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authortron <tron@openttd.org>2005-03-10 07:01:43 +0000
committertron <tron@openttd.org>2005-03-10 07:01:43 +0000
commitca3ccff7291f608325b0cb6827ea3bbf4c7d8d67 (patch)
treed5909b351256335ef8a005f2e4075036529c157e
parentd89be97a83605b184e5507b8a2fa163b07149bec (diff)
downloadopenttd-ca3ccff7291f608325b0cb6827ea3bbf4c7d8d67.tar.xz
(svn r1981) Typedef some structs and enums
-rw-r--r--engine.c84
-rw-r--r--engine.h6
-rw-r--r--newgrf.c91
-rw-r--r--newgrf.h9
-rw-r--r--rail_cmd.c4
-rw-r--r--settings_gui.c7
-rw-r--r--sprite.c11
-rw-r--r--sprite.h78
-rw-r--r--station.h40
-rw-r--r--station_cmd.c27
10 files changed, 185 insertions, 172 deletions
diff --git a/engine.c b/engine.c
index ecd92addc..af3bb6df7 100644
--- a/engine.c
+++ b/engine.c
@@ -205,27 +205,29 @@ uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
-struct WagonOverride {
+typedef struct WagonOverride {
byte *train_id;
int trains;
- struct SpriteGroup group;
-};
+ SpriteGroup group;
+} WagonOverride;
-static struct WagonOverrides {
+typedef struct WagonOverrides {
int overrides_count;
- struct WagonOverride *overrides;
-} _engine_wagon_overrides[TOTAL_NUM_ENGINES];
+ WagonOverride *overrides;
+} WagonOverrides;
+
+static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
-void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
- byte *train_id, int trains)
+void SetWagonOverrideSprites(byte engine, SpriteGroup *group, byte *train_id,
+ int trains)
{
- struct WagonOverrides *wos;
- struct WagonOverride *wo;
+ WagonOverrides *wos;
+ WagonOverride *wo;
wos = &_engine_wagon_overrides[engine];
wos->overrides_count++;
wos->overrides = realloc(wos->overrides,
- wos->overrides_count * sizeof(struct WagonOverride));
+ wos->overrides_count * sizeof(*wos->overrides));
wo = &wos->overrides[wos->overrides_count - 1];
/* FIXME: If we are replacing an override, release original SpriteGroup
@@ -237,9 +239,9 @@ void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
memcpy(wo->train_id, train_id, trains);
}
-static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine)
+static SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine)
{
- struct WagonOverrides *wos = &_engine_wagon_overrides[engine];
+ WagonOverrides *wos = &_engine_wagon_overrides[engine];
int i;
// XXX: This could turn out to be a timesink on profiles. We could
@@ -248,7 +250,7 @@ static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overridin
// that. --pasky
for (i = 0; i < wos->overrides_count; i++) {
- struct WagonOverride *wo = &wos->overrides[i];
+ WagonOverride *wo = &wos->overrides[i];
int j;
for (j = 0; j < wo->trains; j++) {
@@ -265,9 +267,9 @@ byte _engine_original_sprites[TOTAL_NUM_ENGINES];
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
-static struct SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID];
+static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID];
-void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
+void SetCustomEngineSprites(byte engine, byte cargo, SpriteGroup *group)
{
/* FIXME: If we are replacing an override, release original SpriteGroup
* to prevent leaks. But first we need to refcount the SpriteGroup.
