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2008-09-27(svn r14408) -Fix (r9205): generation seed set using -G was always ↵glx
overwritten by -g
2008-09-27(svn r14407) -Cleanup (r14406): Remove a redundant test. (thanks SmatZ)frosch
2008-09-27(svn r14406) -Fix [FS#Eddi]: Autoreplace did not work for vehicles in free ↵frosch
wagon chains.
2008-09-26(svn r14405) -Fix [FS#2289]: Correct handling of selling free wagons while ↵frosch
the following vehicle is an engine (i.e. a new train is created).
2008-09-26(svn r14404) -Change [FS#2176]: don't make the town flatten land ↵rubidium
unconditionally when build on slopes is turned on. Based on a patch by Eddi.
2008-09-26(svn r14403) -Fix (r14384): The condition was too restrictive.frosch
2008-09-26(svn r14402) -Update: WebTranslator2 update to 2008-09-26 17:45:50translators
slovenian - 3 fixed by Necrolyte (3) traditional_chinese - 1 fixed, 8 changed by josesun (9)
2008-09-26(svn r14401) -Fix (r11724): Don't check articulated parts or rear multihead ↵peter1138
parts for callback 1D when moving a chain of wagons.
2008-09-25(svn r14398) -Cleanup (r14395): unused function sneaked insmatz
2008-09-24(svn r14397) -Fix: possible buffer overrun, wrong parameter type passed to ↵rubidium
printf and && where || is meant. Found by MSVC's code analysis (Darkvater)
2008-09-24(svn r14396) -Fix: ctrl+right click at 'Go to nearest depot' order scrolled ↵smatz
to depot with DepotID == 0
2008-09-24(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is ↵smatz
deleted/modified while the timetable window is open -Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
2008-09-24(svn r14394) -Update: WebTranslator2 update to 2008-09-24 14:01:38translators
danish - 8 changed by ThomasA (8) german - 5 changed by sulai (5) hungarian - 17 fixed, 4 changed by alyr (21) korean - 45 changed by dlunch (45) norwegian_bokmal - 9 fixed by christian (9) spanish - 1 changed by eusebio (1) traditional_chinese - 91 fixed, 1044 changed by josesun (1135)
2008-09-23(svn r14393) -Fix [FS#2318]: deleting the same window (pointer) twice.rubidium
2008-09-23(svn r14392) -Fix [FS#1404]: some widgets saw a single click as multiple clicks.rubidium
2008-09-23(svn r14390) -Codechange: replace magic constants with symbolic constants.rubidium
2008-09-22(svn r14386) -Update: WebTranslator2 update to 2008-09-22 19:58:30translators
brazilian_portuguese - 3 fixed by tucalipe (3) catalan - 3 fixed by arnaullv (3) english_US - 2 fixed by WhiteRabbit (2) estonian - 1 fixed by kristjans (1) french - 1 fixed by glx (1) galician - 1 changed by Condex (1) hungarian - 3 changed by alyr (3) korean - 18 changed by dlunch (18) norwegian_bokmal - 194 fixed by christian (194) spanish - 2 fixed by eusebio (2)
2008-09-22(svn r14384) -Fix: Moving the first vehicle of a train elsewhere might ↵frosch
require a new unitnumber for the remaining chain.
2008-09-22(svn r14383) -Fix [FS#2316](r14343): handle invalid 'v->u.air.targetairport' ↵smatz
in the NewGRF code, too
2008-09-21(svn r14371) -Fix [FS#2313]: loading indicator didn't stay with the front ↵rubidium
engine when turning a train in a station.
2008-09-21(svn r14369) -Fix: Enforce non-front engines to be stopped.frosch
This could be caused by old savegames resp. their conversion, and causes trouble for e.g. autoreplace.
2008-09-21(svn r14368) -Fix [FS#1852]: trams jumping when reversing on a single ↵rubidium
trambit (like caused during road construction reworks) or when (manually) reversing in a corner.
