Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-24 | (svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure: | dominik | |
- Linkgame Islands (by sign_de) - Mountain Pass (by Korenn) - Volcano City (aka The Big City, by lucaspiller) | |||
2005-01-24 | (svn r1654) updated changelog and known-bugs for 0.3.6 | dominik | |
2005-01-24 | (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid | darkvater | |
-Removed executable bits on png files in media dir (svn pd svn:executable <file>) | |||
2005-01-24 | (svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles ↵ | bjarni | |
enters/leaves a depot (Hackykid) fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid) | |||
2005-01-24 | (svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing | dominik | |
2005-01-24 | (svn r1650) - Added known-bugs.txt to os/debian/docs | matthijs | |
2005-01-24 | (svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release ↵ | bjarni | |
scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile | |||
2005-01-24 | (svn r1648) -Fix: server can now pause and unpause a game through the ↵ | darkvater | |
console. Use 'pause' and 'unpause' | |||
2005-01-24 | (svn r1647) Remove stale comment and fix typo | tron | |
2005-01-24 | (svn r1646) Miscellaneous langfile fixes, in particular for ↵ | dominik | |
STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611 | |||
2005-01-24 | (svn r1645) Updated Mandrakelinux spec file and added some ScummVMish comments | dominik | |
2005-01-24 | (svn r1644) - Some minor corrections to the os/debian dir. | matthijs | |
2005-01-24 | (svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the ↵ | truelight | |
GUI again | |||
2005-01-24 | (svn r1642) -Fix: solve AI related order-problem | truelight | |
2005-01-24 | (svn r1641) Remove a boundary check added in r1332 to work around a bug - ↵ | tron | |
the real cause has been eleminated in r1413. Leave an assert() just to be sure... | |||
2005-01-24 | (svn r1640) fix: now helicopters will use a hangar in schedule to be ↵ | bjarni | |
replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed. | |||
2005-01-24 | (svn r1639) Fixed spelling: Wrong command in error for goto_dir | dominik | |
2005-01-24 | (svn r1638) -Fix: Train crashes should no longer desync the game. This is ↵ | celestar | |
more of a workaround, as somewhere there might be some InteractiveRandom() abuse in the code. | |||
2005-01-24 | (svn r1637) -Fix: VS6 warning | darkvater | |
-Added missing files to VS6 and VS.Net project files (bociusz) | |||
2005-01-24 | (svn r1636) fix: helicopters now go to a hangar if they are set for ↵ | bjarni | |
replacement or needs to be renewed | |||
2005-01-24 | (svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train ↵ | bjarni | |
GUI. It appears ok now | |||
2005-01-24 | (svn r1634) Update readme: JAM support has been removed, also be more ↵ | tron | |
precise which version of SDL is needed to compile | |||
2005-01-24 | (svn r1633) -Fix: [1040119] Flood and wagons in depot | darkvater | |
2005-01-23 | (svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct ↵ | darkvater | |
year when scenario is saved | |||
2005-01-23 | (svn r1631) A couple of fixes for the signed/unsigned warnings. Only ↵ | dominik | |
train_cmd.c remains to need fixing... | |||
2005-01-23 | (svn r1630) Langfile update | miham | |
2005-01-23 | (svn r1629) added a counter to tell how many engines you have of each type ↵ | bjarni | |
to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list. this also fixes some window updates issues when autoreplacing | |||
2005-01-23 | (svn r1628) -Fix: [1107893] script command; log file pointer was not reset ↵ | darkvater | |
to NULL after logging was closed | |||
2005-01-23 | (svn r1627) -Fix: The tabulizer in action ^_^ | darkvater | |
2005-01-23 | (svn r1626) -Updated readme and credits list. | darkvater | |
2005-01-23 | (svn r1625) -Alphabetized credits list | darkvater | |
2005-01-23 | (svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is ↵ | darkvater | |
treated as placing a single signal thus providing an easy fix for a nasty problem. | |||
2005-01-23 | (svn r1623) Remove dead code | tron | |
2005-01-23 | (svn r1622) -Fix: variables can't be defined after a statement.. (Igor2Code) | truelight | |
2005-01-23 | (svn r1621) -Fix: fixed some compiler warnings for the random-debug-switch | truelight | |
2005-01-23 | (svn r1620) Fix typo in r1619 | tron | |
2005-01-23 | (svn r1619) Fight bit rot in the Makefile: | tron | |
- Begin all echos with ===> to visually emphasise them - Add @ to suppress printing of commands where it was missing - Add echos to rules where none were - Rephrase some existing echos - Remove VERBOSE_FILTER, because piping errors to /dev/null is ... a bad idea | |||
2005-01-23 | (svn r1618) () -> (void) | tron | |
2005-01-23 | (svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows ↵ | darkvater | |
of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately). | |||
2005-01-23 | (svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of ↵ | tron | |
code in misc_cmd. While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length. Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning. | |||
2005-01-23 | (svn r1615) -Fix: [1107350] console ignoring return character occasionally. ↵ | darkvater | |
For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input) | |||
2005-01-23 | (svn r1614) Fix: Signals were not updated correctly when the vehicle drive ↵ | dominik | |
side was changed | |||
2005-01-23 | (svn r1613) -Fix: WE_CLICK event is not called on default actions. If ↵ | darkvater | |
special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc. | |||
2005-01-23 | (svn r1612) -Fix: made sure that ->next pointers are set to NULL | truelight | |
2005-01-23 | (svn r1611) Display server port in the multiplayer game info window | dominik | |
I had to make the multiplayer window 10 pixels wider for this | |||
2005-01-23 | (svn r1610) Remove trailing whitespace (last time ever, i hope) | tron | |
2005-01-23 | (svn r1609) -Codechange: converted the last order-loop with FOR_VEHICLE_ORDERS | truelight | |
2005-01-23 | (svn r1608) Make ReplaceWords() comprehensible | tron | |
2005-01-23 | (svn r1607) -Fix: When deleting an order, the next pointer was not cleared, | truelight | |
resulting in some unusual behavoir from time to time | |||
2005-01-23 | (svn r1606) Fix some bogus casts | tron | |