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2006-04-21(svn r4493) Newgrf : Action 04. Beginning of implementation.belugas
Some TODOs left, but the core is there. Thanks to Peter1138 for code, advice and patience And to Patchman for letting us define a lot of langids :)
2006-04-20(svn r4491) - Codechange: handle IGT_LIST types just as the other types with ↵Darkvater
a proper name and value setting (for example for newgrf parameters).
2006-04-20(svn r4490) - Feature: The integer-list parser now accepts a space character ↵Darkvater
as an item seperator next to the comma.
2006-04-20(svn r4489) - Codechange: some small cleanups in the settings-parser code, ↵Darkvater
mainly substituting terminating 0 characters with '\0'.
2006-04-20(svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project filespeter1138
2006-04-20(svn r4487) - Codechange: replace the custom currency magic number 23 with a ↵peter1138
define
2006-04-20(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵peter1138
This reduces the amount of house keeping we do and the chance of memory leaks.
2006-04-20(svn r4484) - Newstations: Use StringIDs instead of char*s to reference our ↵peter1138
custom names.
2006-04-20(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. ↵peter1138
This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
2006-04-20(svn r4482) WebTranslator2 update to 2006-04-20 10:29:39miham
german - 2 fixed, 22 changed by moewe2 (22), Neonox (2) italian - 76 changed by sidew (76) norwegian - 38 fixed by oletk (38) polish - 3 fixed, 10 changed by meush (13) slovenian - 84 fixed, 1 deleted, 45 changed by christooss (130)
2006-04-20(svn r4481) - Fix: Validate the given sprite ID when loading a sprite.peter1138
2006-04-19(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no ↵celestar
longer emit sparks when engine is pulled on convrail (MeusH) P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
2006-04-19(svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player ↵celestar
icon, but compute its position from the length of the string.
2006-04-19(svn r4474) - NewGRF: Skip non-fatal errors when not in stage 2.peter1138
2006-04-19(svn r4473) - Newstations:peter1138
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id. - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references.
2006-04-18(svn r4472) WebTranslator2 commit2 system precheck failed, fix in progressmiham
2006-04-18(svn r4471) - Pools: Add a facility for calling a custom function during ↵peter1138
pool block clean up.
2006-04-18(svn r4470) -Fix: FS#97 — Possible bug in Win64 versions (by michi_cc)KUDr
Doesn't fix any known bug, but the code is now bit cleaner. The proper result of subtraction of two pointers is ptrdiff_t.
2006-04-18(svn r4469) WebTranslator2 update to 2006-04-18miham
portuguese - 21 strings updated spanish - 50 strings updated german - 35 strings updated italian - 54 strings updated turkish - 52 strings updated polish - 113 strings updated
2006-04-18(svn r4468) -Fix: (FS#45) correct declaration of NORETURN for gcc (egladil)celestar
2006-04-18(svn r4467) -Fix: New plantations now cause the correct ".. being planted ↵celestar
.." news item (MeusH)
2006-04-18(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle ↵celestar
serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-18(svn r4465) -Codechange (FS#60): Remove a variable no one really needs. ↵celestar
(DaleStan)
2006-04-18(svn r4464) -Codechange: Oops, forgot one file in last commitcelestar
2006-04-18(svn r4463) -Codechange. Include vehicle.h directly instead of implicitly ↵celestar
via station.h in a number of source files
2006-04-17(svn r4462) - Newstations: ensure the chosen tile layout is available from a ↵peter1138
custom station
2006-04-17(svn r4461) -Codechange: Add and make use of map accessor functions for ↵celestar
signal drawing. Includes some basic cleanup of the drawing functions
2006-04-17(svn r4460) - Newstations: remove unused class_id / stat_id variables from the peter1138
Station struct.
2006-04-17(svn r4459) - Newstations: check pointer for NULL before using it.peter1138
2006-04-17(svn r4458) [WT2 quickcommit w/o stats]miham
2006-04-16(svn r4453) - NewGRF: fix two compile warnings.peter1138
2006-04-16(svn r4452) - NewGRF: switch to unsigned ints for array indices.peter1138
2006-04-16(svn r4451) WebTranslator2 daily commitmiham
[dutch] 49 strings fixed by Zr40 [polish] 152 strings fixed by MeusH
2006-04-16(svn r4450) - NewStations, rename *CustomStationSprite() to ↵peter1138
*CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
2006-04-16(svn r4449) - NewStations, remove parameter to use first custom station when ↵peter1138
building a railway station. The parameters will be changing.
2006-04-16(svn r4447) - NewGRF: It seems I committed printing action NOP Action 0x0C ↵Darkvater
which is mainly used for comments. So leave it in, but fix the created warning. Use proper action name for check_length() in Action 0x10
2006-04-16(svn r4446) - Add function to determine if a Sprite ID exists.peter1138
2006-04-16(svn r4445) -Fix: FS#108 Danish name generator bugbjarni
this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
2006-04-16(svn r4444) [WebTranslator2 commir] Dutch, Polish affectedmiham
2006-04-15(svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. ↵Darkvater
When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed.
2006-04-15(svn r4439) - NewGRF: Add support for Action 0x10. This also required an ↵Darkvater
extra pre-stage (before initialize and activation) to scan the GRF file for GOTO labels. Big thanks for peter1138 for the guidance and answers, as well as parts of the code.
2006-04-15(svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵Darkvater
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-15(svn r4434) - Codechange: use str_validate for the console as well instead ↵Darkvater
of custom function doing the same.
2006-04-15(svn r4432) Make use of map access functionstron
2006-04-15(svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing ↵peter1138
Darkvater ;)
2006-04-15(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high ↵Darkvater
pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
2006-04-15(svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate ↵Darkvater
memory and zero it out and change the loop a little
2006-04-15(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious ↵belugas
comments, aligning arrays etc...
2006-04-15(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is ↵belugas
STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. Thanks to Richk67 for finding it. Also, more Gfx define and use.
2006-04-14(svn r4424) fixed up polish.txtmiham