Age | Commit message (Collapse) | Author |
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Also give some hints for MSVC users.
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On some distros allegro v5 is called allegro-5, but on some others
it is not. So this should fix for all distros that allegro v5 is
not being picked up, and only v4 is.
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When the wayland SDL video driver is used, an EGL context is
created in the main thread. It is not allowed to update this
context from another thread, which is exactly what our draw-thread
is trying.
The other solution would be to move all of SDL into the
draw-thread, but that would introduce a whole scala of different
problems.
The wayland SDL backend is significantly faster than the
X11 SDL backend, but there is a performance hit nevertheless.
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nielsmh nicely correct us in #8641, pointing out the old comment
is not telling a complete truth. The result is the same, but it
is better to not mislead future-us.
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These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.
Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++
All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.
RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.
Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
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* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
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german: 4 changes by Wuzzy2
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estonian: 110 changes by siimsoni
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estonian: 17 changes by siimsoni
german: 410 changes by Wuzzy2
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(#8628)
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wrong order (#8626)
If a server is compatible, it falls back to sorting by clients.
This used to be in reverse, so full servers are on top. With
the codechange commit, this was removed by accident, and as
such empty servers were on top. This is silly.
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The original code is "strictly correct", but just reads really
weird, and we use MakeDirty() in several other places instead too.
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It now follows more what the Win32 driver does, and has far less
exceptions and special casing.
MakePalette creates the Palette and prepares surface.
UpdatePalette updates the Palette.
CheckPaletteAnim checks if UpdatePalette needs to be called and
marks the whole screen dirty so DrawSurfaceToScreen will do a
full redraw.
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All SDL_NNN errors print SDL_GetError, except for this one place.
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This makes the code a bit more readable, as both intentions are
more clear, and there is less nesting in the main function.
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There was no default resolution fallback, and the code was different
from the win32 driver. It is now named the same and much more
similar.
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This is already done by CMake: if SDL2 is not detected, this file
is not included.
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estonian: 353 changes by siimsoni
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estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
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This was already removed from the "ci-build", but not yet from
"release".
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estonian: 5 changes by siimsoni
hungarian: 7 changes by andrejmoltok
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estonian: 117 changes by siimsoni
german: 5 changes by Wuzzy2
slovak: 23 changes by FuryPapaya
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german: 11 changes by Wuzzy2
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estonian: 7 changes by siimsoni
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estonian: 12 changes by siimsoni
finnish: 1 change by hpiirai
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estonian: 8 changes by siimsoni
german: 89 changes by Wuzzy2
finnish: 2 changes by hpiirai
dutch: 27 changes by Afoklala
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effect if needed (#8573)
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(#8547)
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estonian: 15 changes by siimsoni
russian: 23 changes by Ln-Wolf
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