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authorpeter1138 <peter1138@openttd.org>2006-04-20 21:13:08 +0000
committerpeter1138 <peter1138@openttd.org>2006-04-20 21:13:08 +0000
commit28eec97d8f0dae1a3748be1c64cc9535b15c69a3 (patch)
tree87157df3a3d0081cea0a607cf0b4010524cd4d86
parent103a2aa1164fe92552cfe64c46d99b4b7dd5e82a (diff)
downloadopenttd-28eec97d8f0dae1a3748be1c64cc9535b15c69a3.tar.xz
(svn r4487) - Codechange: replace the custom currency magic number 23 with a define
-rw-r--r--currency.c2
-rw-r--r--currency.h3
-rw-r--r--settings.c2
-rw-r--r--settings_gui.c3
4 files changed, 5 insertions, 5 deletions
diff --git a/currency.c b/currency.c
index bd529f18b..d62aa2d73 100644
--- a/currency.c
+++ b/currency.c
@@ -84,7 +84,7 @@ uint GetMaskOfAllowedCurrencies(void)
if (to_euro == CF_ISEURO && _cur_year < 2000 - MAX_YEAR_BEGIN_REAL) continue;
mask |= (1 << i);
}
- mask |= (1 << 23); // always allow custom currency
+ mask |= (1 << CUSTOM_CURRENCY_ID); // always allow custom currency
return mask;
}
diff --git a/currency.h b/currency.h
index 596428a40..a94f85eb2 100644
--- a/currency.h
+++ b/currency.h
@@ -20,7 +20,8 @@ extern CurrencySpec _currency_specs[];
extern const StringID _currency_string_list[];
// XXX small hack, but makes the rest of the code a bit nicer to read
-#define _custom_currency (_currency_specs[23])
+#define CUSTOM_CURRENCY_ID 23
+#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
uint GetMaskOfAllowedCurrencies(void);
diff --git a/settings.c b/settings.c
index 65e84dfb2..7cb7783c7 100644
--- a/settings.c
+++ b/settings.c
@@ -1151,7 +1151,7 @@ static const SettingDesc _gameopt_settings[] = {
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9,0, 9, STR_NULL, NULL),
- SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, 23, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 17, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish", STR_NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),
diff --git a/settings_gui.c b/settings_gui.c
index a91d07652..2678f5eb0 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -171,8 +171,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
}
break;
case 5: /* Currency */
- if (e->dropdown.index == 23)
- ShowCustCurrency();
+ if (e->dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
_opt_ptr->currency = e->dropdown.index;
MarkWholeScreenDirty();
break;