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author | rubidium <rubidium@openttd.org> | 2011-12-07 21:09:10 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-07 21:09:10 +0000 |
commit | 9e8b76650a084bb26b32113317933217b1d99e42 (patch) | |
tree | ef47c31ffbf51fa1f2aaefc69822924e9565a19b | |
parent | df8e0594d86dccc029449d7159189df52814b8b0 (diff) | |
download | openttd-9e8b76650a084bb26b32113317933217b1d99e42.tar.xz |
(svn r23445) -Fix [FS#4715]: document behaviour with aircraft/ships poking outside of the depot before getting hidden
-rw-r--r-- | known-bugs.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/known-bugs.txt b/known-bugs.txt index f1d9410ac..3151abf05 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -352,6 +352,15 @@ Train does not crash with itself [FS#4635]: Nevertheless trains shall not crash in normal operation, so making a train not crash with itself is the best solution for everyone. +Aircraft coming through wall in rotated airports [FS#4705]: + With rotated airports, specifically hangars, you will see that the + aircraft will show a part through the back wall of the hangar. + This can be solved by only drawing a part of the plane when being + at the back of the hangar, however then with transparency turned on + the aircraft would be shown partially which would be even weirder. + As such the current behaviour is deemed the least bad. + The same applies to overly long ships and their depots. + Vehicles not keeping their "maximum" speed [FS#4815]: Vehicles that have not enough power to reach and maintain their advertised maximum speed might be constantly jumping between two |