@@ -275,11 +277,11 @@ void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
_engine_custom_sprites[engine][cargo] = *group;
}
-typedef struct RealSpriteGroup *(*resolve_callback)(
- struct SpriteGroup *spritegroup, const Vehicle *veh, void *callback); /* XXX data pointer used as function pointer */
+typedef RealSpriteGroup *(*resolve_callback)(SpriteGroup *spritegroup,
+ const Vehicle *veh, void *callback); /* XXX data pointer used as function pointer */
-static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
- struct SpriteGroup *spritegroup, const Vehicle *veh, resolve_callback callback)
+static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
+ const Vehicle *veh, resolve_callback callback)
{
//debug("spgt %d", spritegroup->type);
switch (spritegroup->type) {
@@ -287,8 +289,8 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
return &spritegroup->g.real;
case SGT_DETERMINISTIC: {
- struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
- struct SpriteGroup *target;
+ DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
+ SpriteGroup *target;
int value = -1;
//debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
@@ -296,7 +298,6 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
if ((dsg->variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
-
} else {
/* Vehicle-specific property. */
@@ -434,7 +435,7 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
}
case SGT_RANDOMIZED: {
- struct RandomizedSpriteGroup *rsg = &spritegroup->g.random;
+ RandomizedSpriteGroup *rsg = &spritegroup->g.random;
if (veh == NULL) {
/* Purchase list of something. Show the first one. */
@@ -458,9 +459,9 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
}
}
-static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
+static SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
{
- struct SpriteGroup *group;
+ SpriteGroup *group;
uint16 overriding_engine = -1;
byte cargo = CID_PURCHASE;
@@ -472,10 +473,9 @@ static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
group = &_engine_custom_sprites[engine][cargo];
if (overriding_engine != 0xffff) {
- struct SpriteGroup *overset;
+ SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
- overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
- if (overset) group = overset;
+ if (overset != NULL) group = overset;
}
return group;
@@ -483,8 +483,8 @@ static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction)
{
- struct SpriteGroup *group;
- struct RealSpriteGroup *rsg;
+ SpriteGroup *group;
+ RealSpriteGroup *rsg;
byte cargo = CID_PURCHASE;
byte loaded = 0;
bool in_motion = 0;
@@ -548,21 +548,23 @@ static byte _vsg_bits_to_reseed;
extern int _custom_sprites_base;
-static struct RealSpriteGroup *
-TriggerVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh,
- resolve_callback callback)
+static RealSpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
+ Vehicle *veh, resolve_callback callback)
{
- if (spritegroup->type == SGT_RANDOMIZED)
- _vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(&spritegroup->g.random,
- _vsg_random_triggers,
- &veh->waiting_triggers);
+ if (spritegroup->type == SGT_RANDOMIZED) {
+ _vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
+ &spritegroup->g.random,
+ _vsg_random_triggers,
+ &veh->waiting_triggers
+ );
+ }
return ResolveVehicleSpriteGroup(spritegroup, veh, callback);
}
-static void DoTriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger, byte base_random_bits, bool first)
+static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first)
{
- struct RealSpriteGroup *rsg;
+ RealSpriteGroup *rsg;
byte new_random_bits;
_vsg_random_triggers = trigger;
@@ -615,7 +617,7 @@ static void DoTriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger, byte bas
}
}
-void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger)
+void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger)
{
DoTriggerVehicle(veh, trigger, 0, true);
}
diff --git a/engine.h b/engine.h
index 9632e4272..c53becad7 100644
--- a/engine.h
+++ b/engine.h
@@ -103,7 +103,7 @@ int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
-enum VehicleTrigger {
+typedef enum VehicleTrigger {
VEHICLE_TRIGGER_NEW_CARGO = 1,
// Externally triggered only for the first vehicle in chain
VEHICLE_TRIGGER_DEPOT = 2,
@@ -111,8 +111,8 @@ enum VehicleTrigger {
VEHICLE_TRIGGER_EMPTY = 4,
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
-};
-void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger);
+} VehicleTrigger;
+void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
void SetCustomEngineName(int engine, const char *name);
StringID GetCustomEngineName(int engine);
diff --git a/newgrf.c b/newgrf.c
index 8703dd940..8d13de865 100644
--- a/newgrf.c
+++ b/newgrf.c
@@ -26,7 +26,8 @@ extern int _replace_sprites_count[16];
extern int _replace_sprites_offset[16];
extern int _traininfo_vehicle_pitch;
-struct GRFFile *_cur_grffile, *_first_grffile;
+GRFFile *_cur_grffile;
+GRFFile *_first_grffile;
int _grffile_count;
static int _cur_spriteid;
static int _cur_stage;
@@ -39,7 +40,7 @@ static int _param_max;
static uint32 _ttdpatch_flags[8];
-enum grfspec_feature {
+typedef enum grfspec_feature {
GSF_TRAIN,
GSF_ROAD,
GSF_SHIP,
@@ -47,7 +48,7 @@ enum grfspec_feature {
GSF_STATION,
GSF_BRIDGE,
GSF_TOWNHOUSE,
-};
+} grfspec_feature;
typedef void (*SpecialSpriteHandler)(byte *buf, int len);
@@ -83,22 +84,27 @@ static const int _vehshifts[4] = {
*/
-enum grfmsg_severity {
+typedef enum grfmsg_severity {
GMS_NOTICE,
GMS_WARN,
GMS_ERROR,
GMS_FATAL,
-};
+} grfmsg_severity;
-static void CDECL grfmsg(enum grfmsg_severity severity, const char *str, ...)
