Age | Commit message (Collapse) | Author |
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polish: massive changes by MeusH
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snprintf("%s")
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the GUI
caused a game crash. This only manifested with some newstations loaded.
Thanks to Richk67 for finding this.
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initialization stage.
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when a
server is in the mainserver-list which sends out illegal signals. Many
tnx to 'test' for finding and isolating the problem.
-Fix: also specify the problem a bit better
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VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
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industries. More are still to come
Also, a bit of code cleaning, as pointed by Tron
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[hungarian] 6 strings changed by Miham
[french] 21 strings changed by Belugas
[polish] 151 strings changed, 8 strings fixed by Meush
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[french] 1 string has been fixed by Belugas
[polish] 36 strings has been fixed, 3 strings has been updated by meush
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IsRailwayStation. Thanks glx for spotting it
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accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h
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a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!)
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accessors.
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railtype went unnoticed...
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this will cause desyncs.
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-Codechange: Removed unused code from NPF
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unused. This effort is starting to pay off ...
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-Added a function to obtain the axis of a waypoint
-Moved the waypoint layout tables from the depot layout tables into an own one
-Use GetRailTileSubtype
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RailTypeInfo when we already have it...
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concerning rail ground types
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one-way => two-way signal cycling
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is an entry or and exit signal to a presignal block (as combos act as both)
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rename DrawSignalHelper to DrawSingleSignal
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mysteriously it will break in the morning, fix r4373
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- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
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Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
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hungarian changes done by miham
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the savegame instead of the whole buffer.
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gamma-function along the lines of the Write/Read functions
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should be the first include). Thanks to KUDr for solution and testing
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function where it is used and use a better array arrangement for it
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extraneous brackets.
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custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
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that uses it and convert the bit-hacking into a struct
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