Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-15 | (svn r4432) Make use of map access functions | tron | |
2006-04-15 | (svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing ↵ | peter1138 | |
Darkvater ;) | |||
2006-04-15 | (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high ↵ | Darkvater | |
pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables | |||
2006-04-15 | (svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate ↵ | Darkvater | |
memory and zero it out and change the loop a little | |||
2006-04-15 | (svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious ↵ | belugas | |
comments, aligning arrays etc... | |||
2006-04-15 | (svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is ↵ | belugas | |
STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. Thanks to Richk67 for finding it. Also, more Gfx define and use. | |||
2006-04-14 | (svn r4424) fixed up polish.txt | miham | |
2006-04-14 | (svn r4420) [WebTranslator2 manual commit (commitscript is under development)] | miham | |
polish: massive changes by MeusH | |||
2006-04-14 | (svn r4416) Remove a pointless buffer copy and use strlcpy() instead of ↵ | tron | |
snprintf("%s") | |||
2006-04-14 | (svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for ↵ | peter1138 | |
the GUI caused a game crash. This only manifested with some newstations loaded. Thanks to Richk67 for finding this. | |||
2006-04-14 | (svn r4414) - NewGRF: Don't execute sprite replacements (action 0x0A) in the | peter1138 | |
initialization stage. | |||
2006-04-14 | (svn r4413) -Fix: fixed a bug which pushed the client back to the main menu ↵ | truelight | |
when a server is in the mainserver-list which sends out illegal signals. Many tnx to 'test' for finding and isolating the problem. -Fix: also specify the problem a bit better | |||
2006-04-14 | (svn r4412) When a vehicle is in a depot or tunnel it's always flagged as ↵ | tron | |
VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel | |||
2006-04-14 | (svn r4411) CodeChange : Define and use some Gfx for both stations and ↵ | belugas | |
industries. More are still to come Also, a bit of code cleaning, as pointed by Tron | |||
2006-04-13 | (svn r4410) WebTranslator2 daily commit [2006-04-13] | miham | |
[hungarian] 6 strings changed by Miham [french] 21 strings changed by Belugas [polish] 151 strings changed, 8 strings fixed by Meush | |||
2006-04-12 | (svn r4408) [Language update by miham] Quick fixed polish.txt | miham | |
2006-04-12 | (svn r4405) WebTranslator2 automatic commit | miham | |
[french] 1 string has been fixed by Belugas [polish] 36 strings has been fixed, 3 strings has been updated by meush | |||
2006-04-12 | (svn r4404) Reverted part of r4403. GetRailStationAxis need assertion on ↵ | belugas | |
IsRailwayStation. Thanks glx for spotting it | |||
2006-04-12 | (svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx ↵ | belugas | |
accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h | |||
2006-04-12 | (svn r4402) Fix a faulty entry in the table for slopes under bridges, remove ↵ | tron | |
a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!) | |||
2006-04-12 | (svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop ↵ | belugas | |
accessors. | |||
2006-04-12 | (svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies | celestar | |
2006-04-12 | (svn r4397) [WT2] Commiting hungarian changes | miham | |
2006-04-12 | (svn r4392) -Codechange: Use water map accessors in bridge code | celestar | |
2006-04-12 | (svn r4391) -Fix: faulty ")" in previous commit | celestar | |
2006-04-12 | (svn r4390) -Codechange: Upon merging elrails, one direct map access to the ↵ | celestar | |
railtype went unnoticed... | |||
2006-04-12 | (svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, ↵ | matthijs | |
this will cause desyncs. | |||
2006-04-12 | (svn r4387) -Codechange: Use map accessors even for debugging purposes (npf). | celestar | |
-Codechange: Removed unused code from NPF | |||
2006-04-12 | (svn r4386) -Codechange: Add and make use of IsCustomWaypoint | celestar | |
2006-04-12 | (svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now ↵ | celestar | |
unused. This effort is starting to pay off ... | |||
2006-04-12 | (svn r4384) -Codechange: rail drawing code | celestar | |
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype | |||
2006-04-12 | (svn r4383) - Codechange: Remove extraneous code from 4354; no need to get ↵ | peter1138 | |
RailTypeInfo when we already have it... | |||
2006-04-12 | (svn r4382) -Codechange: Make use of SetSignalType where appropriate | celestar | |
2006-04-12 | (svn r4381) -Codechange: Forgot an occurence for rail ground types | celestar | |
2006-04-12 | (svn r4380) -Codechange: Make use of GetTrackBits where appropriate | celestar | |
2006-04-12 | (svn r4379) -Codechange: Add and make use of map accessor functions ↵ | celestar | |
concerning rail ground types | |||
2006-04-12 | (svn r4378) -Add and make use of an accessor function two-way => one-way => ↵ | celestar | |
one-way => two-way signal cycling | |||
2006-04-12 | (svn r4377) -Add and make use of a function that finds out whether a signal ↵ | celestar | |
is an entry or and exit signal to a presignal block (as combos act as both) | |||
2006-04-12 | (svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir | celestar | |
2006-04-12 | (svn r4375) -Codechange: Move the signal drawing bit to an own function and ↵ | celestar | |
rename DrawSignalHelper to DrawSingleSignal | |||
2006-04-12 | (svn r4374) Never directly commit something you prepared the evening before, ↵ | tron | |
mysteriously it will break in the morning, fix r4373 | |||
2006-04-12 | (svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior: | tron | |
- Report the correct z alongside the ramp when a foundation is present - Always report the z under the bridge for a bridge middle part, except if the z hack is used This should fix some weird behavior of the tile selector near bridges | |||
2006-04-11 | (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation | belugas | |
2006-04-11 | (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. ↵ | belugas | |
Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium | |||
2006-04-11 | (svn r4365) Oops, sorry, reverted accidentally committed french.txt | miham | |
2006-04-11 | (svn r4364) [Translator2] Fixed generation of langfiles, committing ↵ | miham | |
hungarian changes done by miham | |||
2006-04-11 | (svn r4363) [WT2] Reverted changes, sorry | miham | |
2006-04-11 | (svn r4362) [Translator2] Commit for hungarian language by Miham (manual) | miham | |
2006-04-11 | (svn r4361) - Fix: Write and Read the true length of a string-buffer into ↵ | Darkvater | |
the savegame instead of the whole buffer. | |||
2006-04-11 | (svn r4360) - CodeChange: add shortcut to SlGetArrayLength of the ↵ | Darkvater | |
gamma-function along the lines of the Write/Read functions |