+static void CDECL grfmsg(grfmsg_severity severity, const char *str, ...)
{
- static const char * const severitystr[4] = { "Notice", "Warning", "Error", "Fatal" };
+ static const char* const severitystr[] = {
+ "Notice",
+ "Warning",
+ "Error",
+ "Fatal"
+ };
int export_severity = 0;
char buf[1024];
va_list va;
va_start(va, str);
- vsprintf(buf, str, va);
+ vsnprintf(buf, sizeof(buf), str, va);
va_end(va);
export_severity = 2 - (severity == GMS_FATAL ? 2 : severity);
@@ -144,25 +150,23 @@ static uint16 grf_load_dword(byte **buf)
}
-static struct GRFFile *GetFileByGRFID(uint32 grfid)
+static GRFFile *GetFileByGRFID(uint32 grfid)
{
- struct GRFFile *file;
-
- file = _first_grffile;
- while ((file != NULL) && (file->grfid != grfid))
- file = file->next;
+ GRFFile *file;
+ for (file = _first_grffile; file != NULL; file = file->next) {
+ if (file->grfid == grfid) break;
+ }
return file;
}
-static struct GRFFile *GetFileByFilename(const char *filename)
+static GRFFile *GetFileByFilename(const char *filename)
{
- struct GRFFile *file;
-
- file = _first_grffile;
- while ((file != NULL) && strcmp(file->filename, filename))
- file = file->next;
+ GRFFile *file;
+ for (file = _first_grffile; file != NULL; file = file->next) {
+ if (strcmp(file->filename, filename) == 0) break;
+ }
return file;
}
@@ -683,7 +687,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x08:
{ /* Class ID */
FOR_EACH_OBJECT {
- struct StationSpec *stat = &_cur_grffile->stations[stid + i];
+ StationSpec *stat = &_cur_grffile->stations[stid + i];
uint32 classid;
/* classid, for a change, is always little-endian */
@@ -714,7 +718,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x09:
{ /* Define sprite layout */
FOR_EACH_OBJECT {
- struct StationSpec *stat = &_cur_grffile->stations[stid + i];
+ StationSpec *stat = &_cur_grffile->stations[stid + i];
int t;
stat->tiles = grf_load_byte(&buf);
@@ -759,9 +763,9 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0a:
{ /* Copy sprite layout */
FOR_EACH_OBJECT {
- struct StationSpec *stat = &_cur_grffile->stations[stid + i];
+ StationSpec *stat = &_cur_grffile->stations[stid + i];
byte srcid = grf_load_byte(&buf);
- struct StationSpec *srcstat = &_cur_grffile->stations[srcid];
+ StationSpec *srcstat = &_cur_grffile->stations[srcid];
int t;
stat->tiles = srcstat->tiles;
@@ -805,7 +809,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0C:
{ /* Platforms number */
FOR_EACH_OBJECT {
- struct StationSpec *stat = &_cur_grffile->stations[stid + i];
+ StationSpec *stat = &_cur_grffile->stations[stid + i];
stat->allowed_platforms = ~grf_load_byte(&buf);
}
@@ -814,7 +818,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0D:
{ /* Platforms length */
FOR_EACH_OBJECT {
- struct StationSpec *stat = &_cur_grffile->stations[stid + i];
+ StationSpec *stat = &_cur_grffile->stations[stid + i];
stat->allowed_lengths = ~grf_load_byte(&buf);
}
@@ -823,7 +827,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0e:
{ /* Define custom layout */
FOR_EACH_OBJECT {
- struct StationSpec *stat = &_cur_grffile->stations[stid + i];
+ StationSpec *stat = &_cur_grffile->stations[stid + i];
while (buf < *bufp + len) {
byte length = grf_load_byte(&buf);
@@ -917,8 +921,6 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
return ret;
}
-#undef shift_buf
-
/* Action 0x00 */
static void VehicleChangeInfo(byte *buf, int len)
@@ -1048,7 +1050,6 @@ ignoring:
}
}
}
-#undef shift_buf
}
#undef FOR_EACH_OBJECT
