Age | Commit message (Collapse) | Author |
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disabled.
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the changed loading algorithm thought it was already finished.
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of loading one (semi-)random vehicle at a time:
- Now it is really FIFO.
- When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).
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handling.
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generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
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and we are currently (un)loading.
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roads of the users, even in case of "No Road" layout (skiddl13)
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with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
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perfectly valid... (fixes dbsetxl refits again...)
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translation (bulb)
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changed, instead of 'recalculating' it every time it is used or just tested.
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building when its rating for the town was not high enough.
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vehicle profits.
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since it's in the original data files.
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show up in the purchase list (mart3p).
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transparency button.
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american - 11 fixed by WhiteRabbit (11)
danish - 11 fixed by ThomasA (11)
dutch - 9 fixed, 2 changed by Zr40 (11)
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lists and add running cost changing for ships.
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and leaves the station.
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for all vehicle types.
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changes, as well as 'state'. (Thanks to bulb)
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variable 45 (mart3p).
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unpowered (mart3p).
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cannot smoke/spark (mart3p).
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the rail type (mart3p).
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(mart3p).
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brazilian_portuguese - 10 fixed by tucalipe (10)
bulgarian - 5 fixed by thetitan (5)
catalan - 9 fixed by arnaullv (9)
czech - 9 fixed by Hadez (9)
esperanto - 11 fixed by LaPingvino (11)
finnish - 11 fixed by habazi (11)
french - 9 fixed by belugas (9)
german - 9 fixed by Neonox (9)
hungarian - 9 fixed by miham (9)
italian - 9 fixed by lorenzodv (9)
japanese - 2 fixed by ickoonite (2)
korean - 9 fixed by darkttd (9)
norwegian_nynorsk - 11 fixed by pollux (11)
polish - 8 fixed by meush (8)
portuguese - 21 fixed, 6 changed by supra90 (27)
romanian - 11 fixed by kneekoo (11)
spanish - 2 fixed by eusebio (2)
swedish - 11 fixed by giddorah (11)
traditional_chinese - 11 fixed, 2 changed by xbddc (13)
turkish - 8 fixed by jnmbk (8)
ukrainian - 11 fixed by mad (11)
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loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
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starting year, not the current year.
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the scenario editor.
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layout value
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activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
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specified and the vehicle was already full when it entered.
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