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2006-04-17(svn r4460) - Newstations: remove unused class_id / stat_id variables from the peter1138
Station struct.
2006-04-17(svn r4459) - Newstations: check pointer for NULL before using it.peter1138
2006-04-17(svn r4458) [WT2 quickcommit w/o stats]miham
2006-04-16(svn r4453) - NewGRF: fix two compile warnings.peter1138
2006-04-16(svn r4452) - NewGRF: switch to unsigned ints for array indices.peter1138
2006-04-16(svn r4451) WebTranslator2 daily commitmiham
[dutch] 49 strings fixed by Zr40 [polish] 152 strings fixed by MeusH
2006-04-16(svn r4450) - NewStations, rename *CustomStationSprite() to ↵peter1138
*CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
2006-04-16(svn r4449) - NewStations, remove parameter to use first custom station when ↵peter1138
building a railway station. The parameters will be changing.
2006-04-16(svn r4447) - NewGRF: It seems I committed printing action NOP Action 0x0C ↵Darkvater
which is mainly used for comments. So leave it in, but fix the created warning. Use proper action name for check_length() in Action 0x10
2006-04-16(svn r4446) - Add function to determine if a Sprite ID exists.peter1138
2006-04-16(svn r4445) -Fix: FS#108 Danish name generator bugbjarni
this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
2006-04-16(svn r4444) [WebTranslator2 commir] Dutch, Polish affectedmiham
2006-04-15(svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. ↵Darkvater
When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed.
2006-04-15(svn r4439) - NewGRF: Add support for Action 0x10. This also required an ↵Darkvater
extra pre-stage (before initialize and activation) to scan the GRF file for GOTO labels. Big thanks for peter1138 for the guidance and answers, as well as parts of the code.
2006-04-15(svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵Darkvater
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-15(svn r4434) - Codechange: use str_validate for the console as well instead ↵Darkvater
of custom function doing the same.
2006-04-15(svn r4432) Make use of map access functionstron
2006-04-15(svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing ↵peter1138
Darkvater ;)
2006-04-15(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high ↵Darkvater
pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
2006-04-15(svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate ↵Darkvater
memory and zero it out and change the loop a little
2006-04-15(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious ↵belugas
comments, aligning arrays etc...
2006-04-15(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is ↵belugas
STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. Thanks to Richk67 for finding it. Also, more Gfx define and use.
2006-04-14(svn r4424) fixed up polish.txtmiham
2006-04-14(svn r4420) [WebTranslator2 manual commit (commitscript is under development)]miham
polish: massive changes by MeusH
2006-04-14(svn r4416) Remove a pointless buffer copy and use strlcpy() instead of ↵tron
snprintf("%s")
2006-04-14(svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for ↵peter1138
the GUI caused a game crash. This only manifested with some newstations loaded. Thanks to Richk67 for finding this.
2006-04-14(svn r4414) - NewGRF: Don't execute sprite replacements (action 0x0A) in the peter1138
initialization stage.
2006-04-14(svn r4413) -Fix: fixed a bug which pushed the client back to the main menu ↵truelight
when a server is in the mainserver-list which sends out illegal signals. Many tnx to 'test' for finding and isolating the problem. -Fix: also specify the problem a bit better
2006-04-14(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as ↵tron
VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
2006-04-14(svn r4411) CodeChange : Define and use some Gfx for both stations and ↵belugas
industries. More are still to come Also, a bit of code cleaning, as pointed by Tron
2006-04-13(svn r4410) WebTranslator2 daily commit [2006-04-13]miham
[hungarian] 6 strings changed by Miham [french] 21 strings changed by Belugas [polish] 151 strings changed, 8 strings fixed by Meush
2006-04-12(svn r4408) [Language update by miham] Quick fixed polish.txtmiham
2006-04-12(svn r4405) WebTranslator2 automatic commitmiham
[french] 1 string has been fixed by Belugas [polish] 36 strings has been fixed, 3 strings has been updated by meush
2006-04-12(svn r4404) Reverted part of r4403. GetRailStationAxis need assertion on ↵belugas
IsRailwayStation. Thanks glx for spotting it
2006-04-12(svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx ↵belugas
accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h
2006-04-12(svn r4402) Fix a faulty entry in the table for slopes under bridges, remove ↵tron
a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!)
2006-04-12(svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop ↵belugas
accessors.
2006-04-12(svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightliescelestar
2006-04-12(svn r4397) [WT2] Commiting hungarian changesmiham
2006-04-12(svn r4392) -Codechange: Use water map accessors in bridge codecelestar
2006-04-12(svn r4391) -Fix: faulty ")" in previous commitcelestar
2006-04-12(svn r4390) -Codechange: Upon merging elrails, one direct map access to the ↵celestar
railtype went unnoticed...
2006-04-12(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, ↵matthijs
this will cause desyncs.
2006-04-12(svn r4387) -Codechange: Use map accessors even for debugging purposes (npf).celestar
-Codechange: Removed unused code from NPF
2006-04-12(svn r4386) -Codechange: Add and make use of IsCustomWaypointcelestar
2006-04-12(svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now ↵celestar
unused. This effort is starting to pay off ...
2006-04-12(svn r4384) -Codechange: rail drawing codecelestar
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype
2006-04-12(svn r4383) - Codechange: Remove extraneous code from 4354; no need to get ↵peter1138
RailTypeInfo when we already have it...
2006-04-12(svn r4382) -Codechange: Make use of SetSignalType where appropriatecelestar
2006-04-12(svn r4381) -Codechange: Forgot an occurence for rail ground typescelestar