@@ -1105,8 +1106,8 @@ static void NewSpriteGroup(byte *buf, int len)
/* XXX: For stations, these two are "little cargo" and "lotsa cargo" sets. */
uint8 numloaded;
uint8 numloading;
- struct SpriteGroup *group;
- struct RealSpriteGroup *rg;
+ SpriteGroup *group;
+ RealSpriteGroup *rg;
byte *loaded_ptr;
byte *loading_ptr;
int i;
@@ -1118,7 +1119,7 @@ static void NewSpriteGroup(byte *buf, int len)
numloading = buf[4];
if (numloaded == 0x81 || numloaded == 0x82) {
- struct DeterministicSpriteGroup *dg;
+ DeterministicSpriteGroup *dg;
uint16 groupid;
int i;
@@ -1132,11 +1133,11 @@ static void NewSpriteGroup(byte *buf, int len)
if (setid >= _cur_grffile->spritegroups_count) {
_cur_grffile->spritegroups_count = setid + 1;
- _cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(struct SpriteGroup));
+ _cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
}
group = &_cur_grffile->spritegroups[setid];
- memset(group, 0, sizeof(struct SpriteGroup));
+ memset(group, 0, sizeof(*group));
group->type = SGT_DETERMINISTIC;
dg = &group->g.determ;
@@ -1190,7 +1191,7 @@ static void NewSpriteGroup(byte *buf, int len)
return;
} else if (numloaded == 0x80 || numloaded == 0x83) {
- struct RandomizedSpriteGroup *rg;
+ RandomizedSpriteGroup *rg;
int i;
/* This stuff is getting actually evaluated in
@@ -1202,7 +1203,7 @@ static void NewSpriteGroup(byte *buf, int len)
if (setid >= _cur_grffile->spritegroups_count) {
_cur_grffile->spritegroups_count = setid + 1;
- _cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(struct SpriteGroup));
+ _cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
}
group = &_cur_grffile->spritegroups[setid];
@@ -1268,10 +1269,10 @@ static void NewSpriteGroup(byte *buf, int len)
if (setid >= _cur_grffile->spritegroups_count) {
_cur_grffile->spritegroups_count = setid + 1;
- _cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(struct SpriteGroup));
+ _cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
}
group = &_cur_grffile->spritegroups[setid];
- memset(group, 0, sizeof(struct SpriteGroup));
+ memset(group, 0, sizeof(*group));
group->type = SGT_REAL;
rg = &group->g.real;
@@ -1347,7 +1348,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
for (i = 0; i < idcount; i++) {
uint8 stid = buf[3 + i];
- struct StationSpec *stat = &_cur_grffile->stations[stid];
+ StationSpec *stat = &_cur_grffile->stations[stid];
byte *bp = &buf[4 + idcount];
for (c = 0; c < cidcount; c++) {
@@ -1381,7 +1382,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
for (i = 0; i < idcount; i++) {
uint8 stid = buf[3 + i];
- struct StationSpec *stat = &_cur_grffile->stations[stid];
+ StationSpec *stat = &_cur_grffile->stations[stid];
stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
stat->grfid = _cur_grffile->grfid;
@@ -1639,7 +1640,7 @@ static void SkipIf(byte *buf, int len)
param_val = _opt.road_side << 4;
break;
case 0x88: { /* see if specified GRFID is active */
- struct GRFFile *file;
+ GRFFile *file;
file = GetFileByGRFID(cond_val);
param_val = (file != NULL);
@@ -1959,7 +1960,7 @@ static void GRFInhibit(byte *buf, int len)
for (i = 0; i < num; i++) {
uint32 grfid = grf_load_dword(&buf);
- struct GRFFile *file = GetFileByGRFID(grfid);
+ GRFFile *file = GetFileByGRFID(grfid);
/* Unset activation flag */
if (file != NULL) {
@@ -1996,7 +1997,7 @@ static void InitializeGRFSpecial(void)
void InitNewGRFFile(const char *filename, int sprite_offset)
{
- struct GRFFile *newfile;
