diff options
-rw-r--r-- | newgrf.c | 54 |
1 files changed, 37 insertions, 17 deletions
@@ -138,6 +138,14 @@ static uint16 grf_load_word(byte **buf) return val; } +static uint16 grf_load_extended(byte** buf) +{ + uint16 val; + val = grf_load_byte(buf); + if (val == 0xFF) val = grf_load_word(buf); + return val; +} + static uint32 grf_load_dword(byte **buf) { uint32 val; @@ -1145,7 +1153,7 @@ static void NewSpriteSet(byte *buf, int len) * B feature feature to define sprites for * 0, 1, 2, 3: veh-type, 4: train stations * B num-sets number of sprite sets - * B num-ent how many entries per sprite set + * E num-ent how many entries per sprite set * For vehicles, this is the number of different * vehicle directions in each sprite set * Set num-dirs=8, unless your sprites are symmetric. @@ -1159,9 +1167,10 @@ static void NewSpriteSet(byte *buf, int len) uint i; check_length(len, 4, "NewSpriteSet"); - feature = buf[1]; - num_sets = buf[2]; - num_ents = buf[3]; + buf++; + feature = grf_load_byte(&buf); + num_sets = grf_load_byte(&buf); + num_ents = grf_load_extended(&buf); _cur_grffile->spriteset_start = _cur_spriteid; _cur_grffile->spriteset_feature = feature; @@ -1599,7 +1608,7 @@ static void VehicleNewName(byte *buf, int len) * B veh-type see action 0 * B language-id language ID with bit 7 cleared (see below) * B num-veh number of vehicles which are getting a new name - * B offset number of the first vehicle that gets a new name + * B/W offset number of the first vehicle that gets a new name * S data new texts, each of them zero-terminated, after * which the next name begins. */ /* TODO: No support for changing non-vehicle text. Perhaps we shouldn't @@ -1611,15 +1620,25 @@ static void VehicleNewName(byte *buf, int len) uint8 feature; uint8 lang; - uint8 id; - uint8 endid; + uint8 num; + uint16 id; + uint16 endid; const char* name; check_length(len, 6, "VehicleNewName"); - feature = buf[1]; - lang = buf[2]; - id = buf[4] + _vehshifts[feature]; - endid = id + buf[3]; + buf++; + feature = grf_load_byte(&buf); + lang = grf_load_byte(&buf); + num = grf_load_byte(&buf); + id = (lang & 0x80) ? grf_load_word(&buf) : grf_load_byte(&buf); + + if (feature > 3) { + DEBUG(grf, 7) ("VehicleNewName: Unsupported feature %d, skipping", feature); + return; + } + + id += _vehshifts[feature]; + endid = id + num; DEBUG(grf, 6) ("VehicleNewName: About to rename engines %d..%d (feature %d) in language 0x%x.", id, endid, feature, lang); @@ -1635,8 +1654,8 @@ static void VehicleNewName(byte *buf, int len) return; } - name = (const char*)(buf + 5); - len -= 5; + name = (const char*)buf; + len -= (lang & 0x80) ? 6 : 5; for (; id < endid && len > 0; id++) { int ofs = strlen(name) + 1; @@ -1657,16 +1676,17 @@ static void GraphicsNew(byte *buf, int len) /* <05> <graphics-type> <num-sprites> <other data...> * * B graphics-type What set of graphics the sprites define. - * B num-sprites How many sprites are in this set? + * E num-sprites How many sprites are in this set? * V other data Graphics type specific data. Currently unused. */ /* TODO */ uint8 type; - uint8 num; + uint16 num; check_length(len, 2, "GraphicsNew"); - type = buf[0]; - num = buf[1]; + buf++; + type = grf_load_byte(&buf); + num = grf_load_extended(&buf); grfmsg(GMS_NOTICE, "GraphicsNew: Custom graphics (type %x) sprite block of length %d (unimplemented, ignoring).\n", type, num); |