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author | Darkvater <Darkvater@openttd.org> | 2006-11-13 19:35:31 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-11-13 19:35:31 +0000 |
commit | 7a412adb71d513a3ac6c3063e9ac07fa9513f08a (patch) | |
tree | 41222c347b9a5e3c9ded42cc76d946e440a979da | |
parent | d019abaf6b27c14f188f540d11f543ade2d85edc (diff) | |
download | openttd-7a412adb71d513a3ac6c3063e9ac07fa9513f08a.tar.xz |
(svn r7137) -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT
(for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
-rw-r--r-- | video/win32_v.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/win32_v.c b/video/win32_v.c index 65e5915ff..f6ecf069c 100644 --- a/video/win32_v.c +++ b/video/win32_v.c @@ -789,7 +789,7 @@ static void Win32GdiMainLoop(void) if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) { /* Disable speeding up game with ALT+TAB (if syskey is pressed, the * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ - if ((_pressed_key >> 16) & WKC_TAB && + if (GetAsyncKeyState(VK_MENU) >= 0 && #endif !_networking && _game_mode != GM_MENU) _fast_forward |= 2; |