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authortron <tron@openttd.org>2006-06-05 15:47:08 +0000
committertron <tron@openttd.org>2006-06-05 15:47:08 +0000
commit3e696786bb2790fd83aa8b233bdb971159ece03c (patch)
tree5bff7adfd16652a61f61fe13ea101896c9e14b14
parentedfd4e63e1d0746c0b2f5fee4612a93c3546ee82 (diff)
downloadopenttd-3e696786bb2790fd83aa8b233bdb971159ece03c.tar.xz
(svn r5129) Accommodate the default AI for the new railtype: It used hard coded numbers instead of enums to calculate prices
-rw-r--r--ai/default/default.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 50b2b7fc7..c71b0b1cd 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -220,8 +220,11 @@ static int32 AiGetBasePrice(Player *p)
// adjust base price when more expensive vehicles are available
switch (p->ai.railtype_to_use) {
- case 1: base = (base * 3) >> 1; break;
- case 2: base *= 2; break;
+ default: NOT_REACHED();
+ case RAILTYPE_RAIL: break;
+ case RAILTYPE_ELECTRIC: break;
+ case RAILTYPE_MONO: base = (base * 3) >> 1; break;
+ case RAILTYPE_MAGLEV: base *= 2; break;
}
return base;