2008-09-20(svn r14366) -Fix (r14362): Match multiheaded parts starting from the first ↵frosch
vehicle in a chain.
2008-09-20(svn r14365) -Backport (r14364 from NoAI): add the ability do ↵glx
CmdBuildSingleSignal to directly place the correct signal, instead requiring multiple inputs before doing so
2008-09-20(svn r14363) -Fix [FS#2206]: some keypress combinations could be handled twiceglx
2008-09-20(svn r14362) -Fix (r3403): Also connect multiheaded parts in free wagon chains.frosch
2008-09-19(svn r14361) -Update: WebTranslator2 update to 2008-09-19 20:23:28translators
italian - 8 fixed by lorenzodv (8) korean - 3 fixed by leejaeuk5 (3) simplified_chinese - 119 fixed by ww9980 (119) spanish - 1 fixed by eusebio (1) swedish - 13 fixed by ChrillDeVille (13) ukrainian - 3 fixed by mad (3)
2008-09-19(svn r14360) -Cleanup (r12652): remove unused handler for the 'Tranfser' buttonsmatz
2008-09-18(svn r14359) -Fix [FS#2311]: the ownership of roadtiles was not properly set ↵rubidium
for very old savegames (including TTD's) making it impossible to remove some pieces of road.
2008-09-17(svn r14358) -Change: make the default bundle name similar to the name of ↵rubidium
the current compile farm instead of the former compile farm.
2008-09-17(svn r14356) -Fix [FS#2307](r14258): converting of railtype was broken for ↵smatz
tunnels and bridges
2008-09-17(svn r14355) -Fix: latest svn revision detection from hg log always gave the ↵glx
latest relative to tip revision, not to the current working revision
2008-09-17(svn r14354) -Fix (r14253): also fix hg revision detection for MSVCglx
2008-09-17(svn r14353) -Fix: hg revision detection always gave the tip revision, not ↵peter1138
the current working revision.
2008-09-17(svn r14352) -Feature: Allow sorting vehicles by remaining life time.belugas
Patch by yorick
2008-09-17(svn r14351) -Codechange: call CFollowTrackT::GetSingleTramBit() only if we ↵smatz
know it is a tram, so compiler doesn't generate code for trains and ships
2008-09-16(svn r14350) -Fix (r13927): do not draw PBS reservation for NW and NE ↵smatz
depots, it is drawn through depot walls
2008-09-16(svn r14348) -Fix (r1667): signs were not updated on company bankrupcy/sell, ↵smatz
they have colour of invalid player
2008-09-16(svn r14346) -Codechange [FS#2184]: reduce code duplication when jumping to ↵smatz
next/previous sign in signs_gui.cpp (Roujin)
2008-09-16(svn r14345) -Fix: delete the RenameSignWindow when 'its' sign is deletedsmatz
Also, it makes sure the RenameSignWindow isn't open when there are no signs (and crashes associted with that)
2008-09-16(svn r14344) -Fix: when a new airport is built in the same tick as the old ↵smatz
station is deleted, aircraft may go crazy (and crash the game)
2008-09-16(svn r14343) -Fix [FS#2300]: invalid v->u.air.targetairport could cause ↵smatz
crashes at several places when the station pool got smaller
2008-09-16(svn r14340) -Fix (r11822): signs from old savegames were lost (causing ↵smatz
little memory leaks)
2008-09-15(svn r14339) -Fix (r13731): crash when loading the intro game failedsmatz
2008-09-15(svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, ↵smatz
president and company renaming commands, too
2008-09-15(svn r14336) -Fix (r14334): when there was a station with custom name in an ↵smatz
old savegame, it's default name was empty
2008-09-15(svn r14335) -Codechange: Remove some magic numbers.frosch
2008-09-15(svn r14334) -Feature: ability to reset name to default/automatic value (for ↵smatz
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
2008-09-15(svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick.frosch
2008-09-15(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by ↵belugas
introducing a daily random industry change. This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process. Thanks to frosch, for nice code ideas and rewrites