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2006-04-15(svn r4432) Make use of map access functionstron
2006-04-15(svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing ↵peter1138
Darkvater ;)
2006-04-15(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high ↵Darkvater
pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
2006-04-15(svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate ↵Darkvater
memory and zero it out and change the loop a little
2006-04-15(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious ↵belugas
comments, aligning arrays etc...
2006-04-15(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is ↵belugas
STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. Thanks to Richk67 for finding it. Also, more Gfx define and use.
2006-04-14(svn r4424) fixed up polish.txtmiham
2006-04-14(svn r4420) [WebTranslator2 manual commit (commitscript is under development)]miham
polish: massive changes by MeusH
2006-04-14(svn r4416) Remove a pointless buffer copy and use strlcpy() instead of ↵tron
snprintf("%s")
2006-04-14(svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for ↵peter1138
the GUI caused a game crash. This only manifested with some newstations loaded. Thanks to Richk67 for finding this.
2006-04-14(svn r4414) - NewGRF: Don't execute sprite replacements (action 0x0A) in the peter1138
initialization stage.
2006-04-14(svn r4413) -Fix: fixed a bug which pushed the client back to the main menu ↵truelight
when a server is in the mainserver-list which sends out illegal signals. Many tnx to 'test' for finding and isolating the problem. -Fix: also specify the problem a bit better
2006-04-14(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as ↵tron
VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
2006-04-14(svn r4411) CodeChange : Define and use some Gfx for both stations and ↵belugas
industries. More are still to come Also, a bit of code cleaning, as pointed by Tron
2006-04-13(svn r4410) WebTranslator2 daily commit [2006-04-13]miham
[hungarian] 6 strings changed by Miham [french] 21 strings changed by Belugas [polish] 151 strings changed, 8 strings fixed by Meush
2006-04-12(svn r4408) [Language update by miham] Quick fixed polish.txtmiham
2006-04-12(svn r4405) WebTranslator2 automatic commitmiham
[french] 1 string has been fixed by Belugas [polish] 36 strings has been fixed, 3 strings has been updated by meush
2006-04-12(svn r4404) Reverted part of r4403. GetRailStationAxis need assertion on ↵belugas
IsRailwayStation. Thanks glx for spotting it
2006-04-12(svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx ↵belugas
accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h
2006-04-12(svn r4402) Fix a faulty entry in the table for slopes under bridges, remove ↵tron
a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!)
2006-04-12(svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop ↵belugas
accessors.
2006-04-12(svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightliescelestar
2006-04-12(svn r4397) [WT2] Commiting hungarian changesmiham
2006-04-12(svn r4392) -Codechange: Use water map accessors in bridge codecelestar
2006-04-12(svn r4391) -Fix: faulty ")" in previous commitcelestar
2006-04-12(svn r4390) -Codechange: Upon merging elrails, one direct map access to the ↵celestar
railtype went unnoticed...
2006-04-12(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, ↵matthijs
this will cause desyncs.
2006-04-12(svn r4387) -Codechange: Use map accessors even for debugging purposes (npf).celestar
-Codechange: Removed unused code from NPF
2006-04-12(svn r4386) -Codechange: Add and make use of IsCustomWaypointcelestar
2006-04-12(svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now ↵celestar
unused. This effort is starting to pay off ...
2006-04-12(svn r4384) -Codechange: rail drawing codecelestar
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype
2006-04-12(svn r4383) - Codechange: Remove extraneous code from 4354; no need to get ↵peter1138
RailTypeInfo when we already have it...
2006-04-12(svn r4382) -Codechange: Make use of SetSignalType where appropriatecelestar
2006-04-12(svn r4381) -Codechange: Forgot an occurence for rail ground typescelestar
2006-04-12(svn r4380) -Codechange: Make use of GetTrackBits where appropriatecelestar
2006-04-12(svn r4379) -Codechange: Add and make use of map accessor functions ↵celestar
concerning rail ground types
2006-04-12(svn r4378) -Add and make use of an accessor function two-way => one-way => ↵celestar
one-way => two-way signal cycling
2006-04-12(svn r4377) -Add and make use of a function that finds out whether a signal ↵celestar
is an entry or and exit signal to a presignal block (as combos act as both)
2006-04-12(svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdircelestar
2006-04-12(svn r4375) -Codechange: Move the signal drawing bit to an own function and ↵celestar
rename DrawSignalHelper to DrawSingleSignal
2006-04-12(svn r4374) Never directly commit something you prepared the evening before, ↵tron
mysteriously it will break in the morning, fix r4373
2006-04-12(svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:tron
- Report the correct z alongside the ramp when a foundation is present - Always report the z under the bridge for a bridge middle part, except if the z hack is used This should fix some weird behavior of the tile selector near bridges
2006-04-11(svn r4368) Revert clear_map.h changes in r4367.Error of manipulationbelugas
2006-04-11(svn r4367) CodeChange : Remove another direct map access in station_cmd.c. ↵belugas
Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
2006-04-11(svn r4365) Oops, sorry, reverted accidentally committed french.txtmiham
2006-04-11(svn r4364) [Translator2] Fixed generation of langfiles, committing ↵miham
hungarian changes done by miham
2006-04-11(svn r4363) [WT2] Reverted changes, sorrymiham
2006-04-11(svn r4362) [Translator2] Commit for hungarian language by Miham (manual)miham
2006-04-11(svn r4361) - Fix: Write and Read the true length of a string-buffer into ↵Darkvater
the savegame instead of the whole buffer.
2006-04-11(svn r4360) - CodeChange: add shortcut to SlGetArrayLength of the ↵Darkvater
gamma-function along the lines of the Write/Read functions