Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-11 | (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an ↵ | pasky | |
infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. | |||
2005-03-11 | (svn r1993) Fixed some devious [lack of] tabs usage. | pasky | |
2005-03-11 | (svn r1992) Show the ./svnup.sh output in $PAGER (less if unset). | pasky | |
2005-03-11 | (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵ | Darkvater | |
some additional info | |||
2005-03-11 | (svn r1990) Reduce the diff between the OS specific files with respect to ↵ | tron | |
file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome) | |||
2005-03-11 | (svn r1989) -Feature: Resizable vehicle view windows; this is based on a ↵ | tron | |
patch by tmesisbob | |||
2005-03-11 | (svn r1988) - Docs: Added graphical representation of tile-data to docs section | Darkvater | |
2005-03-10 | (svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead console | Darkvater | |
2005-03-10 | (svn r1986) - Fix: free _config_file when shutting down openttd. Strange ↵ | Darkvater | |
that Valgrind didn't catch this, kudos to TrueLight - Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it. | |||
2005-03-10 | (svn r1985) Automatic langfile updates | miham | |
2005-03-10 | (svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when ↵ | tron | |
F10 is pressed | |||
2005-03-10 | (svn r1983) Introduce multiple compile time debug levels | tron | |
2005-03-10 | (svn r1982) -Fix: also windows has no 'fork' option | truelight | |
2005-03-10 | (svn r1981) Typedef some structs and enums | tron | |
2005-03-09 | (svn r1980) Check $DESTDIR if $DEST_DIR was not set. | pasky | |
2005-03-09 | (svn r1979) Const correctness | tron | |
2005-03-09 | (svn r1978) - Fix: Plug some memleaks; thanks Valgrind | Darkvater | |
2005-03-09 | (svn r1977) Typedef some enums and struct plus some minor style changes | tron | |
2005-03-09 | (svn r1976) Cleanups - mostly indentation and fiddling with loops | tron | |
2005-03-09 | (svn r1975) Minor tweaking of the Czech name generator tables. | pasky | |
2005-03-09 | (svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code ↵ | tron | |
duplication, anyone?) | |||
2005-03-09 | (svn r1973) Ignore the Windows binaries | tron | |
2005-03-09 | (svn r1972) Several cleanups and fix some latent bugs | tron | |
2005-03-09 | (svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one ↵ | celestar | |
elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry | |||
2005-03-09 | (svn r1970) Fix some warnings which Cygwin showed | tron | |
2005-03-08 | (svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more ↵ | Darkvater | |
comform the ones used throughout the game. | |||
2005-03-08 | (svn r1968) - Fix: [NPF] Mixed declarations and statements | matthijs | |
2005-03-08 | (svn r1967) Codechange: A mix of mostly indentation-related tidyups. | pasky | |
2005-03-08 | (svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. ↵ | Darkvater | |
Breaks people! Don't forget the breaks in switch() statements!! | |||
2005-03-08 | (svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should ↵ | matthijs | |
have been used two commits ago. Message for last commit should have been: - Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid) | |||
2005-03-08 | (svn r1964) - Add: [NPF] Added a penalty | matthijs | |
2005-03-08 | (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on ↵ | matthijs | |
the path. - Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling | |||
2005-03-08 | (svn r1962) - SVN: set eol-style property for the last file | Darkvater | |
2005-03-08 | (svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out ↵ | Darkvater | |
of bounds array check. | |||
2005-03-08 | (svn r1960) | Darkvater | |
- SVN: ignore some files created with KDevelop - SVN: set eol-style properly for some of the newly added files _M . _M npf.c _M debug.c _M npf.h _M debug.h _M lang/unfinished/frisian.txt _M lang/unfinished/lithuanian.txt _M lang/unfinished/estonian.txt _M pool.c _M depot.c _M pool.h _M depot.h _M string.c _M string.h _M strings.h _M table/sprites.h _M table/currency.h _M table/files.h _M namegen.h | |||
2005-03-08 | (svn r1959) -Fix: Repaired two memleaks I have hacked :( | Celestar | |
2005-03-08 | (svn r1958) GenerateStationName() tidyup. | pasky | |
2005-03-08 | (svn r1957) Compilation fix. | pasky | |
2005-03-07 | (svn r1956) -Fix: [NPF] New target tile for heuristic should perform better ↵ | matthijs | |
with larger stations (HackyKid) | |||
2005-03-07 | (svn r1955) Fix: Make the town growth frequency scale properly both up and ↵ | pasky | |
down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.) | |||
2005-03-07 | (svn r1954) Fix: The new AI now does not think it can connect to the road by ↵ | pasky | |
building its piece of road above the end of a tunnel anymore. | |||
2005-03-07 | (svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some ↵ | pasky | |
sprintf()s replced by snprintf()s. | |||
2005-03-06 | (svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large ↵ | pasky | |
maps. (Inspired by toholio.) | |||
2005-03-06 | (svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses ↵ | pasky | |
simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too. | |||
2005-03-06 | (svn r1950) Fix: A slight adjustment in the DoRandom() function which ↵ | pasky | |
however causes dramatic improvement in the distribution of random numbers. With the original generator, e.g. Random()%44 on 100 attempts regularily generated only 22 different values! With this adjustment, the distribution is much more uniform, almost approaching the glibc's random() call. This means the random numbers are actually usable i.e. for the town names generators which almost never tried a large part of the names while others were very frequent. Note that we attempted to test whether the randomness did not degrade in some other way, and it came clean from the tests we performed. If you spot anything fishy, try without this patch, though. | |||
2005-03-06 | (svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now ↵ | pasky | |
selecting colours actually works. | |||
2005-03-06 | (svn r1948) Add an explicit copyright notice regarding the Czech town names ↵ | pasky | |
generator and an offer to help. :-) | |||
2005-03-06 | (svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so ↵ | pasky | |
that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight | |||
2005-03-06 | (svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot ↵ | pasky | |
built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-) | |||
2005-03-06 | (svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of ↵ | darkvater | |
network_core.h (Tron)". - VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h |