+ GRFFile *newfile;
newfile = GetFileByFilename(filename);
if (newfile != NULL) {
@@ -2006,7 +2007,7 @@ void InitNewGRFFile(const char *filename, int sprite_offset)
return;
}
- newfile = calloc(1, sizeof(struct GRFFile));
+ newfile = calloc(1, sizeof(*newfile));
if (newfile == NULL)
error ("Out of memory");
diff --git a/newgrf.h b/newgrf.h
index e768cc560..50582cff3 100644
--- a/newgrf.h
+++ b/newgrf.h
@@ -4,12 +4,13 @@
#include "sprite.h"
#include "station.h"
+typedef struct GRFFile GRFFile;
struct GRFFile {
char *filename;
uint32 grfid;
uint16 flags;
uint16 sprite_offset;
- struct GRFFile *next;
+ GRFFile *next;
/* A sprite group contains all sprites of a given vehicle (or multiple
* vehicles) when carrying given cargo. It consists of several sprite
@@ -28,13 +29,13 @@ struct GRFFile {
int spriteset_feature;
int spritegroups_count;
- struct SpriteGroup *spritegroups;
+ SpriteGroup *spritegroups;
- struct StationSpec stations[256];
+ StationSpec stations[256];
};
extern int _grffile_count;
-extern struct GRFFile *_first_grffile;
+extern GRFFile *_first_grffile;
void InitNewGRFFile(const char *filename, int sprite_offset);
void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage);
diff --git a/rail_cmd.c b/rail_cmd.c
index b57f1979e..12c6bddd0 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -1630,7 +1630,7 @@ static void DrawTile_Track(TileInfo *ti)
if (!IS_RAIL_DEPOT(m5) && IS_RAIL_WAYPOINT(m5) && _map3_lo[ti->tile]&16) {
// look for customization
- struct StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _map3_hi[ti->tile]);
+ StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _map3_hi[ti->tile]);
if (stat) {
DrawTileSeqStruct const *seq;
@@ -1718,7 +1718,7 @@ void DrawTrainDepotSprite(int x, int y, int image, int railtype)
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
{
- struct StationSpec *stat;
+ StationSpec *stat;
uint32 relocation;
DrawTileSprites *cust;
DrawTileSeqStruct const *seq;
diff --git a/settings_gui.c b/settings_gui.c
index 3b8b979d0..18a6676f5 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -1194,7 +1194,7 @@ void ShowPatchesSelection(void)
AllocateWindowDesc(&_patches_selection_desc);
}
-struct GRFFile *_sel_grffile;
+GRFFile *_sel_grffile;
enum {
NEWGRF_WND_PROC_OFFSET_TOP_WIDGET = 14,
@@ -1207,7 +1207,7 @@ static void NewgrfWndProc(Window *w, WindowEvent *e)
case WE_PAINT: {
int x, y = NEWGRF_WND_PROC_OFFSET_TOP_WIDGET;
uint16 i = 0;
- struct GRFFile *c = _first_grffile;
+ GRFFile *c = _first_grffile;
DrawWindowWidgets(w);
@@ -1323,7 +1323,8 @@ void ShowNewgrf(void)
{ // little helper function to calculate _grffile_count
// should be REMOVED once _grffile_count is calculated at loading
- struct GRFFile *c = _first_grffile;
+ GRFFile *c = _first_grffile;
+
_grffile_count = 0;
while (c != NULL) {
_grffile_count++;
diff --git a/sprite.c b/sprite.c
index 2bad7fcfd..8341b01c0 100644
--- a/sprite.c
+++ b/sprite.c
@@ -6,7 +6,7 @@
#include "sprite.h"
-struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value)
+SpriteGroup *EvalDeterministicSpriteGroup(DeterministicSpriteGroup *dsg, int value)
{
int i;
@@ -28,7 +28,7 @@ struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup
}
for (i = 0; i < dsg->num_ranges; i++) {
- struct DeterministicSpriteGroupRange *range = &dsg->ranges[i];
+ DeterministicSpriteGroupRange *range = &dsg->ranges[i];
if (range->low <= value && value <= range->high)
return &range->group;
