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2008-06-18(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it tosmatz
2008-06-18(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences ↵smatz
are now drawn until first non-opaque sprite is found (bit 14 not set) This is to balance performance, code complexity and NewGRF requirements
2008-06-18(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access ↵smatz
destination directly instead. Makes palette animation ~40% faster.
2008-06-18(svn r13562) -Codechange: Yet another enumification, which required a bit of ↵belugas
explanation/documentation of a trickery some would call a hack
2008-06-18(svn r13561) -Codechange: two more enumifications of widgetsbelugas
2008-06-18(svn r13560) -Fix(r13550): This section widget_count did not required to be ↵belugas
lowered. So small revert
2008-06-17(svn r13559) -Codechange: Enumification of the Options menu itemsbelugas
2008-06-17(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if ↵smatz
TTD_[BIG/LITTLE]_ENDIAN is defined
2008-06-17(svn r13551) -Codechange: store offsets to different zoom levels in a ↵smatz
distinguished struct instead in the data stream for 8bpp-optimized
2008-06-17(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value ↵belugas
as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
2008-06-17(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.peter1138
2008-06-17(svn r13543) -Codechange: Enumification of the InGame toolbar and some ↵belugas
leftovers of scenario editor one. Still more go do
2008-06-17(svn r13542) -Codechange: Less a few more magic numbers and a code a bit ↵belugas
more adaptable, still
2008-06-17(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.belugas
2008-06-17(svn r13540) -Codechange: Less a magic number and a more adaptable codebelugas
2008-06-16(svn r13539) -Fix (r13537): signed/unsigned warningsglx
2008-06-16(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not ↵frosch
necessarily consecutive.
2008-06-16(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵smatz
Dimension instead of uint16[2] for resolutions
2008-06-16(svn r13536) -Codechange: Bit shifting is not really required when you know ↵belugas
exactly the value to use. Even more when it's a parameter.
2008-06-16(svn r13535) -Codechange: Protect GUIList internalsskidd13
-Fix: VL_FIST_SORT should be set after list rebuild too
2008-06-16(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting ↵skidd13
with GUIList function calls
2008-06-16(svn r13533) -Codechange: Replace direct class member access of GUIList with ↵skidd13
the appropriate function calls
2008-06-15(svn r13524) -Codechange: use the typesafe QSort for vehicle sortingsskidd13
-Prepare: vehicles sorting for convsersion to GUIList
2008-06-15(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for ↵skidd13
resolution sorting
2008-06-15(svn r13522) -Codechange: Replace the qsort of the highscore with one of the ↵skidd13
internal sorters
2008-06-15(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for ↵skidd13
CompanyLeagueWindow
2008-06-15(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded ↵smatz
to (SLE_STR)
2008-06-15(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 ↵belugas
variable for Houses. Or, in more simple terms, the check for the animation frame of nearby house.
2008-06-14(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.frosch
2008-06-14(svn r13517) -Add: remaining used typesafe versions of the mem* functions ↵skidd13
from <string.h>
2008-06-14(svn r13516) -Codechange: Move MemCpyT to a fitting core headerskidd13
-Codechange: Split the sorting code from the sortlist to an appropriate header
2008-06-14(svn r13515) -Codechange: Widget enumification for scenario editorbelugas
2008-06-14(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)belugas
2008-06-14(svn r13513) -Codechange: Give proper message when building a river fails.belugas
Give proper description of a river tile with the Query Tool. Extracted (in part) from FS#1884, by Ammler
2008-06-13(svn r13508) -Fix (r7733): incorrect usage of strtoulglx
2008-06-13(svn r13507) -Fix (r12856): first engine change should've been moved toopeter1138
2008-06-13(svn r13505) -Fix: clear the memory for the new AI during the loading of a ↵rubidium
savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
2008-06-13(svn r13504) -Codechange: enumify some widgets for scenario editor. More ↵belugas
work is required.
2008-06-13(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers ↵belugas
were assigned to the zoom in and out buttons in the scenario editor
2008-06-13(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could ↵smatz
cause deadlocks or crashes
2008-06-12(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, ↵smatz
planetmaker)
2008-06-12(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep ↵frosch
slopes, just in case someone needs them for fallback.
2008-06-12(svn r13495) -Fix: scrolling the main map with the keys speed was influenced ↵rubidium
by movement of the mouse.
2008-06-12(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.rubidium
2008-06-12(svn r13490) -Add: a seperate icon for aqueductsskidd13
2008-06-12(svn r13489) -Fix: first determine where to *exactly* build a house before ↵rubidium
asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
2008-06-12(svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when ↵smatz
there was a ship on lower halftile
2008-06-12(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail ↵rubidium
tiles.
2008-06-12(svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehiclespeter1138
2008-06-11(svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct ↵smatz
(planetmaker)