Age | Commit message (Collapse) | Author |
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coded numbers instead of enums to calculate prices
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CheckStoppedInHangar()
-Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
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doesn't mean it's in the depot. Use the proper test for this
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depot', don't test if it's a road depot
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only consumer
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This simplifies code that works with more than one vehicle type.
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lose the cargo onboard (useful when adding wagons to a train)
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into a DiagDirection. Use it for bridge ramps and ship depots
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the readability of the trolly AI
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when calculating the amount of to be transported goods
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_new_vehicle_id is enough.
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for frequent debug messages (performance stats)
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it pretty random if the AI could give a new vehicle its orders
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(thanks ASM)
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GENERAL_SPRITE_COLOR) macro parameters (thanks to ASM)
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useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
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(Thanks anboni for reporting)
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under bridges were possible), noticed by WhiteRabbit
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by YAPF related change of GetTileTrackStatus() - r4419)
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american - 15 fixed by WhiteRabbit (15)
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added into regular savegames (breaks savegame compatibility only with r5070 and 5071).
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processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
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penalty per platform instead of per tile (should give better results)
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for trains (to be used by platform selection feature)
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platform (request by KUDr)
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YAPF related change of GetTileTrackStatus() - r4419)
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not just for powered wagons.
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for vehicles
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instead of just the GRF ID.
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graphics in. This prevents larger station graphics from overflowing onto the list.
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clipping area to draw the train image. This fixes a couple of usability issues when shorter wagons are used in the depot; shorter wagons scrolled at a different speed, and not all wagons were visible sometimes.
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introduced by r5033 (thanks yanek)
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american - 129 changed by WhiteRabbit (129)
czech - 3 changed by Hadez (3)
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