@@ -61,8 +61,7 @@ int GetDeterministicSpriteValue(byte var)
}
}
-struct SpriteGroup *
-EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits)
+SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits)
{
byte mask;
byte index;
@@ -76,8 +75,8 @@ EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits)
return &rsg->groups[index];
}
-byte RandomizedSpriteGroupTriggeredBits(struct RandomizedSpriteGroup *rsg, byte triggers,
- byte *waiting_triggers)
+byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg,
+ byte triggers, byte *waiting_triggers)
{
byte match = rsg->triggers & (*waiting_triggers | triggers);
bool res;
diff --git a/sprite.h b/sprite.h
index da446b20a..bbe797d32 100644
--- a/sprite.h
+++ b/sprite.h
@@ -27,9 +27,9 @@ typedef struct DrawTileSprites {
/* This is for custom sprites: */
-struct SpriteGroup;
+typedef struct SpriteGroup SpriteGroup;
-struct RealSpriteGroup {
+typedef struct RealSpriteGroup {
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
@@ -45,20 +45,28 @@ struct RealSpriteGroup {
uint16 loaded[16]; // sprite ids
byte loading_count;
uint16 loading[16]; // sprite ids
-};
+} RealSpriteGroup;
/* Shared by deterministic and random groups. */
-enum VarSpriteGroupScope {
+typedef enum VarSpriteGroupScope {
VSG_SCOPE_SELF,
// Engine of consists for vehicles, city for stations.
VSG_SCOPE_PARENT,
-};
+} VarSpriteGroupScope;
+
+typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges;
+
+typedef enum DeterministicSpriteGroupOperation {
+ DSG_OP_NONE,
+ DSG_OP_DIV,
+ DSG_OP_MOD,
+} DeterministicSpriteGroupOperation;
-struct DeterministicSpriteGroupRanges;
+typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange;
-struct DeterministicSpriteGroup {
+typedef struct DeterministicSpriteGroup {
// Take this variable:
- enum VarSpriteGroupScope var_scope;
+ VarSpriteGroupScope var_scope;
byte variable;
// Do this with it:
@@ -66,31 +74,29 @@ struct DeterministicSpriteGroup {
byte and_mask;
// Then do this with it:
- enum DeterministicSpriteGroupOperation {
- DSG_OP_NONE,
- DSG_OP_DIV,
- DSG_OP_MOD,
- } operation;
+ DeterministicSpriteGroupOperation operation;
byte add_val;
byte divmod_val;
// And apply it to this:
byte num_ranges;
- struct DeterministicSpriteGroupRange *ranges; // Dynamically allocated
+ DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
- struct SpriteGroup *default_group;
-};
+ SpriteGroup *default_group;
+} DeterministicSpriteGroup;
+
+typedef enum RandomizedSpriteGroupCompareMode {
+ RSG_CMP_ANY,
+ RSG_CMP_ALL,
+} RandomizedSpriteGroupCompareMode;
-struct RandomizedSpriteGroup {
+typedef struct RandomizedSpriteGroup {
// Take this object:
- enum VarSpriteGroupScope var_scope;
+ VarSpriteGroupScope var_scope;
// Check for these triggers:
- enum RandomizedSpriteGroupCompareMode {
- RSG_CMP_ANY,
- RSG_CMP_ALL,
- } cmp_mode;
+ RandomizedSpriteGroupCompareMode cmp_mode;
byte triggers;
// Look for this in the per-object randomized bitmask:
@@ -98,25 +104,27 @@ struct RandomizedSpriteGroup {
byte num_groups; // must be power of 2
// Take the group with appropriate index:
- struct SpriteGroup *groups;
-};
+ SpriteGroup *groups;
+} RandomizedSpriteGroup;
+
+typedef enum SpriteGroupType {
+ SGT_REAL,
+ SGT_DETERMINISTIC,
+ SGT_RANDOMIZED,
+} SpriteGroupType;
struct SpriteGroup {
- enum SpriteGroupType {
- SGT_REAL,
- SGT_DETERMINISTIC,
- SGT_RANDOMIZED,
- } type;
+ SpriteGroupType type;
union {
- struct RealSpriteGroup real;
- struct DeterministicSpriteGroup determ;
