Age | Commit message (Collapse) | Author |
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autoreplace failed if new engine is cheaper than the old one (peter1138)
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save/load code, static in saveload.c
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serverside
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
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scattering it in several unrelated files
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to multiple simultaneous saves and therefore severe corruption
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void*.
Also add the new files to the MSVC project files.
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than one thread
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tron)
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- Do not dereference a local variable which no longer exists; this lead to random crashes when saving
- (Win32) Do not close a handle before it is used last
There are still many major problems (race conditions and resulting memory corruption/crashes) left
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is now in lang/unfinished (bociusz).
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request using the RailtypeInfo struct
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right vehicle type (chrishuebsch)
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global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)
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strings more explicit
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when cloning refitted trains (chrishuebsch)
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suggestions
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language on basis of the current locale
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replaced it by a member of RailtypeInfo
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1341 missing strings
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