Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-13 | Add: Console command to dump debugging information (#8548) | Jonathan G Rennison | |
2021-01-13 | Update: Translations from eints | translators | |
korean: 14 changes by telk5093 finnish: 1 change by hpiirai spanish: 41 changes by MontyMontana polish: 5 changes by yazalo | |||
2021-01-13 | Fix #8560: Planes were landing at the wrong height at airports with lowered ↵ | Charles Pigott | |
hangar tiles | |||
2021-01-13 | Feature: Show rainforest under vegetation on small map | SamuXarick | |
2021-01-13 | Change: darken the background of all graph to increase contrast (#8557) | Patric Stout | |
Now lines like Mauve, Dark Green and Purple are much more visible without hurting the other colours. | |||
2021-01-13 | Feature: Sign macOS builds | Owen Rudge | |
2021-01-13 | Fix: tell the user if a font fails to load and fallback is about to be used | Patric Stout | |
Additionally, tell exactly why the font failed to load, which glyph was missing from the font. This hopefully helps the user a bit more in the right direction. | |||
2021-01-13 | Codechange: nobody was using "str" parameter, so remove it | Patric Stout | |
2021-01-12 | Update: Translations from eints | translators | |
spanish (mexican): 64 changes by absay indonesian: 7 changes by dimaspaf14 finnish: 94 changes by hpiirai slovak: 25 changes by gpalino french: 11 changes by glx22 polish: 11 changes by yazalo | |||
2021-01-11 | Update: Translations from eints | translators | |
spanish (mexican): 1 change by absay | |||
2021-01-11 | Add: a go-to-location button to the LandInfo window. | frosch | |
2021-01-11 | Add: another go-to-location button to the sign window. | frosch | |
2021-01-11 | Change: Relocate rename and location buttons in all windows. | frosch | |
2021-01-11 | Change: Relocate vehicle rename and location buttons. | frosch | |
2021-01-11 | Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'. | frosch | |
2021-01-11 | Fix: don't allow free-wagon-chains to exceed max-train-length (#8533) | Patric Stout | |
This makes no sense, that a free-wagon-chain could be larger than the maximum length of a train, as you cannot put an engine in front of that anyway. And it prevents run-away AIs making very silly long free-wagon-chains. | |||
2021-01-11 | Change: change console command "restart" and add "reload" | Patric Stout | |
The current "restart" command is now called "reload", as that is what it does. The old "restart" command is now called "restart", as that is what it did. As this has not been in any official release yet, this shouldn't harm any kitten. | |||
2021-01-11 | Fix 8f3d1ec: "restart" did not always restart your current game | Patric Stout | |
In the sequence: - Load a game - Start a newgame (via console) - Restart a game (via console) Gave you the loaded game back, not the new game. | |||
2021-01-11 | Fix #7619: nudge fast planes sooner towards their target (#8531) | Patric Stout | |
For non-NewGRF planes, "count" is never above 1. So planes can smoothly be guided to their destination. For NewGRF planes, they can go as quick as "count" values of 20. This easily overshoots the target. So, calculate if the plane will overshoot, and start nudging him to the destination earlier. You won't notice this either way, as it all happens within a single tick. | |||
2021-01-11 | Update: Translations from eints | translators | |
arabic (egypt): 30 changes by AviationGamerX indonesian: 30 changes by dimaspaf14 german: 12 changes by MagnumSociety french: 5 changes by glx22 | |||
2021-01-10 | Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits | SamuXarick | |
2021-01-10 | Fix: add missing variables to NewGRF inspect window. | frosch | |
2021-01-10 | Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile ↵ | Johannes E. Krause | |
has catenary. | |||
2021-01-10 | Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile ↵ | frosch | |
against a given tracktype. | |||
2021-01-10 | Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried ↵ | frosch | |
cargo is valid. | |||
2021-01-10 | Fix: GetCargoTranslation could return out-of-bounds index for old-style ↵ | frosch | |
NewGRF using cargo-slots. | |||
2021-01-10 | Update: Translations from eints | translators | |
korean: 1 change by telk5093 finnish: 1 change by hpiirai polish: 5 changes by yazalo | |||
2021-01-10 | Fix: Remove semicolons from regression output | SamuXarick | |
2021-01-10 | Fix: Use realtime for error message and console backlog timeouts | glx22 | |
2021-01-10 | Fix: Don't use a timer for hundredth tick determination | glx | |
2021-01-09 | Codechange: On regression failure, output the result in a file | glx22 | |
2021-01-09 | Fix #8272: vehicle destination text colour when mousing over (#8543) | Patric Stout | |
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com> | |||
2021-01-09 | Update: Translations from eints | translators | |
korean: 4 changes by telk5093 finnish: 4 changes by hpiirai catalan: 11 changes by J0anJosep | |||
2021-01-09 | Add: [Script] ScriptCargo::GetName, to get the human readable name of a ↵ | Patric Stout | |
cargo (#8544) Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts. | |||
2021-01-09 | Change: remove warning in cheat window and reduce it to a note (#8538) | Patric Stout | |
Although meant as a funny joke towards the player, our social standards have changed since 2004, and such "jokes" are no longer acceptable by the community as a whole. The only value of the message is that people are informed the information is stored in the savegame. This is mostly useful for us, developers, as some of those cheats can have side-effects which people report. While at it, styled the GUI a bit better, as the way the text was presented was odd. | |||
2021-01-09 | Fix #8462: Don't check whether to grow a town road on water (#8471) | SamuXarick | |
2021-01-09 | Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads ↵ | Patric Stout | |
they cannot build (#8535)" (#8541) As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918, jumped the gun here. | |||
2021-01-09 | Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build ↵ | Tyler Trahan | |
(#8535) | |||
2021-01-08 | Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) | Patric Stout | |
2021-01-08 | Fix 85a49a0d: invalidate airport toolbar when new planes become available ↵ | Patric Stout | |
(#8532) Otherwise if the airport button is disabled, it will remain disabled until you close/open the toolbar again. | |||
2021-01-08 | Fix: Start the inactivity-timeout for the content server only after the ↵ | frosch | |
connection has been established. (#8530) When connecting took long due to the first N resolve-addresses timing out, OpenTTD would immediately close the connection, without sending anything. | |||
2021-01-08 | Fix af22a4f2: scenario editor doesn't have build station/depot/etc (#8529) | Patric Stout | |
2021-01-08 | Update: Translations from eints | translators | |
korean: 2 changes by telk5093 finnish: 2 changes by hpiirai dutch: 49 changes by Afoklala spanish: 16 changes by Luis45ccs french: 7 changes by dimensi0n polish: 2 changes by yazalo | |||
2021-01-08 | Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528) | Tyler Trahan | |
2021-01-08 | Add: Towns can build tunnels (#8473) | Tyler Trahan | |
2021-01-08 | Feature: Build ARM64 (Apple Silicon) version for macOS | Owen Rudge | |
2021-01-08 | Fix: Don't add -mno-sse4 on arm64 | Owen Rudge | |
2021-01-08 | Change: Remove disable_unsuitable_building setting | Charles Pigott | |
This setting is no longer useful, as you can now always build roads, canals, etc. | |||
2021-01-08 | Cleanup: Remove unused (and mostly duplicated) function | Charles Pigott | |
2021-01-08 | Add: show in the tooltip of disabled toolbar buttons why they are disabled | Patric Stout | |