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2020-12-25Fix: [Emscripten] using TIC/TOC on this platform is sillyPatric Stout
Stop throwing a warning about this, as it is not likely we will ever implement it.
2020-12-25Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on itPatric Stout
Also parts of the saveload code does, and some other places. This does slow down builds, but for most computers this will not be measurable. At least, the ones I had access to I could not find a difference in FPS, mainly as that is heavily limited by the Hz of the screens of the computer. Either way, it is better to have a full functional game than a fast one in my opinion
2020-12-25Change: Always apply inflation from 1920 to 2090, no matter the game start ↵Michael Lutz
year. (#7589)
2020-12-25Fix f66baa44: index was off by one (#8433)Patric Stout
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25Codechange: use C++11 constructs for for-each loops (#8432)Patric Stout
2020-12-25Update: Translations from eintstranslators
finnish: 10 changes by hpiirai
2020-12-25Fix #6468: don't store version of AIs-started-via-console in namePatric Stout
You can do: "startai myai.3", which starts version 3 of "myai". This is very useful for testing save/load code between different versions of your AI. However, when using this syntax, the AI got saved as "myai.3" as name of the AI, instead of "myai". This caused several problems, like indicating to the user the AI could not be found, but still load the AI. But in all cases, the AI never got the chance to load the saved data, making the whole reason this exists pointless. By splitting the name and version already in the console command, the code becomes simpler and AIs started this way now follow the normal flow after initialization.
2020-12-25Codechange: move block a bit lower to increase readabilityPatric Stout
It was rather confusing that "library_name" was calculated, and then not used to do the FindLibrary() call. Flipping those two blocks around makes it a bit more sane to read.
2020-12-25Doc: for over 10 years now, we do not load the exact AI version first (#8431)Patric Stout
See commit fae34ee7 for details. The documentation simply never got updated.
2020-12-25Update: Translations from eintstranslators
2020-12-25Codechange: Rename strings to match their usage.frosch
2020-12-25Change: Remove the LAN/Internet combobox from the server list in favour of ↵frosch
adding two separate search buttons.
2020-12-25Change: Towns don't build dead-end road bridges (#8401)Tyler Trahan
2020-12-25Feature: Add an option to disable tree growth completely (#8415)Pavel Stupnikov
2020-12-25Fix: Don't lower tree density if spreading is not enabled (#8413)Pavel Stupnikov
2020-12-25Change: [Linkgraph] Allow job threads to be aborted early when clearing ↵Jonathan G Rennison
schedule (#8416) When link graph jobs are cleared due to abandoning the game or exiting, flag the job as aborted. The link graph job running in a separate thread checks the aborted flag periodically and terminates processing early if set. This reduces the delay at game abandon or exit if a long-running job would otherwise still be running.
2020-12-24Update: Translations from eintstranslators
finnish: 1 change by hpiirai
2020-12-23Update: Translations from eintstranslators
arabic (egypt): 15 changes by AviationGamerX korean: 15 changes by telk5093 finnish: 12 changes by hpiirai
2020-12-22Add: [GitHub] PR template. (#8414)frosch
2020-12-22Update: Translations from eintstranslators
korean: 2 changes by telk5093 catalan: 13 changes by perezdidac
2020-12-22Change: [Linkgraph] Only acquire thread join performance measurements on ↵Jonathan G Rennison
network clients Network servers and single player clients do not block on thread joins due to instead pausing shortly before the join is due.
2020-12-22Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)Jonathan G Rennison
Check if the job is still running two date fract ticks before it is due to join, and if so pause the game until its done. When loading a game, check if the game would block immediately due to a job which is scheduled to be joined within two date fract ticks, and if so pause the game until its done. This avoids the main thread being blocked on a thread join, which appears to the user as if the game is unresponsive, as the UI does not repaint and cannot be interacted with. Show if pause is due to link graph job in status bar, update network messages. This does not apply for network clients.
