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2011-12-09(svn r23463) -Fix (r23461): unused variableyexo
2011-12-09(svn r23462) -Codechange: use AirportTileTableIterator in a few more places ↵yexo
to make the code easier to read
2011-12-09(svn r23461) -Fix: handle a missing airport newgrf as graceful as possible ↵yexo
by not crashing when loading such savegame or when an airport is removed
2011-12-09(svn r23460) -Update from WebTranslator v3.0:translators
czech - 42 changes by ReisRyos brazilian_portuguese - 33 changes by Tucalipe urdu - 154 changes by haider
2011-12-09(svn r23459) -Fix: don't crash trying to draw airport tiles when the airport ↵yexo
grf is missing
2011-12-09(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0yexo
-Fix: wait until all tiles of an industry are completed before starting to cut trees
2011-12-09(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to ↵yexo
simplify code checking for that
2011-12-09(svn r23456) -Fix (r23441): oilrigs don't have any layouts nor do they ↵yexo
provide airport noise
2011-12-09(svn r23455) -Fix (r23438): send the stderr in the right part to /dev/nulltruebrain
2011-12-09(svn r23454) -Change: Mark company window dirty when moving a rail engine ↵peter1138
creates or deletes a train.
2011-12-08(svn r23453) -Add: [NoAI] AIStation.GetStationCoverageRadius(StationID)yexo
2011-12-08(svn r23452) -Codechange: document instead of writing to stderr that ↵yexo
ScriptStation::GetCoverageRadius doesn't work for STATION_AIRPORT
2011-12-08(svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the ↵rubidium
draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter
2011-12-08(svn r23450) -Fix (r23449): Forgot unfinished languages.frosch
2011-12-08(svn r23449) -Fix (r23140): Wrong parameters in error message.frosch
2011-12-08(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵rubidium
blitter so changes of the palette data during the game don't influence drawing (with SDL)
2011-12-08(svn r23447) -Update from WebTranslator v3.0:translators
catalan - 42 changes by arnau dutch - 1 changes by Jacco011 polish - 26 changes by matma6 brazilian_portuguese - 27 changes by Tucalipe urdu - 150 changes by haider
2011-12-08(svn r23446) -Codechange: move _cur_palette and it's related first/count ↵rubidium
dirty variables into a single structure
2011-12-07(svn r23445) -Fix [FS#4715]: document behaviour with aircraft/ships poking ↵rubidium
outside of the depot before getting hidden
2011-12-07(svn r23444) -Update from WebTranslator v3.0:translators
urdu - 92 changes by haider
2011-12-07(svn r23443) -Fix (r23413): Building of locks in SE failed.frosch
2011-12-07(svn r23442) -Fix [FS#4511]: document that some video card drivers have ↵rubidium
trouble going to 8bpp mode
2011-12-06(svn r23441) -Fix [FS#4764]: some airport functions didn't take the layout ↵rubidium
into account resulting in wrong noise levels or nearests towns (patch by Zuu)
2011-12-06(svn r23440) -Update from WebTranslator v3.0:translators
estonian - 35 changes by hellohboy french - 25 changes by glx hungarian - 35 changes by Brumi italian - 2 changes by lorenzodv japanese - 4 changes by ikanotheokara korean - 21 changes by junho2813 luxembourgish - 99 changes by Phreeze tamil - 37 changes by aswn urdu - 4 changes by haider
2011-12-06(svn r23439) -Fix: Use the DEBUG macro to output the reason for a compile ↵yexo
failure in info.nut instead of printing it directly to stderr
2011-12-05(svn r23438) -Fix [FS#4867]: perform checks for nforenum/grfcodec in ↵rubidium
configure, including a version check so a proper error can be given when a too old grfcodec or nforenum is used
2011-12-05(svn r23437) -Update from WebTranslator v3.0:translators
belarusian - 27 changes by Wowanxm dutch - 25 changes by habell finnish - 1 changes by jpx_ italian - 25 changes by lorenzodv korean - 24 changes by junho2813 romanian - 22 changes by kkmic russian - 28 changes by Lone_Wolf, akasoft tamil - 29 changes by aswn vietnamese - 5 changes by nglekhoi
2011-12-04(svn r23436) -Merge: documentation updates from 1.1rubidium
2011-12-04(svn r23433) -Fix [FS#4868]: recolouring of some animated colours from the ↵rubidium
windows palette went wrong
2011-12-04(svn r23432) -Update from WebTranslator v3.0:translators
croatian - 27 changes by VoyagerOne english_US - 25 changes by Rubidium finnish - 27 changes by jpx_ german - 25 changes by planetmaker korean - 1 changes by junho2813 romanian - 5 changes by kkmic spanish - 25 changes by Terkhen swedish - 27 changes by Zuu tamil - 90 changes by aswn
2011-12-04(svn r23431) -Fix: typo in @param variabletruebrain
2011-12-04(svn r23430) -Fix (r23219): also consider the old directories when playing a ↵glx
song
2011-12-04(svn r23429) -Fix [FS#4842]: prevent windows to be resized beyond the bounds ↵rubidium
of the (main) window
2011-12-04(svn r23428) -Fix (r23415): Initial size of the infrastructure details ↵michi_cc
windows was sometimes too small.
2011-12-04(svn r23427) -Fix: Do not load screen resolution and other basic stuff after ↵frosch
bootstrap is finished. It was already loaded before, and might got changed already.
2011-12-04(svn r23426) -Change [FS#4685] (r23423): Put currency window above game options.alberth
2011-12-04(svn r23425) -Document [FS#4815]: why vehicles might be continuously ↵rubidium
changing speed up and down
2011-12-04(svn r23424) -Change: Make the company GUI somewhat smaller if there are no ↵frosch
shareholders.
2011-12-04(svn r23423) -Revert (r23421): NewGRF windows may not be moved to normal ↵alberth
priority.
2011-12-04(svn r23422) -Fix [FS#4863] (r22797): the default palette setting wasn't ↵rubidium
applied correctly anymore as the configuration file is loaded after the first NewGRF scan
2011-12-04(svn r23421) -Fix [FS#4865, FS#4861] (r23393): The priority of ↵alberth
WC_GAME_OPTIONS windows were too high, causing hiding of currency window as well.
2011-12-04(svn r23420) -Change: Put the manager name directly under the picture ↵frosch
instead of vertically centering it.
2011-12-04(svn r23419) -Fix [FS#4864] (r23316): the sprite aligner was broken as it ↵rubidium
didn't scale properly to 'GUI' scale
2011-12-04(svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name ↵rubidium
generator would trigger a "savegame corrupt" exception
2011-12-03(svn r23417) -Fix: wrong argument to printfrubidium
2011-12-03(svn r23416) -Add: [NoAI] API for querying infrastructure costs.michi_cc
2011-12-03(svn r23415) -Feature: Infrastructure maintenance costs.michi_cc
2011-12-03(svn r23414) -Add: Company infrastructure counts for stations/airports.michi_cc
2011-12-03(svn r23413) -Add: Company infrastructure counts for canals.michi_cc
2011-12-03(svn r23412) -Add: Company infrastructure counts for road.michi_cc