- struct RandomizedSpriteGroup random;
+ RealSpriteGroup real;
+ DeterministicSpriteGroup determ;
+ RandomizedSpriteGroup random;
} g;
};
struct DeterministicSpriteGroupRange {
- struct SpriteGroup group;
+ SpriteGroup group;
byte low;
byte high;
};
@@ -131,10 +139,10 @@ int GetDeterministicSpriteValue(byte var);
/* This takes randomized bitmask (probably associated with
* vehicle/station/whatever) and chooses corresponding SpriteGroup
* accordingly to the given RandomizedSpriteGroup. */
-struct SpriteGroup *EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits);
+SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits);
/* Triggers given RandomizedSpriteGroup with given bitmask and returns and-mask
* of random bits to be reseeded, or zero if there were no triggers matched
* (then they are |ed to @waiting_triggers instead). */
-byte RandomizedSpriteGroupTriggeredBits(struct RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
+byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
#endif
diff --git a/station.h b/station.h
index 0402dd0b4..dafe5ef09 100644
--- a/station.h
+++ b/station.h
@@ -187,22 +187,24 @@ uint GetStationPlatforms(Station *st, uint tile);
* where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;
-struct StationSpec {
+typedef enum StationClass {
+ STAT_CLASS_NONE, // unused station slot or so
+ STAT_CLASS_DFLT, // default station class
+ STAT_CLASS_WAYP, // waypoints
+
+ /* TODO: When we actually support custom classes, they are
+ * going to be allocated dynamically (with some classid->sclass
+ * mapping, there's a TTDPatch limit on 16 custom classes in
+ * the whole game at the same time) with base at
+ * STAT_CLASS_CUSTOM. --pasky */
+ STAT_CLASS_CUSTOM, // some custom class
+} StationClass;
+
+typedef struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
- enum StationClass {
- STAT_CLASS_NONE, // unused station slot or so
- STAT_CLASS_DFLT, // default station class
- STAT_CLASS_WAYP, // waypoints
-
- /* TODO: When we actually support custom classes, they are
- * going to be allocated dynamically (with some classid->sclass
- * mapping, there's a TTDPatch limit on 16 custom classes in
- * the whole game at the same time) with base at
- * STAT_CLASS_CUSTOM. --pasky */
- STAT_CLASS_CUSTOM, // some custom class
- } sclass;
+ StationClass sclass;
/* Bitmask of platform numbers/lengths available for the station. Bits
* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
@@ -241,22 +243,22 @@ struct StationSpec {
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "CID_PURCHASE". */
- struct SpriteGroup spritegroup[2];
-};
+ SpriteGroup spritegroup[2];
+} StationSpec;
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
* set, it gets new dynamically allocated global index and spec->localidx is
* set to @stid, otherwise we take it as that we are replacing it and try to
* search for it first (that isn't much fast but we do it only very seldom). */
-void SetCustomStation(byte stid, struct StationSpec *spec);
+void SetCustomStation(byte stid, StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
-struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
+StationSpec *GetCustomStation(StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
-uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
-int GetCustomStationsCount(enum StationClass sclass);
+uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype);
