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2006-11-24(svn r7254) -Fix (r7250): move unicode glyph map initialisation to just ↵peter1138
before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)
2006-11-24(svn r7250) -Codechange: Shuffle sprite loading and character width caching ↵peter1138
around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
2006-11-24(svn r7249) -Fix (r7248): Missed a free()...peter1138
2006-11-24(svn r7248) -Codechange: Support reinitializing the unicode glyph map.peter1138
2006-11-24(svn r7247) -Translation: czech lang file massive update - use proper ↵KUDr
diacritics (Hadez)
2006-11-24(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading ↵peter1138
or starting a game, instead of only when the climate type is different.
2006-11-23(svn r7242) -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF ↵peter1138
sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults...
2006-11-22(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)KUDr
2006-11-22(svn r7240) -Fix: Always display the excavation of roadworks even when fully ↵tron
zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics)
2006-11-22(svn r7239) Enumerate the widgets in the airport, dock, rail and road toolbarstron
2006-11-22(svn r7238) Remove two unused stringstron
2006-11-22(svn r7237) -Fix: TGP landscape generation could leak memory if aborted ↵rubidium
during the generation of the heightmap.
2006-11-22(svn r7236) -Codechange: remove unused global array _newgrf_filespeter1138
2006-11-21(svn r7233) -Codechange: get rid of three console.c globalsDarkvater
2006-11-21(svn r7232) -Codechange: Also allow for the save/load of non pre-allocated ↵Darkvater
strings inside structs.
2006-11-21(svn r7231) -Codechange: rename ini_get_variable to GetVariableAddress for ↵Darkvater
use both in settings.c and saveload.c
2006-11-21(svn r7228) -Codechange: [internal] Add the possibility to save/load ↵Darkvater
string-pointers which do not have a pre-allocated buffer.
2006-11-21(svn r7227) -Fix: [YAPF] Bridge YAPF Penalty Incorrect. The penalty for ↵KUDr
upward slope was incorrectly applied on bridge exit. (Danny)
2006-11-21(svn r7226) -Fix (r7200): [win32] Don't ask my why but I told the linker to ↵Darkvater
ignore the multithreaded library in for VS2005, resulting in unlinkable code for Release builds.
2006-11-19(svn r7219) -Fix: Several warnings by gcc introduced in r7206 which MSVC ↵Darkvater
found not of a problem. Thanks Tron
2006-11-19(svn r7218) WebTranslator2 update to 2006-11-19 23:09:22miham
croatian - 582 fixed, 1 changed by knovak (154), blozo (429)
2006-11-19(svn r7216) WebTranslator2 update to 2006-11-19 22:30:04miham
american - 5 fixed by WhiteRabbit (5) brazilian_portuguese - 10 fixed by tucalipe (10) catalan - 9 fixed by arnaullv (9) czech - 5 fixed by Hadez (5) danish - 3 fixed, 2 changed by ThomasA (5) dutch - 3 fixed by habell (3) finnish - 7 fixed, 3 changed by kerba (10) french - 5 fixed by glx (2), belugas (3) galician - 7 fixed, 1 changed by Condex (8) german - 4 fixed by Neonox (4) italian - 3 fixed by sidew (3) polish - 6 fixed, 20 changed by meush (26) portuguese - 5 fixed by izhirahider (5) romanian - 9 fixed, 2 changed by kneekoo (11) spanish - 5 fixed, 1 changed by eusebio (6) turkish - 2 fixed by jnmbk (2) ukrainian - 6 fixed by znikoz (6)
2006-11-19(svn r7215) revoked last commit, have to modify the language config prior to ↵miham
the commit
2006-11-19(svn r7214) WebTranslator2 update to 2006-11-19 21:32:01miham
american - 5 fixed by WhiteRabbit (5) brazilian_portuguese - 6 fixed by tucalipe (6) catalan - 5 fixed by arnaullv (5) czech - 5 fixed by Hadez (5) danish - 3 fixed, 2 changed by ThomasA (5) dutch - 3 fixed by habell (3) finnish - 7 fixed, 3 changed by kerba (10) french - 5 fixed by glx (2), belugas (3) galician - 7 fixed, 1 changed by Condex (8) german - 4 fixed by Neonox (4) italian - 3 fixed by sidew (3) polish - 6 fixed, 21 changed by meush (27) portuguese - 5 fixed by izhirahider (5) romanian - 9 fixed, 2 changed by kneekoo (11) spanish - 5 fixed, 1 changed by eusebio (6) turkish - 2 fixed by jnmbk (2) ukrainian - 6 fixed by znikoz (6)
2006-11-19(svn r7213) -Cleanup r7195: removed STR_CHEAT_ALLOW_CONVRAIL from unfinished ↵glx
lang files
2006-11-18(svn r7212) -Codechange (FS#409): Update Turkish town name generator with ↵peter1138
Turkish characters (jnmbk)
2006-11-18(svn r7211) -Codechange: Update all languages to use ↵peter1138
SMALLLEFTARROW/SMALLRIGHTARROW, as per english.txt, for GUI elements
2006-11-18(svn r7210) -CodeChange: [YAPF] the global cache object is now not ↵KUDr
destroyed/recreated whenever the cache is invalidated. It now supports Flush() method that is used instead. It should also fix mem-leak warning produced by valgrind (Tron)
2006-11-18(svn r7209) -Codechange: Alter position of scroll bar in the station list; ↵peter1138
the filter line isn't scrollable...
