Age | Commit message (Collapse) | Author |
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estonian - 6 changes by KSiimson
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every sprite resolving.
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registers. Also make clearing the array 'cheaper'.
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through a curve.
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the list was empty.
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(hackalittlebit)
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independent of advanced setting for that
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czech - 4 changes by retro
latvian - 6 changes by Parastais
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thai - 1 changes by nirakanz
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persistent storage arrays was freed twice.
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danish - 1 changes by Hellwing
gaelic - 7 changes by GunChleoc
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position within an articulated vehicle.
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luxembourgish - 4 changes by Phreeze
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luxembourgish - 34 changes by Phreeze
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non-sense, the 'true' case is required for articulated parts and the 'false' case is required for savegame compatibility.
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luxembourgish - 37 changes by Phreeze
turkish - 40 changes by wakeup
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status and is only meant for commands.
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whether ScrtipRoad::SetCurrentRoadType was called appropiately.
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only implicit orders.
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luxembourgish - 40 changes by Phreeze
turkish - 56 changes by wakeup
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norwegian_bokmal - 3 changes by Trond
polish - 1 changes by p0358
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slovak - 1 changes by Tinix
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danish - 15 changes by Hellwing
english_AU - 8 changes by mrtux
korean - 2 changes by telk5093
latvian - 1 changes by Parastais
luxembourgish - 6 changes by Phreeze
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latvian - 10 changes by Parastais
turkish - 49 changes by wakeup
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portuguese - 1 changes by vesgo
turkish - 39 changes by wakeup
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turkish - 41 changes by wakeup
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latvian - 3 changes by Parastais
vietnamese - 2 changes by nglekhoi
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internal IsValidRoadType assertion
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a lack of airports could trigger an assertion in most builds
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frisian - 1 changes by Taeke
malay - 3 changes by aarchen1795
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limiting the size of full zoom sprites to about 32kix32ki
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simplified_chinese - 1 changes by siu238X
traditional_chinese - 1 changes by siu238X
turkish - 13 changes by wakeup
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then it would be inconsistent with moving vehicles around
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initialised
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initialised
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buttons is at least 1
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