+int GetCustomStationsCount(StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
static inline int GetRoadStopType(TileIndex tile)
diff --git a/station_cmd.c b/station_cmd.c
index 806d7f1f3..03632fc59 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -889,7 +889,7 @@ static inline byte *CreateMulti(byte *layout, int n, byte b)
}
// stolen from TTDPatch
-static void GetStationLayout(byte *layout, int numtracks, int plat_len, struct StationSpec *spec)
+static void GetStationLayout(byte *layout, int numtracks, int plat_len, StationSpec *spec)
{
if (spec != NULL && spec->lengths >= plat_len &&
spec->platforms[plat_len - 1] >= numtracks &&
@@ -1018,7 +1018,7 @@ int32 CmdBuildRailroadStation(int x_org, int y_org, uint32 flags, uint32 p1, uin
int tile_delta;
byte *layout_ptr;
uint station_index = st->index;
- struct StationSpec *statspec;
+ StationSpec *statspec;
// Now really clear the land below the station
// It should never return CMD_ERROR.. but you never know ;)
@@ -1169,11 +1169,11 @@ uint GetStationPlatforms(Station *st, uint tile)
/* TODO: Custom classes! */
/* Indexed by class, just STAT_CLASS_DFLT and STAT_CLASS_WAYP supported. */
static int _statspec_highest_id[2] = {-1, -1};
-static struct StationSpec _station_spec[2][256];
+static StationSpec _station_spec[2][256];
-void SetCustomStation(byte local_stid, struct StationSpec *spec)
+void SetCustomStation(byte local_stid, StationSpec *spec)
{
- enum StationClass sclass;
+ StationClass sclass;
int stid = -1;
assert(spec->sclass == STAT_CLASS_DFLT || spec->sclass == STAT_CLASS_WAYP);
@@ -1209,7 +1209,7 @@ void SetCustomStation(byte local_stid, struct StationSpec *spec)
memcpy(&_station_spec[sclass][stid], spec, sizeof(*spec));
}
-struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid)
+StationSpec *GetCustomStation(StationClass sclass, byte stid)
{
assert(sclass == STAT_CLASS_DFLT || sclass == STAT_CLASS_WAYP);
sclass--;
@@ -1219,16 +1219,15 @@ struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid)
return &_station_spec[sclass][stid];
}
-static struct RealSpriteGroup *
-ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
+static RealSpriteGroup *ResolveStationSpriteGroup(SpriteGroup *spritegroup, Station *stat)
{
switch (spritegroup->type) {
case SGT_REAL:
return &spritegroup->g.real;
case SGT_DETERMINISTIC: {
- struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
- struct SpriteGroup *target;
+ DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
+ SpriteGroup *target;
int value = -1;
if ((dsg->variable >> 6) == 0) {
@@ -1300,9 +1299,9 @@ ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
}
}
-uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype)
+uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype)
{
- struct RealSpriteGroup *rsg;
+ RealSpriteGroup *rsg;
rsg = ResolveStationSpriteGroup(&spec->spritegroup[ctype], stat);
@@ -1322,7 +1321,7 @@ uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat
return 0x42D;
}
-int GetCustomStationsCount(enum StationClass sclass)
+int GetCustomStationsCount(StationClass sclass)
{
assert(sclass == STAT_CLASS_DFLT || sclass == STAT_CLASS_WAYP);
sclass--;
@@ -2102,7 +2101,7 @@ static void DrawTile_Station(TileInfo *ti)
if (_map3_lo[ti->tile] & 0x10) {
// look for customization
- struct StationSpec *statspec = GetCustomStation(STAT_CLASS_DFLT, _map3_hi[ti->tile]);
+ StationSpec *statspec = GetCustomStation(STAT_CLASS_DFLT, _map3_hi[ti->tile]);
//debug("Cust-o-mized %p", statspec);