Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-11-15 | (svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under ↵ | Darkvater | |
high CPU load, handle mouse input right away instead of waiting for GameLoop. (KUDr) | |||
2006-11-15 | (svn r7156) -Codechange: Remove obsolete variable, localize global variable, ↵ | Darkvater | |
use GB and change logic of the win32: TAB speeds up, but ALT+TAB doesn't code. | |||
2006-11-15 | (svn r7155) WebTranslator2 update to 2006-11-15 20:44:45 | miham | |
ukrainian - 6 fixed, 2 changed by znikoz (8) | |||
2006-11-15 | (svn r7154) [Translations] Added new language: serbian | miham | |
2006-11-15 | (svn r7153) -Fix [FS#279]: Some keyboard events possibly lost under high CPU ↵ | Darkvater | |
load, handle keyboard input in place instead of global variables magic. (KUDr) | |||
2006-11-15 | (svn r7152) -Feature (FS#396): allow towns to be built on top of trees in ↵ | rubidium | |
the scenario editor. | |||
2006-11-14 | (svn r7149) WebTranslator2 update to 2006-11-14 18:26:05 | miham | |
estonian - 1 fixed by vermon (1) portuguese - 22 fixed by izhirahider (22) turkish - 2 fixed, 8 changed by jnmbk (10) | |||
2006-11-14 | (svn r7147) -CodeChange: Don't use references if they can refer to NULL (Tron) | KUDr | |
2006-11-14 | (svn r7146) -CodeChange: ST_CONST macro removed as it is no longer needed (Tron) | KUDr | |
2006-11-14 | (svn r7145) Remove extra semicolons | tron | |
2006-11-14 | (svn r7144) -Cleanup r7102: remove ↵ | glx | |
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files | |||
2006-11-14 | (svn r7143) -CodeChange: remove redondancy in saveload dialogs | glx | |
2006-11-14 | (svn r7142) -Fix: disable clone button in vehicle view for not owned ↵ | glx | |
vehicles (was already done for trains) | |||
2006-11-13 | (svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having ↵ | bjarni | |
some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game -Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close | |||
2006-11-13 | (svn r7137) -Codechange: [win32] Use windows function in main loop to check ↵ | Darkvater | |
if we have pressed ALT (for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr) | |||
2006-11-12 | (svn r7134) - Fix (r7133) Still can't build oil refinery in the desert ↵ | KUDr | |
climate (this time i tested it) | |||
2006-11-12 | (svn r7133) - Fix: Can't build oil refinery in other climates than temperate. | KUDr | |
2006-11-11 | (svn r7131) -Fix (r7126) which fixes (r2817) the activating of a function ↵ | Darkvater | |
call that was 1. never executed before that and even if it would, it 2. could never be executed because if it did OpenTTD would crash | |||
2006-11-11 | (svn r7130) -Codechange: Handle the positioning of windows through the ↵ | Darkvater | |
desc->left/top settings with some special values (WDP_) instead of checking window-class. This also fixes FS#172 now that we can position windows arbitrarily and are not restricted to window-classes. | |||
2006-11-11 | (svn r7129) -Codechange: Get rid of a global variable that only sets a ↵ | Darkvater | |
window's number. | |||
2006-11-10 | (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc ↵ | Darkvater | |
positioning WDP_AUTO = -1) | |||
2006-11-10 | (svn r7127) -Codechange [FS#149]: Improve the usability of the ↵ | Darkvater | |
signal-dragger, do not bail out at (certain) errors, just silently ignore them. | |||
2006-11-10 | (svn r7126) -Synchronize the engine-renew settings of a player when joining ↵ | Darkvater | |
a multiplayer game. | |||
2006-11-10 | (svn r7125) -Fix: Several errors/glitches related to multiplayer and ↵ | Darkvater | |
bankrupcy, mainly such a thing happening to a server, and non updated company-information. Also fixes FS#393. | |||
2006-11-10 | (svn r7124) -Fix (r37xx): sizeof(bool) = 4 for (certain) OSX do not assume ↵ | Darkvater | |
it is 1. This would break the saving of certain values to the config. Thanks PandaMojo ford ebugging. | |||
2006-11-09 | (svn r7121) -Fix(r1): Tell the town that this player has built a statue only ↵ | belugas | |
