Age | Commit message (Collapse) | Author |
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stations.
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GetCustomStationRelocation() as we can determine it internally
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default and purchase pseudo types, to a station spec.
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loaded sprites
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czech - 1 changed by Hadez (1)
dutch - 3 fixed by webfreakz (3)
german - 1 fixed, 3 changed by Neonox (3), moewe2 (1)
hungarian - 2 changed by miham (2)
polish - 9 changed by meush (9)
portuguese - 3 fixed, 3 changed by izhirahider (6)
romanian - 58 fixed by kneekoo (58)
slovenian - 95 fixed by christooss (95)
turkish - 1 fixed by jnmbk (1)
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code (as has happened for vehicles)
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uninitializing NewGRF data.
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no vehicle (fixes issue with purchase list)
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just copy the pointer to the existing data.
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default sprite layout if a station layout specifies so.
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BSWAP32() only on variables, not functions.
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enter train depot from the back
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on Win32 debug build.
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and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships)
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attach callback.
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'default' cargo type, not for each specific cargo. Fixes '(undefined string)' issues, as some engines weren't set properly.
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attached". This can be used to disallow freight wagons to be placed in passenger trains, along with other uses.
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different vehicle for parent scope than the first vehicle in the consist.
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missed header file update in r4697
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type occurance.
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so that graphic changes are visible. (mart3p)
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and silence 'set volume not implemented' warning at the default debug level.
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compile it. Needed for our MorphOS user ;)
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sizeof the variable rather than a struct
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fixes random deserts that sometimes occurred.
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file memory
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This mainly aids code navigation...
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checking and activation/deactivation. Do swap the GRFID for displaying purposes.
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not GUI windows yet) (mart3p)
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NewGRF files via action 5
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This actually works by replacing our hardcoded sprites.
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of sprites in the set.
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loops.
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