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2006-04-22(svn r4518) - Fix: specify the 'stopall' console command as a debug command. ↵Darkvater
Mostly because stopped airplanes in mid-air 1. look funny 2. won't ever budge again. (change of r2449)
2006-04-22(svn r4517) - NewGRF: fix and complete the feature listpeter1138
2006-04-22(svn r4516) -Fix: Committed one file too much. Thanks egladil for immidiate ↵celestar
spotting
2006-04-22(svn r4515) -Codechange: TPFMode2 is currently only used for ↵celestar
TRANSPORT_WATER. So remove all stuff that deals with other transport types and assert TRANSPORT_WATER
2006-04-22(svn r4514) Cleanup of a cleanup ... lines left behindbelugas
2006-04-22(svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types.belugas
2006-04-22(svn r4512) - Codechange: Sprinkle some doxygen magic over settings.cDarkvater
2006-04-21(svn r4510) - NewGRF bounds checking:peter1138
- check Engine ID is within range - don't try setting a vehicle name if the string id is not a valid Engine ID
2006-04-21(svn r4508) -Fix: (FS#125) Fixed a problem that caused ↵celestar
DeliverGoodsToIndustry to not work as intended. Note: write something better for this entire function
2006-04-21(svn r4507) Just a commentcelestar
2006-04-21(svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. ↵celestar
Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased
2006-04-21(svn r4505) -Fix (FS#94) Ships can now be used to set up feeders as well.celestar
2006-04-21(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)celestar
2006-04-21(svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in ↵celestar
front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners.
2006-04-21(svn r4500) - NewGRF: When running a callback with no vehicle, use the ↵peter1138
purchase list 'cargo' type first, and then fallback to the default if needed.
2006-04-21(svn r4498) - Use an item's name instead of value when parsing configuration ↵peter1138
lists.
2006-04-21(svn r4497) - NewGRF minor fixes: (Rubidium)peter1138
- Remove a define in favour of using the lengthof() an array. - Fix typos in language names enum. - Add Brazilian ISO code.
2006-04-21(svn r4496) - NewGRF: switch custom engine names from storing a char* to ↵peter1138
using the new StringID based text system. Vehicle name translations now work.
2006-04-21(svn r4495) - NewGRF: Implement conversion from old language IDs (bitmask) ↵peter1138
to new language IDs (value)
2006-04-21(svn r4494) - NewGRF: Clean up and reset custom textspeter1138
2006-04-21(svn r4493) Newgrf : Action 04. Beginning of implementation.belugas
Some TODOs left, but the core is there. Thanks to Peter1138 for code, advice and patience And to Patchman for letting us define a lot of langids :)
2006-04-20(svn r4491) - Codechange: handle IGT_LIST types just as the other types with ↵Darkvater
a proper name and value setting (for example for newgrf parameters).
2006-04-20(svn r4490) - Feature: The integer-list parser now accepts a space character ↵Darkvater
as an item seperator next to the comma.
2006-04-20(svn r4489) - Codechange: some small cleanups in the settings-parser code, ↵Darkvater
mainly substituting terminating 0 characters with '\0'.
2006-04-20(svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project filespeter1138
2006-04-20(svn r4487) - Codechange: replace the custom currency magic number 23 with a ↵peter1138
define
2006-04-20(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵peter1138
This reduces the amount of house keeping we do and the chance of memory leaks.
2006-04-20(svn r4484) - Newstations: Use StringIDs instead of char*s to reference our ↵peter1138
custom names.
2006-04-20(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. ↵peter1138
This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
2006-04-20(svn r4482) WebTranslator2 update to 2006-04-20 10:29:39miham
german - 2 fixed, 22 changed by moewe2 (22), Neonox (2) italian - 76 changed by sidew (76) norwegian - 38 fixed by oletk (38) polish - 3 fixed, 10 changed by meush (13) slovenian - 84 fixed, 1 deleted, 45 changed by christooss (130)
2006-04-20(svn r4481) - Fix: Validate the given sprite ID when loading a sprite.peter1138
2006-04-19(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no ↵celestar
longer emit sparks when engine is pulled on convrail (MeusH) P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
2006-04-19(svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player ↵celestar
icon, but compute its position from the length of the string.
2006-04-19(svn r4474) - NewGRF: Skip non-fatal errors when not in stage 2.peter1138
2006-04-19(svn r4473) - Newstations:peter1138
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id. - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references.
2006-04-18(svn r4472) WebTranslator2 commit2 system precheck failed, fix in progressmiham
2006-04-18(svn r4471) - Pools: Add a facility for calling a custom function during ↵peter1138
pool block clean up.
2006-04-18(svn r4470) -Fix: FS#97 — Possible bug in Win64 versions (by michi_cc)KUDr
Doesn't fix any known bug, but the code is now bit cleaner. The proper result of subtraction of two pointers is ptrdiff_t.
2006-04-18(svn r4469) WebTranslator2 update to 2006-04-18miham
portuguese - 21 strings updated spanish - 50 strings updated german - 35 strings updated italian - 54 strings updated turkish - 52 strings updated polish - 113 strings updated
2006-04-18(svn r4468) -Fix: (FS#45) correct declaration of NORETURN for gcc (egladil)celestar
2006-04-18(svn r4467) -Fix: New plantations now cause the correct ".. being planted ↵celestar
.." news item (MeusH)
2006-04-18(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle ↵celestar
serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-18(svn r4465) -Codechange (FS#60): Remove a variable no one really needs. ↵celestar
(DaleStan)
2006-04-18(svn r4464) -Codechange: Oops, forgot one file in last commitcelestar
2006-04-18(svn r4463) -Codechange. Include vehicle.h directly instead of implicitly ↵celestar
via station.h in a number of source files
2006-04-17(svn r4462) - Newstations: ensure the chosen tile layout is available from a ↵peter1138
custom station
2006-04-17(svn r4461) -Codechange: Add and make use of map accessor functions for ↵celestar
signal drawing. Includes some basic cleanup of the drawing functions
2006-04-17(svn r4460) - Newstations: remove unused class_id / stat_id variables from the peter1138
Station struct.
2006-04-17(svn r4459) - Newstations: check pointer for NULL before using it.peter1138
2006-04-17(svn r4458) [WT2 quickcommit w/o stats]miham