Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-25 | (svn r13628) -Feature: enable building of aqueducts in the scenario editor | skidd13 | |
-Codechange: related to this split the waterway based buttons from the landscape generation window | |||
2008-06-24 | (svn r13626) -Fix (r11871): signals were not updated when player removed ↵ | smatz | |
signals from nonexistent track sharing bits with existing track So disallow removing signals from nonexistent track | |||
2008-06-24 | (svn r13624) -Fix [FS#2106]: crash when one tries to raise the nothern ↵ | rubidium | |
corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor. | |||
2008-06-24 | (svn r13623) -Codechange: only show the 'load' of articulated RV parts that ↵ | rubidium | |
have a capacity instead of showing 'empty' parts when a vehicle is completely full. | |||
2008-06-24 | (svn r13622) -Fix [FS#2109]: only the front of a RV would be considered when ↵ | rubidium | |
determining to what cargos a vehicle can be refitted instead of all cargos. | |||
2008-06-24 | (svn r13621) -Fix: building roadbits in the wrong direction on bridges or ↵ | rubidium | |
building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored. | |||
2008-06-24 | (svn r13619) -Codechange: use 'const char *' instead of std::string for ↵ | smatz | |
blitter and driver names Removes indirect dependency on <string> for 20 files, reduces binary size by 16kB | |||
2008-06-24 | (svn r13618) -Codechange: move tar-specific declarations to separate file | smatz | |
Removes indirect dependency on <string> and <map> for over 40 files | |||
2008-06-23 | (svn r13617) -Codechange: calculate the diff in StationWaitingSorter directly | skidd13 | |
2008-06-23 | (svn r13612) -Fix [FS#2104]: wrong comment of CmdSetAutoReplace. Patch by Yexo. | rubidium | |
2008-06-23 | (svn r13611) -Fix [FS#2100]: if the first bridge can't be build for a given ↵ | rubidium | |
length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long. | |||
2008-06-22 | (svn r13609) -Codechange: silence warnings about unused variables for gcc2 ↵ | smatz | |
builds without asserts | |||
2008-06-22 | (svn r13607) -Fix (r13606): some coding style issues got fixed but some ↵ | skidd13 | |
got/stayed broken | |||
2008-06-22 | (svn r13606) -Codechange: use "static FORCEINLINE" where possible as default ↵ | skidd13 | |
for core functions (big functions use just inline instead) | |||
2008-06-21 | (svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables ↵ | belugas | |
for Houses. This var will return the manhattan distance of the nearest house that match a given criteria. The criterias can be: 0 : house ID/ 1 : Class ID/ 2 : grf ID The search radius can be defined too, up to 64. | |||
2008-06-21 | (svn r13602) -Codechange: little speedup for 8bpp-optimized blitter | smatz | |
2008-06-21 | (svn r13601) -Codechange: resize the Tile Info window when it is needed, ↵ | smatz | |
make it better readable | |||
2008-06-21 | (svn r13597) -Codechange: Enumification of the Map menu items. | belugas | |
The rework allowed to remove a function, by merging two quite similar ones. | |||
2008-06-20 | (svn r13594) -Feature(ette)[FS#2093]: Supply newgrfs with 'day of month', ↵ | frosch | |
'leap year' and 'day of year'. | |||
2008-06-20 | (svn r13593) -Fix [FS#2095](r13524): sorting by cargo capacity was broken | smatz | |
2008-06-20 | (svn r13592) -Fix: window size remembering was broken | skidd13 | |
2008-06-20 | (svn r13591) -Codechange: Support CB36 in the vehicle offer window. | peter1138 | |
2008-06-20 | (svn r13590) -Codechange: Enumification of the Save/Load menu items | belugas | |
2008-06-19 | (svn r13589) -Fix (r11802): signals could be propagated through waypoints ↵ | smatz | |
built in orthogonal axis | |||
2008-06-19 | (svn r13588) -Documentation: Document the function PopupMainPlayerToolbMenu. ↵ | belugas | |
Makes it a bit clearer, don't you think? | |||
2008-06-19 | (svn r13587) -Codechange: make some globals members of VehicleListBase since ↵ | skidd13 | |
they are used as such -Cleanup: some small things referring the change | |||
2008-06-19 | (svn r13586) -Codechange: Using default parameter, for cases where there are ↵ | belugas | |
few exceptions. | |||
2008-06-19 | (svn r13584) -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreen | bjarni | |
This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4 | |||
2008-06-19 | (svn r13581) -Fix [FS#2040]: RVs continueing onto next DT station when they ↵ | rubidium | |
are build adjacent to them. | |||
2008-06-19 | (svn r13579) -Fix [FS#2088]: process the order coming after a conditional ↵ | rubidium | |
order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop. | |||
2008-06-19 | (svn r13578) -Merge: documentation updates from the 0.6 branch. | rubidium | |
2008-06-19 | (svn r13577) -Change: group core files in source.list together | skidd13 | |
2008-06-19 | (svn r13576) -Codechange: disable static NewGRFs when non-static NewGRFs ↵ | rubidium | |
query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF. | |||
2008-06-19 | (svn r13575) -Codechange: Move small vector to core since it fits better in ↵ | skidd13 | |
there -Codechange: convert smallvector from struct to class | |||
2008-06-19 | (svn r13574) -Doc: Document the small vector template class | skidd13 | |
2008-06-19 | (svn r13573) -Codechange: Use smallvec class functions instead of class members | skidd13 | |
2008-06-19 | (svn r13572) -Fix: MSVC x64 complains. | rubidium | |
2008-06-18 | (svn r13571) -Codechange: define channels in struct Colour in different ↵ | smatz | |
order on LE and BE machines | |||
2008-06-18 | (svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to | smatz | |
2008-06-18 | (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences ↵ | smatz | |
are now drawn until first non-opaque sprite is found (bit 14 not set) This is to balance performance, code complexity and NewGRF requirements | |||
2008-06-18 | (svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access ↵ | smatz | |
destination directly instead. Makes palette animation ~40% faster. | |||
2008-06-18 | (svn r13562) -Codechange: Yet another enumification, which required a bit of ↵ | belugas | |
explanation/documentation of a trickery some would call a hack | |||
2008-06-18 | (svn r13561) -Codechange: two more enumifications of widgets | belugas | |
2008-06-18 | (svn r13560) -Fix(r13550): This section widget_count did not required to be ↵ | belugas | |
lowered. So small revert | |||
2008-06-17 | (svn r13559) -Codechange: Enumification of the Options menu items | belugas | |
2008-06-17 | (svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if ↵ | smatz | |
TTD_[BIG/LITTLE]_ENDIAN is defined | |||
2008-06-17 | (svn r13551) -Codechange: store offsets to different zoom levels in a ↵ | smatz | |
distinguished struct instead in the data stream for 8bpp-optimized | |||
2008-06-17 | (svn r13550) -Fix(r13540, r13542): widget_count did not had the same value ↵ | belugas | |
as 27. So, it has to be lowered by one, so it can be used as a widget "pointer" | |||
2008-06-17 | (svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F. | peter1138 | |
2008-06-17 | (svn r13543) -Codechange: Enumification of the InGame toolbar and some ↵ | belugas | |
leftovers of scenario editor one. Still more go do |