Age | Commit message (Collapse) | Author |
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only active if a newstation set is loaded, otherwise it will look the same.
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the bridge speed limit
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corner of a tile, and use it to simplify the code in a few places
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modifier from bit 14 to bit 31 on GRF load.
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(callback parameter 1) when building a station
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loading from GRF, as the current way was flawed (reallocing memory which is referenced elsewhere)
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32. 16 was an arbitrary limit, 32 is the limit for dropdown lists...
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train can pass.
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in place of the existing one for waypoints.
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function so we can use it (rarely) in other places.
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some sets use generic feature always. Also, don't add vehicle id shifts if the vehicle id is out of range.
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with incompatible rail type
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as well as stations. Supports merging of adjacent waypoints if the GRF supports it (newstatsw.grf)
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and 49.
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about missing sprite.c
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stations.
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GetCustomStationRelocation() as we can determine it internally
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default and purchase pseudo types, to a station spec.
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loaded sprites
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czech - 1 changed by Hadez (1)
dutch - 3 fixed by webfreakz (3)
german - 1 fixed, 3 changed by Neonox (3), moewe2 (1)
hungarian - 2 changed by miham (2)
polish - 9 changed by meush (9)
portuguese - 3 fixed, 3 changed by izhirahider (6)
romanian - 58 fixed by kneekoo (58)
slovenian - 95 fixed by christooss (95)
turkish - 1 fixed by jnmbk (1)
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code (as has happened for vehicles)
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uninitializing NewGRF data.
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no vehicle (fixes issue with purchase list)
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just copy the pointer to the existing data.
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default sprite layout if a station layout specifies so.
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BSWAP32() only on variables, not functions.
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enter train depot from the back
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on Win32 debug build.
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and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships)
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attach callback.
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'default' cargo type, not for each specific cargo. Fixes '(undefined string)' issues, as some engines weren't set properly.
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