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authorLoïc Guilloux <glx22@users.noreply.github.com>2021-02-07 16:20:26 +0100
committerGitHub <noreply@github.com>2021-02-07 16:20:26 +0100
commitb927da73c1c2e354731b410e02f4b98b1b311ae1 (patch)
tree0ce7900b00b71205ea98e5ad3ea8d54fd71b2c3f
parentf7ac2969ef4eae88ef61ec095b0ad081e79168aa (diff)
downloadopenttd-b927da73c1c2e354731b410e02f4b98b1b311ae1.tar.xz
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)
-rw-r--r--src/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 822b0db9c..2a3f9b32d 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -1030,7 +1030,7 @@ static void DrawTileHighlightType(const TileInfo *ti, TileHighlightType tht)
case THT_NONE: break;
case THT_WHITE: DrawTileSelectionRect(ti, PAL_NONE); break;
case THT_BLUE: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_BLUE); break;
- case THT_RED: DrawTileSelectionRect(ti, PALETTE_TILE_RED_PULSATING); break;
+ case THT_RED: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_RED); break;
}
}