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-22Fix 86e08aa: STR_CARGO_PLURAL_CANDY with cases was not renamed (#8412)Patric Stout
2020-12-22Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)Patric Stout
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions slightly higher than ours. Of course, as time went by, this caught up with us, and we are now almost pushing a new version that would conflict with them. To avoid users creating unneeded issues about "why can I not load my savegame", lets be ahead of the curve and flat-out refuse to load them. Version-wise, this is totally fine. We have ~32k versions to go before we run out (0x8000 is masked by JGRPP; we should avoid using that). At the rate we bump savegames, this is not going to happen in any sane reality.
2020-12-21Fix c02ef3e4: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road ↵Matt Kimber
stops. (#8400)
2020-12-21Change: Place "Group by" above "Sort by" in station window for consistencyBernard Teo
2020-12-21Feature: Drag-and-drop vehicles in group GUI for shared order groupsBernard Teo
2020-12-21Cleanup: Use range-based for-loop in group_gui.cppBernard Teo
2020-12-21Cleanup: Move EndContainer() for empty WWT_PANEL to the same lineBernard Teo
2020-12-21Feature: Option to group vehicle lists by shared ordersBernard Teo
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21Codechange: Make vehicle lists internally support grouping of vehiclesBernard Teo
This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21Update: Apply name changes to all languages.Xaroth Brook
2020-12-21Cleanup: Rework the CargoSpec macro for improved readability.Xaroth Brook
2020-12-21Doc: some comments for the win32 video driver (#8409)Patric Stout
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2020-12-21Fix: support non-ubuntu/debian Linux variants with LSB support (#8408)Patric Stout
This now generates a warning, as we would still like people to make a Pull Request to support the target. But it does continue with packing to a txz.
2020-12-21Update: Translations from eintstranslators
vietnamese: 3 changes by KhoiCanDev russian: 4 changes by Ln-Wolf polish: 11 changes by yazalo
2020-12-21Remove: Remnants of PSP support.Michael Lutz
No active target is that limited in concurrent file descriptors.
2020-12-20Update: Translations from eintstranslators
korean: 1 change by telk5093 slovak: 6 changes by FuryPapaya latvian: 9 changes by lexuslatvia
2020-12-20Feature #7962: Improve rendering of large viewportsdP
2020-12-20Feature #7962: Significantly improve sprite sorter performancedP
2020-12-19Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). ↵Michael Lutz
(#8399)
2020-12-19Remove: [Azure Pipelines] So Long, and Thanks for All the FishPatric Stout
Azure Pipelines has build our releases for two years now, but we are finally switching to GitHub Actions. This to bring the full workflow to a single place, making it easier for people to see what is going on and how to influence the process.
2020-12-19Add: [Actions] release workflow for both releases and nightliesPatric Stout
This has several ways of being triggered: - When creating a new release via the GitHub interface. Fully automated that will produce new binaries, upload them, and it will even update the website to tell about the new version. - When triggered in an automated way from OpenTTD/workflows to start a nightly. - Manually via the Release workflow, which accepts branches, Pull Requests and tags to build. Rerunning a job is safe and should be without issues. Everything retriggers and updates what-ever might have been broken. In fact, except for dates, it should produce identical results. Co-authored-by: Charles Pigott <charlespigott@googlemail.com>
2020-12-19Fix: [CMake] automatically detect dependencies for .deb packagesPatric Stout
2020-12-19Fix: [bundle] postfix the distribution for Linux bundlesPatric Stout
2020-12-19Fix: [bundle] postfix the architecture for Mac OS bundlesPatric Stout
This in preparation for other architectures, like arm64.
2020-12-19Fix: [bundle] custom launch.sh is no longer required for Mac OSPatric Stout
Co-authored-by: Owen Rudge <owen@owenrudge.net>
2020-12-18Update: Translations from eintstranslators
russian: 10 changes by Ln-Wolf finnish: 4 changes by hpiirai slovak: 16 changes by FuryPapaya french: 1 change by glx22