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author | frosch <frosch@openttd.org> | 2008-09-26 19:01:57 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-09-26 19:01:57 +0000 |
commit | 436011dda3717f990f84cc4dd18790efd7dae367 (patch) | |
tree | 789fd001b7b192070bbf9d05ee657a1d4d91c7e4 | |
parent | 804185d392605c065d70479b5a59f5c823bd1462 (diff) | |
download | openttd-436011dda3717f990f84cc4dd18790efd7dae367.tar.xz |
(svn r14403) -Fix (r14384): The condition was too restrictive.
-rw-r--r-- | src/train_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 24d85b643..928c94128 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1122,7 +1122,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p } /* When we move the front vehicle, the second vehicle might need a unitnumber */ - if (!HasBit(p2, 0) && (IsFreeWagon(src) || IsFrontEngine(src)) && (flags & DC_AUTOREPLACE) == 0) { + if (!HasBit(p2, 0) && (IsFreeWagon(src) || (IsFrontEngine(src) && dst == NULL)) && (flags & DC_AUTOREPLACE) == 0) { Vehicle *second = GetNextUnit(src); if (second != NULL && IsTrainEngine(second) && GetFreeUnitNumber(VEH_TRAIN) > _settings_game.vehicle.max_trains) { return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); |