Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-01 | (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as ↵ | Darkvater | |
suggested by Tron. | |||
2006-03-01 | (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload ↵ | Darkvater | |
code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments | |||
2006-03-01 | (svn r3710) - Use the general function DrawArrowButtons() instead of doing ↵ | Darkvater | |
it manually. The function has two parameters added, colour and an enabled flag. | |||
2006-03-01 | (svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-) | bjarni | |
note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong. | |||
2006-03-01 | (svn r3701) [2cc] move vehicle/engine palette functions out of header file ↵ | peter1138 | |
and document the remaining definitions | |||
2006-03-01 | (svn r3699) Replace some magic numbers for checking for a suitable slope for ↵ | tron | |
a level crossing by some less magic numbers | |||
2006-03-01 | (svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the ↵ | tron | |
code by using them | |||
2006-03-01 | (svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵ | tron | |
which direction a pieces of rail goes | |||
2006-03-01 | (svn r3696) Add functions to turn a tile into a normal rail ↵ | tron | |
tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring | |||
2006-03-01 | (svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas) | tron | |
2006-02-28 | (svn r3689) Add functions to turn a tile into either a normal road tile, a ↵ | tron | |
level crossing or a road depot | |||
2006-02-28 | (svn r3687) Complete some bits I missed whenn adding accessor functions for ↵ | tron | |
road types and pieces | |||
2006-02-28 | (svn r3686) Dispel some strange magic regarding level crossings and foundations: | tron | |
if a level crossing is on a sloped tile, it has to be on a level foundation | |||
2006-02-28 | (svn r3685) Include a file missed from r3684... | peter1138 | |
2006-02-28 | (svn r3684) - NewGRF: Support loading of miscellaneous flags (not used yet) | peter1138 | |
2006-02-28 | (svn r3683) Get rid of another FindLandscapeHeight() | tron | |
2006-02-27 | (svn r3682) -Fix: didn't write $ correct in G5_detector in r3673, which ↵ | bjarni | |
caused problems for tortoisesvn | |||
2006-02-27 | (svn r3681) - [Multistop] Check the RoadStop type before check its status. ↵ | peter1138 | |
This fixes an assert introduced in r3663. Also fix the return type of GetRoadStopType(). | |||
2006-02-27 | (svn r3680) Fix some magic numbers which got damaged in r1768 | tron | |
-Fix: Correctly restore the roadside after roadworks are finished | |||
2006-02-27 | (svn r3679) -Fix: [OSX] fixed warning introduced in r3670 about permission ↵ | bjarni | |
denied in G5_detector.c when compiling without having Makefile.config | |||
2006-02-27 | (svn r3678) - NewGRF Codechange: remove redundant braces and temporary ↵ | peter1138 | |
variables. | |||
2006-02-27 | (svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI. | tron | |
The corresponding TileInfos look like global variables at the first glance, but always get written to before reading in each function they are used in. | |||
2006-02-26 | (svn r3676) -Change: [OSX] changed info about package to how to install the game | bjarni | |
the package is long gone and people don't read a doc about a missing package when they don't expect to find one the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;) | |||
2006-02-25 | (svn r3675) -Fix: [OSX] made the default gcc names for building universal ↵ | bjarni | |
binaries into the newest gcc for each target instead of hardcoding it for 4.0.0 | |||
2006-02-25 | (svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries ↵ | bjarni | |
optimised for G3, G5 and i686) G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4) Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY | |||
2006-02-25 | (svn r3673) -Codechange: [OSX] changed the makefile to autodetect if it ↵ | bjarni | |
compiles on G5 and then adds flags to optimise for G5 This will not interfere with crosscompiling or universal binaries | |||
2006-02-25 | (svn r3672) -Fix: [makefile] fixed bug where some settings where overwritten ↵ | bjarni | |
with the default ones when MAKEFILE_VERSION was changed | |||
2006-02-24 | (svn r3671) -Code cleanup: fixed style and removed commented out code in ↵ | bjarni | |
video/cocoa_v.m | |||
2006-02-24 | (svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to ↵ | bjarni | |
speed it up by 1000% in fullscreen rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything) This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu) Note: window mode is unaffected by this commit Note: the mouse pointer can now leave artefacts in debug mode | |||
2006-02-24 | (svn r3669) Really wipe all data when making a void tile | tron | |
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on | |||
2006-02-24 | (svn r3668) Add a function to turn a tile into a tree tile | tron | |
2006-02-24 | (svn r3667) Fix the cause of an assertion I triggered in r3665 | tron | |
2006-02-24 | (svn r3666) Fix up svn properties and add header files to Windows project files. | peter1138 | |
2006-02-24 | (svn r3665) Add a function to turn a tile into a clear tile | tron | |
2006-02-24 | (svn r3664) Add a function to turn a tile into a void tile | tron | |
2006-02-24 | (svn r3663) - Fix: [Multistop] Check the status of the destination road stop ↵ | peter1138 | |
instead of a station's first road stop. This only has effect with road vehicle queuing disabled. | |||
2006-02-23 | (svn r3662) Fix regression FS#58 with union, endiannes and static ↵ | Darkvater | |
decleration problems. Removed the union. | |||
2006-02-23 | (svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the ↵ | bjarni | |
game on BE CPUs 3626 broke the game on Big endian CPUs and this is a quick dirty fix so the nightly builds for OSX and MorphOS will work again the game will still fail on 64 bit BE CPUs note: the game runs in 32 bit mode on G5, so it will work on G5 we need to make a better fix for this, but we also need the nightly builds to work | |||
2006-02-23 | (svn r3660) Convert further road bits and type references to the functions/enums | tron | |
2006-02-23 | (svn r3659) Add function to get the road bits of a level crossing | tron | |
2006-02-23 | (svn r3658) Add functions and symbolic names to retrieve road tile types and ↵ | tron | |
road pieces | |||
2006-02-23 | (svn r3657) Fix indentation and remove now unused variable, which i forgot ↵ | tron | |
in r3655 | |||
2006-02-23 | (svn r3656) Simplify the overly complicated check for road pieces under a bridge | tron | |
2006-02-23 | (svn r3655) Simplify a boolean expression and turn 3 if-cascades into switches | tron | |
2006-02-22 | (svn r3654) Turn another if-cascade into a switch | tron | |
2006-02-22 | (svn r3653) -Fix: You didn't pay for terraforming at the end tile when ↵ | tron | |
building a tunnel | |||
2006-02-22 | (svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more ↵ | tron | |
comprehensible This implementation is also significantly shorter because it removes many redundant checks | |||
2006-02-21 | (svn r3651) -Fix: r3646 fixed some lame compiler, but broke others... this ↵ | truelight | |
fixes it for some more compilers | |||
2006-02-21 | (svn r3650) Fix braino in r3649, spotted by Mihamix | tron | |
2006-02-21 | (svn r3649) Turn several if-cascades into switch()es | tron | |