Age | Commit message (Collapse) | Author | |
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2006-12-03 | (svn r7333) -Codechange: [win32] Extend the OTTD2FS and FS2OTTD functions to ↵ | Darkvater | |
also accept conversions into a predefined buffer insted of using the static (global) buffer. This is useful if the converted value will be used later on; no need to copy it somewhere else to save it. -CodeChange: [win32] Added appropiate macros WIDE_TO_MB_BUFFER, MB_TO_WIDE_BUFFER next to existing WIDE_TO_MB and MB_TO_WIDE that only do work when UNICODE is defined, saves #ifdefs all over the place | |||
2006-12-03 | (svn r7332) -Fix: segmentation fault, discovered by ln-, in the SDL video ↵ | rubidium | |
driver when one goes to fullscreen and there are no suitable resolutions. | |||
2006-12-03 | (svn r7331) - Codechange: Rename all memory pool macro's and types to "old ↵ | matthijs | |
pool", so the new pool implementation can be committed alongside it. - Codechange: Rename pool.[ch] to oldpool.[ch]. | |||
2006-12-03 | (svn r7330) -Fix (r7304): Data invalidation doesn't always happen as the local | peter1138 | |
player, resulting in an empty vehicle purchase list. Specify the player as an argument to IsEngineBuildable() | |||
2006-12-03 | (svn r7329) -Fix (r7157): Invalid viewport position on quick zoom | KUDr | |
2006-12-03 | (svn r7328) -Fix: memory corruption. The 'Load Heightmap' window does not ↵ | rubidium | |
have TerraGenesis configuration buttons and it does have only 29 widgets, not at least 33. Thanks to Tefad for finding this bug. | |||
2006-12-03 | (svn r7327) -Fix: [YAPF] missing YAPF cache notification when building road ↵ | KUDr | |
on rail (new crossing) or removing road from crossing | |||
2006-12-02 | (svn r7326) -Feature: Add support for gradual (un)loading of vehicles (Maedhros) | peter1138 | |
2006-12-02 | (svn r7325) -Feature: Add support for action 5 type 0x0D, coast sprites. | peter1138 | |
2006-12-02 | (svn r7324) -Codechange: reset newgrf signal location data | peter1138 | |
2006-12-02 | (svn r7323) -Fix (r7182): When translating NewGRF strings, look at the first | peter1138 | |
character and move ahead if needed, instead of taking the first character and moving back. | |||
2006-12-01 | (svn r7322) -Update win32 project files for ukrainian and bulgarian language ↵ | Darkvater | |
files. Also add unicows.lib to Release build of VS2003. | |||
2006-12-01 | (svn r7321) -Translations: Move bulgarian and ukrainian out of unfinished as ↵ | peter1138 | |
they are, respectively, 99% and 97% complete. | |||
2006-12-01 | (svn r7320) -Translations: add russian to MS VC project files | peter1138 | |
2006-12-01 | (svn r7319) -Fix (r7182): (NewGRF) Add space for terminator when translating ↵ | peter1138 | |
TTDPatch strings (thanks eddi) | |||
2006-12-01 | (svn r7318) -Fix: change some unfinished strings: ↵ | rubidium | |
STRING->{CARGO,POWER,WEIGHT,WEIGHT_S} and remove strings that are no longer in english.txt. | |||
2006-12-01 | (svn r7317) -Fix: (r7299) warning: unused variable num_engines (peter1138) | KUDr | |
2006-12-01 | (svn r7316) -Codechange: Make train-build-gui and aircraft-build-gui ↵ | Darkvater | |
(unified) look more alike. | |||
2006-12-01 | (svn r7315) -Fix: Have the first engine in the list be selected once again ↵ | Darkvater | |
when the window is opened and remove a useless loop that tested if selected engine is still in list (moved to list generation). | |||
2006-12-01 | (svn r7314) -Cleanup: const, whitespace, coding style and variable usage. | Darkvater | |
2006-12-01 | (svn r7313) -Codechange: Calling invalidate data on a window will surely ↵ | Darkvater | |
warrant a redraw, so call that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls. | |||
2006-11-30 | (svn r7312) -Fix: When loading a game from a dedicated server the local ↵ | Darkvater | |
player global variable was wrongly set to 0. In theory this allowed a dedicated server to also play. I see no history for this bug, but it has been there since the introduction of the dedicated server probably. Thanks peter1138 for bringing it to my attention and thanks myself for rewriting the code so this bug could surface ;p | |||
