5 changes by tonny
slovak - 4 changes by marek995
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before asking for deletion confirmation
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croatian - 2 changes by VoyagerOne
esperanto - 7 changes by Christopher
hungarian - 3 changes by IPG
portuguese - 4 changes by JayCity
ukrainian - 10 changes by Fixer
vietnamese - 2 changes by nglekhoi
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DC_AUTO-clearable multitile objects.
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_cleared_object_areas.
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IsSavegameVersionBefore().
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be optional.
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IsSavegameVersionBefore().
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czech - 8 changes by marek995
finnish - 1 changes by jpx_
german - 2 changes by planetmaker
italian - 3 changes by lorenzodv
russian - 2 changes by Lone_Wolf
serbian - 3 changes by etran
slovak - 1 changes by marek995
slovenian - 2 changes by ntadej
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it fixes more glitches than it causes.
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runway/taxiway tiles. This makes the usual foundation-glitch a lot less likely to happen.
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making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations)
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