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author | belugas <belugas@openttd.org> | 2008-06-19 20:04:24 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-06-19 20:04:24 +0000 |
commit | bee793422077fbc208457c5775b67c2d6d693579 (patch) | |
tree | 80725be5bda840c51f4abf893e2430d9cceed6ff | |
parent | 32c2041f891b451d66a72871986871c46b6f8263 (diff) | |
download | openttd-bee793422077fbc208457c5775b67c2d6d693579.tar.xz |
(svn r13588) -Documentation: Document the function PopupMainPlayerToolbMenu. Makes it a bit clearer, don't you think?
-rw-r--r-- | src/toolbar_gui.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 90a11e92d..a4b4b5887 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -1611,6 +1611,11 @@ static const Widget _player_menu_widgets[] = { { WIDGETS_END}, }; +/** Shows the list of players appearing under the buttons that are linked to options for + * multiple players. + * @param parent Window who triggered that action. It's the toolbar, in fact + * @param main_button widget which has been used + * @param gray bit-mapping of the items that will need to be grayed out once displayed */ static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray) { parent->LowerWidget(main_button); |