2006-11-30 | (svn r7310) -Codechange: Change scrolling dropdown box to use 1 scroll unit ↵ | peter1138 | |
= 1 line of text, instead of 1 row of pixels. This fixes behaviour of scrolling with the scrollbar buttons and the mouse wheel. | |||
2006-11-30 | (svn r7309) -Codechange: sort train engines/wagons by number first and then ↵ | KUDr | |
by custom rule | |||
2006-11-30 | (svn r7308) -Codechange: call GenerateBuildList() only when needed instead ↵ | KUDr | |
of on each redraw (peter1138) | |||
2006-11-30 | (svn r7306) -Codechange: constness (Darkvater) | KUDr | |
2006-11-30 | (svn r7305) -Codestyle: Indentation fixes | peter1138 | |
2006-11-30 | (svn r7304) -Codechange: Reinstate caching of sorted purchase list. Dropping ↵ | peter1138 | |
from 9m to 1.5m cycles for a redraw of a full list is not frivolous. | |||
2006-11-30 | (svn r7303) -Codechange: Sort wagon list as well as engine list. | peter1138 | |
2006-11-30 | (svn r7301) -Fix: (r7299) Forgotten $Id$ and eol-style (peter1138) | KUDr | |
2006-11-30 | (svn r7300) -Fix: (r7299) removed unused strings from lang files | KUDr | |
2006-11-30 | (svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified ↵ | KUDr | |
a bit: - using one engine list instead of 3 - removed engine filters (loco, wagons, helicopters, etc.) - EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList) - removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT) | |||
2006-11-30 | (svn r7296) -Fix: [YAPF] setting yapf.rail_look_ahead_max_signals to zero ↵ | KUDr | |
causes YAPF to behave incorrectly. Set its min value to 1. (Danny) | |||
2006-11-30 | (svn r7295) [Translations] Reverted last commit | miham | |
2006-11-30 | (svn r7294) WebTranslator2 update to 2006-11-30 09:06:04 | miham | |
hungarian - 1 changed by miham (1) | |||
2006-11-30 | (svn r7293) WebTranslator2 update to 2006-11-30 08:56:49 | miham | |
brazilian_portuguese - 4 fixed by tucalipe (4) catalan - 4 fixed, 31 changed by arnaullv (35) croatian - 13 fixed by blozo (13) french - 4 fixed by glx (4) german - 1 fixed by Neonox (1) hungarian - 7 fixed by miham (7) | |||
2006-11-29 | (svn r7292) -Codechange: Also validate an strip of colours the console ↵ | Darkvater | |
string passed to the dedicated console or logfile. | |||
2006-11-29 | (svn r7291) -Translation: use SMALL[LEFT|RIGHT]ARROW for two strings | peter1138 | |
2006-11-29 | (svn r7290) -Translation: update Russian for changes since 0.4.8: new ↵ | peter1138 | |
commands and string removed or modified in English | |||
2006-11-29 | (svn r7289) -Translation: use only {STRING}, not {STRINGx} in non-English | peter1138 | |
2006-11-29 | (svn r7288) -Translation: Fix currency symbols in Russian | peter1138 | |
2006-11-29 | (svn r7287) -Translation: Add Russian translation based on ttdrussia 0.4.8 ↵ | peter1138 | |
release, thanks to Davydov M.A. | |||
2006-11-29 | (svn r7286) -Translation: Remove unfinished latin transliterated Russian ↵ | peter1138 | |
translation. | |||
2006-11-29 | (svn r7285) -Fix (r7282): Our vehstatus is a byte, not a word. | peter1138 | |
2006-11-28 | (svn r7284) -Fix (r2361): off by one when calculating vehicle newgrf ↵ | peter1138 | |
variable 41 result, partly blamed by vague documentation... (thanks lakie) | |||
2006-11-28 | (svn r7283) -Revert (r1932): Remove scancode 41 for linux console because it ↵ | Darkvater | |
is 49. If some linux flavour does use 41, use proper #ifdef guards around it, because right now 'f' also toggles console. | |||
2006-11-28 | (svn r7282) -Fix (r625): ttdpatch vars are little endian | peter1138 | |
2006-11-28 | (svn r7281) -Codechange: [win32] Add win32.h to project file | Darkvater | |
2006-11-28 | (svn r7280) -Codechange: Replace some sprintf() functions with the safer ↵ | Darkvater | |
snprintf() functions | |||
2006-11-28 | (svn r7279) -Codechange: [win32] Add Windows95/98 support by using MSLU. ↵ | Darkvater | |
Only workaround is that the wide version of EnumDisplaySettings crashes on win95 no matter what, so use ANSI version. NOTE: MSLU support is only added to VS2003 project file because VS2005 compiles won't even run on Windows95. |