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authorrubidium <rubidium@openttd.org>2011-12-07 21:09:10 +0000
committerrubidium <rubidium@openttd.org>2011-12-07 21:09:10 +0000
commit9e8b76650a084bb26b32113317933217b1d99e42 (patch)
treeef47c31ffbf51fa1f2aaefc69822924e9565a19b
parentdf8e0594d86dccc029449d7159189df52814b8b0 (diff)
downloadopenttd-9e8b76650a084bb26b32113317933217b1d99e42.tar.xz
(svn r23445) -Fix [FS#4715]: document behaviour with aircraft/ships poking outside of the depot before getting hidden
-rw-r--r--known-bugs.txt9
1 files changed, 9 insertions, 0 deletions
diff --git a/known-bugs.txt b/known-bugs.txt
index f1d9410ac..3151abf05 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -352,6 +352,15 @@ Train does not crash with itself [FS#4635]:
Nevertheless trains shall not crash in normal operation, so making
a train not crash with itself is the best solution for everyone.
+Aircraft coming through wall in rotated airports [FS#4705]:
+ With rotated airports, specifically hangars, you will see that the
+ aircraft will show a part through the back wall of the hangar.
+ This can be solved by only drawing a part of the plane when being
+ at the back of the hangar, however then with transparency turned on
+ the aircraft would be shown partially which would be even weirder.
+ As such the current behaviour is deemed the least bad.
+ The same applies to overly long ships and their depots.
+
Vehicles not keeping their "maximum" speed [FS#4815]:
Vehicles that have not enough power to reach and maintain their
advertised maximum speed might be constantly jumping between two