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2006-03-01(svn r3713) - Fix up the cheats window a little. The cheats code is still ↵Darkvater
abominable, but at least a bit more readable now. Use the now generalized ReadValue/WriteValue functions as well as using general variable-types (SLE_VAR, instead of custom CE_ ones). Remove the CE_CLICK type and use a SLE_BOOL type instead with a flag of CE_CLICK. Remove stepsize from the struct. The stepsize is automatically calculated from the minimum and maximum values (in 20 steps).
2006-03-01(svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as ↵Darkvater
suggested by Tron.
2006-03-01(svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload ↵Darkvater
code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
2006-03-01(svn r3710) - Use the general function DrawArrowButtons() instead of doing ↵Darkvater
it manually. The function has two parameters added, colour and an enabled flag.
2006-03-01(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)bjarni
note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.
2006-03-01(svn r3701) [2cc] move vehicle/engine palette functions out of header file ↵peter1138
and document the remaining definitions
2006-03-01(svn r3699) Replace some magic numbers for checking for a suitable slope for ↵tron
a level crossing by some less magic numbers
2006-03-01(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the ↵tron
code by using them
2006-03-01(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵tron
which direction a pieces of rail goes
2006-03-01(svn r3696) Add functions to turn a tile into a normal rail ↵tron
tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
2006-03-01(svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas)tron
2006-02-28(svn r3689) Add functions to turn a tile into either a normal road tile, a ↵tron
level crossing or a road depot
2006-02-28(svn r3687) Complete some bits I missed whenn adding accessor functions for ↵tron
road types and pieces
2006-02-28(svn r3686) Dispel some strange magic regarding level crossings and foundations:tron
if a level crossing is on a sloped tile, it has to be on a level foundation
2006-02-28(svn r3685) Include a file missed from r3684...peter1138
2006-02-28(svn r3684) - NewGRF: Support loading of miscellaneous flags (not used yet)peter1138
2006-02-28(svn r3683) Get rid of another FindLandscapeHeight()tron
2006-02-27(svn r3682) -Fix: didn't write $ correct in G5_detector in r3673, which ↵bjarni
caused problems for tortoisesvn
2006-02-27(svn r3681) - [Multistop] Check the RoadStop type before check its status. ↵peter1138
This fixes an assert introduced in r3663. Also fix the return type of GetRoadStopType().
2006-02-27(svn r3680) Fix some magic numbers which got damaged in r1768tron
-Fix: Correctly restore the roadside after roadworks are finished
2006-02-27(svn r3679) -Fix: [OSX] fixed warning introduced in r3670 about permission ↵bjarni
denied in G5_detector.c when compiling without having Makefile.config
2006-02-27(svn r3678) - NewGRF Codechange: remove redundant braces and temporary ↵peter1138
variables.
2006-02-27(svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI.tron
The corresponding TileInfos look like global variables at the first glance, but always get written to before reading in each function they are used in.
2006-02-26(svn r3676) -Change: [OSX] changed info about package to how to install the gamebjarni
the package is long gone and people don't read a doc about a missing package when they don't expect to find one the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
2006-02-25(svn r3675) -Fix: [OSX] made the default gcc names for building universal ↵bjarni
binaries into the newest gcc for each target instead of hardcoding it for 4.0.0
2006-02-25(svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries ↵bjarni
optimised for G3, G5 and i686) G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4) Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY
2006-02-25(svn r3673) -Codechange: [OSX] changed the makefile to autodetect if it ↵bjarni
compiles on G5 and then adds flags to optimise for G5 This will not interfere with crosscompiling or universal binaries
2006-02-25(svn r3672) -Fix: [makefile] fixed bug where some settings where overwritten ↵bjarni
with the default ones when MAKEFILE_VERSION was changed
2006-02-24(svn r3671) -Code cleanup: fixed style and removed commented out code in ↵bjarni
video/cocoa_v.m
2006-02-24(svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to ↵bjarni
speed it up by 1000% in fullscreen rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything) This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu) Note: window mode is unaffected by this commit Note: the mouse pointer can now leave artefacts in debug mode
2006-02-24(svn r3669) Really wipe all data when making a void tiletron
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
2006-02-24(svn r3668) Add a function to turn a tile into a tree tiletron
2006-02-24(svn r3667) Fix the cause of an assertion I triggered in r3665tron
2006-02-24(svn r3666) Fix up svn properties and add header files to Windows project files.peter1138
2006-02-24(svn r3665) Add a function to turn a tile into a clear tiletron
2006-02-24(svn r3664) Add a function to turn a tile into a void tiletron
2006-02-24(svn r3663) - Fix: [Multistop] Check the status of the destination road stop ↵peter1138
instead of a station's first road stop. This only has effect with road vehicle queuing disabled.
2006-02-23(svn r3662) Fix regression FS#58 with union, endiannes and static ↵Darkvater
decleration problems. Removed the union.
2006-02-23(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the ↵bjarni
game on BE CPUs 3626 broke the game on Big endian CPUs and this is a quick dirty fix so the nightly builds for OSX and MorphOS will work again the game will still fail on 64 bit BE CPUs note: the game runs in 32 bit mode on G5, so it will work on G5 we need to make a better fix for this, but we also need the nightly builds to work
2006-02-23(svn r3660) Convert further road bits and type references to the functions/enumstron
2006-02-23(svn r3659) Add function to get the road bits of a level crossingtron
2006-02-23(svn r3658) Add functions and symbolic names to retrieve road tile types and ↵tron
road pieces
2006-02-23(svn r3657) Fix indentation and remove now unused variable, which i forgot ↵tron
in r3655
2006-02-23(svn r3656) Simplify the overly complicated check for road pieces under a bridgetron
2006-02-23(svn r3655) Simplify a boolean expression and turn 3 if-cascades into switchestron
2006-02-22(svn r3654) Turn another if-cascade into a switchtron
2006-02-22(svn r3653) -Fix: You didn't pay for terraforming at the end tile when ↵tron
building a tunnel
2006-02-22(svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more ↵tron
comprehensible This implementation is also significantly shorter because it removes many redundant checks
2006-02-21(svn r3651) -Fix: r3646 fixed some lame compiler, but broke others... this ↵truelight
fixes it for some more compilers
2006-02-21(svn r3650) Fix braino in r3649, spotted by Mihamixtron