2006-11-18(svn r7208) -Revert [r6040]: Remove double-click action in minimap and ↵Darkvater
reintroduce lmb-scrolling (Rubidium)
2006-11-18(svn r7207) -Codechange: Pass the (unchanged) windowpointer to the console ↵Darkvater
window and do it only once.
2006-11-18(svn r7206) -Codechange: Remove (some of) the magic needed for windows that ↵Darkvater
could be invalid after a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
2006-11-18(svn r7205) -Fix [FS#350, SF#1560913]: Window allocation and deletion messed ↵Darkvater
with the actual window structs inside their array, and possibly invalidating pointers higher up. Meaning that any function called within an wndproc could cause unknown/invalid pointers once control was returned to this function. Solved by the introduction of an extra abstraction layer, an array of z-window positions that is only concerned with the pointers.
2006-11-18(svn r7203) -Cleanup: Donnu what Miham was smoking there, but removed it ↵Darkvater
(assert_compile + 3)
2006-11-18(svn r7202) -Codechange: Move _viewports and _active_viewports local to ↵Darkvater
viewport.c and have them called from the appropiate places in window.c
2006-11-18(svn r7201) -Codechange: Use goto's to loop _windows when there is a change ↵Darkvater
you need to start over
2006-11-18(svn r7200) -Codechange: remove unneeded redraw (console.c), coding style, ↵Darkvater
use FindWindowById instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
2006-11-17(svn r7199) -Codechange: [utf8] Make strtolower and str_strip_colours UTF8 ↵Darkvater
aware.
2006-11-17(svn r7198) -Codechange: Implement a circular tile search function.belugas
Just provide the number of tiles per side, a pointer to a test function, the tile to start searching and voila. Fixes [FS#364] by removing a lengthy and suboptimal random search pattern. Thanks Rubidium.
2006-11-17(svn r7196) -Feature: use fontconfig so one can set the font family name in ↵rubidium
openttd.cfg instead of the full path to the font.
2006-11-17(svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option ↵KUDr
'disable electrified railways'. (original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17(svn r7194) -Fix (FS#237): the electric rail type was not set correctly for ↵rubidium
NewGRFs where the engine traction type was set before the track type of the trains.
2006-11-17(svn r7191) -Feature: Add NewGRF support for 32 bit dates, allowing vehicles ↵peter1138
and bridges to be available before 1920.
2006-11-17(svn r7190) -Fix: If the non-player-based _patches setting was changed on ↵KUDr
the server during MP game, the callback function was: 1. Called only on the server but not on its clients. 2. Was called before the setting change occurred (usually with no effect) 3. Received old 'p1' argument value intead of new one It could cause some MP desyncs in the future.
2006-11-17(svn r7187) -CodeChange: [win32] Limit success of ToUnicode/ToAscii to only ↵Darkvater
one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)
2006-11-17(svn r7185) -Codechange: Make strgen validate strings for UTF-8 ↵peter1138
well-formed-ness-ness
2006-11-17(svn r7184) -Codechange: Convert Catalan name generator to UTF-8peter1138
2006-11-16(svn r7183) -Feature (cont): Convert all language from ISO8859-15 to UTF-8peter1138
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-16(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the ↵Darkvater
patch setting instead of always sending to teammate if the patch is on even if you do not have any allies. So with setting off you always send to 'all players', with setting on you send to teammates if you have any, otherwise to all players.