if it really did happened | |||
2006-11-09 | (svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a ↵ | Darkvater | |
random size. So to get a size you need it between 1 and 3 and therefore there is no one-on-one correspondence between widget-numbers and town-size. Based on a patch by Maedhros | |||
2006-11-08 | (svn r7116) WebTranslator2 update to 2006-11-08 19:31:08 | miham | |
ukrainian - 7 fixed, 18 changed by znikoz (25) | |||
2006-11-08 | (svn r7115) -Fix [FS#371]: Cloning a vehicle that has been refitted would ↵ | peter1138 | |
incur the expense as running costs, not new vehicles. | |||
2006-11-08 | (svn r7114) -Codechange: [NewStations] Free up custom station layouts | peter1138 | |
2006-11-08 | (svn r7113) -Codechange: [NewStations] Add support for copying custom ↵ | peter1138 | |
station layouts | |||
2006-11-08 | (svn r7112) -Codechange (r7106): Improve the test for determining if the ↵ | peter1138 | |
rail type should be converted | |||
2006-11-08 | (svn r7111) After checking p1 in CmdBuildSingleRail() assign it to a ↵ | tron | |
variable railtype instead of using p1 in the function. Also assign p2 to track only after it has been checked for validity | |||
2006-11-08 | (svn r7110) -Fix: Do not let ships enter partial water tiles under bridges; ↵ | peter1138 | |
they will travel up land... | |||
2006-11-08 | (svn r7109) -Codechange: use map accessor IsClearWaterTile | belugas | |
2006-11-07 | (svn r7108) -Fix (r7106): signed/unsigned comparison warning | Darkvater | |
2006-11-07 | (svn r7106) -Feature: Allow over-building of compatible railtypes, i.e. ↵ | peter1138 | |
normal and electrified rail. If building electrified rail, normal rail is upgraded for you (for the normal cost). | |||
2006-11-07 | (svn r7104) WebTranslator2 update to 2006-11-07 19:41:56 | miham | |
german - 1 changed by Neonox (1) portuguese - 5 fixed by izhirahider (5) turkish - 8 fixed, 4 changed by jnmbk (12) | |||
2006-11-07 | (svn r7102) -Codechange: Remove and hardcode unnecessary patch setting ↵ | peter1138 | |
progress_update_interval | |||
2006-11-07 | (svn r7101) Evaluate the necessary flags for libpng once per make run, not ↵ | tron | |
every time the CFLAGS/LIBS variables are used | |||
2006-11-07 | (svn r7100) Evaluate the necessary flags for SDL once per make run, not ↵ | tron | |
every time the CFLAGS/LIBS variables are used | |||
2006-11-07 | (svn r7099) -Fix (r4768): When changing the selected newstation type, ensure ↵ | peter1138 | |
the station size chosen is permitted. If not, pick the first valid sizes. | |||
2006-11-07 | (svn r7098) -Regression (r7094): Zoom buttons were not properly updated with ↵ | Darkvater | |
a new/loaded game. The good thing is, we got rid of even more magic code (tm) | |||
2006-11-07 | (svn r7096) -Fix (r6995 (sort-of)): Don't set bit 6 when convert grf ver 6 ↵ | peter1138 | |
language ids to use ver 7 format | |||
2006-11-07 | (svn r7095) -Codechange: Move MaxZoomIn function to viewport.h and change it ↵ | Darkvater | |
to MaxZoomInOut with a zoom parameter and a pointer to the window which's viewport we want to zoom. | |||
2006-11-07 | (svn r7094) -Codechange: Get rid of the window-specific code in ↵ | Darkvater | |
DoZoomInOutWindow (enable, disable buttons depending on calling window, game-mode); handle it by broadcasting messages to the calling window, because that knows how and what buttons to set. | |||
2006-11-07 | (svn r7093) -Codechange: Move DoZoomInOutWindow declaration to viewport.h ↵ | Darkvater | |
and rewrite the function a bit more sensibly. | |||
2006-11-07 | (svn r7092) -Codechange: Add function to send a window message to a whole ↵ | Darkvater | |
class of windows, SendWindowMessageClass(). | |||
2006-11-07 | (svn r7091) Make some code a) shorter b) simpler c) not leak memory | tron | |
2006-11-06 | (svn r7086) -Featurette: Add additional positioning for long dropdown lists: ↵ | peter1138 | |
first, try to fit the dropdown below the calling widget, as before; second, try to fit it wholly above the calling widget; and lastly, fit the list below the widget and add a scrollbar. |