Age | Commit message (Collapse) | Author |
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before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)
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around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
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diacritics (Hadez)
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or starting a game, instead of only when the climate type is different.
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sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults...
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zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics)
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during the generation of the heightmap.
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strings inside structs.
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use both in settings.c
and saveload.c
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string-pointers which do not
have a pre-allocated buffer.
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upward slope was incorrectly applied on bridge exit. (Danny)
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ignore the multithreaded
library in for VS2005, resulting in unlinkable code for Release builds.
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found not of a problem. Thanks Tron
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croatian - 582 fixed, 1 changed by knovak (154), blozo (429)
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american - 5 fixed by WhiteRabbit (5)
brazilian_portuguese - 10 fixed by tucalipe (10)
catalan - 9 fixed by arnaullv (9)
czech - 5 fixed by Hadez (5)
danish - 3 fixed, 2 changed by ThomasA (5)
dutch - 3 fixed by habell (3)
finnish - 7 fixed, 3 changed by kerba (10)
french - 5 fixed by glx (2), belugas (3)
galician - 7 fixed, 1 changed by Condex (8)
german - 4 fixed by Neonox (4)
italian - 3 fixed by sidew (3)
polish - 6 fixed, 20 changed by meush (26)
portuguese - 5 fixed by izhirahider (5)
romanian - 9 fixed, 2 changed by kneekoo (11)
spanish - 5 fixed, 1 changed by eusebio (6)
turkish - 2 fixed by jnmbk (2)
ukrainian - 6 fixed by znikoz (6)
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the commit
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american - 5 fixed by WhiteRabbit (5)
brazilian_portuguese - 6 fixed by tucalipe (6)
catalan - 5 fixed by arnaullv (5)
czech - 5 fixed by Hadez (5)
danish - 3 fixed, 2 changed by ThomasA (5)
dutch - 3 fixed by habell (3)
finnish - 7 fixed, 3 changed by kerba (10)
french - 5 fixed by glx (2), belugas (3)
galician - 7 fixed, 1 changed by Condex (8)
german - 4 fixed by Neonox (4)
italian - 3 fixed by sidew (3)
polish - 6 fixed, 21 changed by meush (27)
portuguese - 5 fixed by izhirahider (5)
romanian - 9 fixed, 2 changed by kneekoo (11)
spanish - 5 fixed, 1 changed by eusebio (6)
turkish - 2 fixed by jnmbk (2)
ukrainian - 6 fixed by znikoz (6)
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lang files
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Turkish characters (jnmbk)
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SMALLLEFTARROW/SMALLRIGHTARROW, as per english.txt, for GUI elements
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destroyed/recreated whenever the cache is invalidated. It now supports Flush() method that is used instead. It should also fix mem-leak warning produced by valgrind (Tron)
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the filter line isn't scrollable...
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reintroduce lmb-scrolling (Rubidium)
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window and do it only once.
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could be invalid after
a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
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with the actual window
structs inside their array, and possibly invalidating pointers higher up.
Meaning that any function called within an wndproc could cause unknown/invalid pointers
once control was returned to this function. Solved by the introduction of an extra
abstraction layer, an array of z-window positions that is only concerned with the
pointers.
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(assert_compile + 3)
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viewport.c and have them
called from the appropiate places in window.c
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you need to start over
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use FindWindowById
instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness
in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
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aware.
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Just provide the number of tiles per side, a pointer to a test function, the tile to start searching and voila.
Fixes [FS#364] by removing a lengthy and suboptimal random search pattern.
Thanks Rubidium.
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openttd.cfg instead of the full path to the font.
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'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
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NewGRFs where the engine traction type was set before the track type of the trains.
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and bridges to be available before 1920.
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the server during MP game, the callback function was:
1. Called only on the server but not on its clients.
2. Was called before the setting change occurred (usually with no effect)
3. Received old 'p1' argument value intead of new one
It could cause some MP desyncs in the future.
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one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)
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well-formed-ness-ness
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Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
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