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2005-03-11(svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an ↵pasky
infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
2005-03-11(svn r1993) Fixed some devious [lack of] tabs usage.pasky
2005-03-11(svn r1992) Show the ./svnup.sh output in $PAGER (less if unset).pasky
2005-03-11(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵Darkvater
some additional info
2005-03-11(svn r1990) Reduce the diff between the OS specific files with respect to ↵tron
file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)
2005-03-11(svn r1989) -Feature: Resizable vehicle view windows; this is based on a ↵tron
patch by tmesisbob
2005-03-11(svn r1988) - Docs: Added graphical representation of tile-data to docs sectionDarkvater
2005-03-10(svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead consoleDarkvater
2005-03-10(svn r1986) - Fix: free _config_file when shutting down openttd. Strange ↵Darkvater
that Valgrind didn't catch this, kudos to TrueLight - Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10(svn r1985) Automatic langfile updatesmiham
2005-03-10(svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when ↵tron
F10 is pressed
2005-03-10(svn r1983) Introduce multiple compile time debug levelstron
2005-03-10(svn r1982) -Fix: also windows has no 'fork' optiontruelight
2005-03-10(svn r1981) Typedef some structs and enumstron
2005-03-09(svn r1980) Check $DESTDIR if $DEST_DIR was not set.pasky
2005-03-09(svn r1979) Const correctnesstron
2005-03-09(svn r1978) - Fix: Plug some memleaks; thanks ValgrindDarkvater
2005-03-09(svn r1977) Typedef some enums and struct plus some minor style changestron
2005-03-09(svn r1976) Cleanups - mostly indentation and fiddling with loopstron
2005-03-09(svn r1975) Minor tweaking of the Czech name generator tables.pasky
2005-03-09(svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code ↵tron
duplication, anyone?)
2005-03-09(svn r1973) Ignore the Windows binariestron
2005-03-09(svn r1972) Several cleanups and fix some latent bugstron
2005-03-09(svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one ↵celestar
elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry
2005-03-09(svn r1970) Fix some warnings which Cygwin showedtron
2005-03-08(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more ↵Darkvater
comform the ones used throughout the game.
2005-03-08(svn r1968) - Fix: [NPF] Mixed declarations and statementsmatthijs
2005-03-08(svn r1967) Codechange: A mix of mostly indentation-related tidyups.pasky
2005-03-08(svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. ↵Darkvater
Breaks people! Don't forget the breaks in switch() statements!!
2005-03-08(svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should ↵matthijs
have been used two commits ago. Message for last commit should have been: - Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid)
2005-03-08(svn r1964) - Add: [NPF] Added a penalty matthijs
2005-03-08(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on ↵matthijs
the path. - Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08(svn r1962) - SVN: set eol-style property for the last fileDarkvater
2005-03-08(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out ↵Darkvater
of bounds array check.
2005-03-08(svn r1960) Darkvater
- SVN: ignore some files created with KDevelop - SVN: set eol-style properly for some of the newly added files _M . _M npf.c _M debug.c _M npf.h _M debug.h _M lang/unfinished/frisian.txt _M lang/unfinished/lithuanian.txt _M lang/unfinished/estonian.txt _M pool.c _M depot.c _M pool.h _M depot.h _M string.c _M string.h _M strings.h _M table/sprites.h _M table/currency.h _M table/files.h _M namegen.h
2005-03-08(svn r1959) -Fix: Repaired two memleaks I have hacked :(Celestar
2005-03-08(svn r1958) GenerateStationName() tidyup.pasky
2005-03-08(svn r1957) Compilation fix.pasky
2005-03-07(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better ↵matthijs
with larger stations (HackyKid)
2005-03-07(svn r1955) Fix: Make the town growth frequency scale properly both up and ↵pasky
down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
2005-03-07(svn r1954) Fix: The new AI now does not think it can connect to the road by ↵pasky
building its piece of road above the end of a tunnel anymore.
2005-03-07(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some ↵pasky
sprintf()s replced by snprintf()s.
2005-03-06(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ↵pasky
maps. (Inspired by toholio.)
2005-03-06(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses ↵pasky
simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
2005-03-06(svn r1950) Fix: A slight adjustment in the DoRandom() function which ↵pasky
however causes dramatic improvement in the distribution of random numbers. With the original generator, e.g. Random()%44 on 100 attempts regularily generated only 22 different values! With this adjustment, the distribution is much more uniform, almost approaching the glibc's random() call. This means the random numbers are actually usable i.e. for the town names generators which almost never tried a large part of the names while others were very frequent. Note that we attempted to test whether the randomness did not degrade in some other way, and it came clean from the tests we performed. If you spot anything fishy, try without this patch, though.
2005-03-06(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now ↵pasky
selecting colours actually works.
2005-03-06(svn r1948) Add an explicit copyright notice regarding the Czech town names ↵pasky
generator and an offer to help. :-)
2005-03-06(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so ↵pasky
that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot ↵pasky
built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of ↵darkvater
network_core.h (Tron)". - VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h