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author | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-02-07 16:20:26 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-07 16:20:26 +0100 |
commit | b927da73c1c2e354731b410e02f4b98b1b311ae1 (patch) | |
tree | 0ce7900b00b71205ea98e5ad3ea8d54fd71b2c3f | |
parent | f7ac2969ef4eae88ef61ec095b0ad081e79168aa (diff) | |
download | openttd-b927da73c1c2e354731b410e02f4b98b1b311ae1.tar.xz |
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)
-rw-r--r-- | src/viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index 822b0db9c..2a3f9b32d 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1030,7 +1030,7 @@ static void DrawTileHighlightType(const TileInfo *ti, TileHighlightType tht) case THT_NONE: break; case THT_WHITE: DrawTileSelectionRect(ti, PAL_NONE); break; case THT_BLUE: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_BLUE); break; - case THT_RED: DrawTileSelectionRect(ti, PALETTE_TILE_RED_PULSATING); break; + case THT_RED: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_RED); break; } } |