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-rw-r--r--yapf/follow_track.cpp6
-rw-r--r--yapf/yapf.h85
2 files changed, 79 insertions, 12 deletions
diff --git a/yapf/follow_track.cpp b/yapf/follow_track.cpp
index 9d494bb5b..ad2f0b724 100644
--- a/yapf/follow_track.cpp
+++ b/yapf/follow_track.cpp
@@ -4,6 +4,12 @@
#include "yapf.hpp"
#include "follow_track.hpp"
+void FollowTrackInit(FollowTrack_t *This, const Vehicle* v)
+{
+ CFollowTrackWater& F = *(CFollowTrackWater*) This;
+ F.Init(v, NULL);
+}
+
bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
diff --git a/yapf/yapf.h b/yapf/yapf.h
index 4fc0b0043..20a2e89ee 100644
--- a/yapf/yapf.h
+++ b/yapf/yapf.h
@@ -5,43 +5,103 @@
#include "../debug.h"
+/** Finds the best path for given ship.
+ @param v - the ship that needs to find a path
+ @param tile - the tile to find the path from (should be next tile the ship is about to enter)
+ @param enterdir - diagonal direction which the ship will enter this new tile from
+ @param tracks - available tracks on the new tile (to choose from)
+ @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
+
+/** Finds the best path for given road vehicle.
+ @param v - the RV that needs to find a path
+ @param tile - the tile to find the path from (should be next tile the RV is about to enter)
+ @param enterdir - diagonal direction which the RV will enter this new tile from
+ @param tracks - available tracks on the new tile (to choose from)
+ @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+*/
Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
+
+/** Finds the best path for given train.
+ @param v - the train that needs to find a path
+ @param tile - the tile to find the path from (should be next tile the train is about to enter)
+ @param enterdir - diagonal direction which the RV will enter this new tile from
+ @param tracks - available tracks on the new tile (to choose from)
+ @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+*/
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
+/** Used by RV multistop feature to find the nearest road stop that has a free slot.
+ @param v - RV (its current tile will be the origin)
+ @param tile - destination tile
+ @return - distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
+*/
uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
+/** Used when user sends RV to the nearest depot or if RV needs servicing.
+ Returns the nearest depot (or NULL if depot was not found).
+*/
Depot* YapfFindNearestRoadDepot(const Vehicle *v);
+
+/** Used when user sends train to the nearest depot or if train needs servicing.
+ @v - train that needs to go to some depot
+ @max_distance - max distance (number of track tiles) from the current train position
+ (used also as optimization - the pathfinder can stop path finding if max_distance
+ was reached and no depot was seen)
+ @reverse_penalty - penalty that should be added for the path that requires reversing the train first
+ @depot_tile - receives the depot tile if depot was found
+ @reversed - receives true if train needs to reversed first
+ @return - the true if depot was found.
+*/
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
+/** Returns true if it is better to reverse the train before leaving station */
bool YapfCheckReverseTrain(Vehicle* v);
+/** Use this function to notify YAPF that track layout (or signal configuration) has change */
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track);
-
+/** performance measurement helpers */
void* NpfBeginInterval(void);
int NpfEndInterval(void* perf);
+
extern int _aystar_stats_open_size;
extern int _aystar_stats_closed_size;
+/** Track followers. They should help whenever any new code will need to walk through
+tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
+It is an attempt to introduce API that should simplify tasks listed above.
+If you will need to use it:
+ 1. allocate/declare FollowTrack_t structure;
+ 2. call FollowTrackInit() and provide vehicle (if relevant)
+ 3. call one of 6 FollowTrackXxxx() APIs below
+ 4. check return value (if true then continue else stop)
+ 5. look at FollowTrack_t structure for the result
+ 6. optionally repeat steps 3..5
+ 7. in case of troubles contact KUDr
+*/
+
/** Base struct for track followers. */
typedef struct FollowTrack_t
{
- const Vehicle* m_veh;
- TileIndex m_old_tile;
- Trackdir m_old_td;
- TileIndex m_new_tile;
- TrackdirBits m_new_td_bits;
-// TrackdirBits m_red_td_bits;
- DiagDirection m_exitdir;
- bool m_is_tunnel;
- bool m_is_station;
- int m_tiles_skipped;
+ const Vehicle* m_veh; ///< moving vehicle
+ TileIndex m_old_tile; ///< the origin (vehicle moved from) before move
+ Trackdir m_old_td; ///< the trackdir (the vehicle was on) before move
+ TileIndex m_new_tile; ///< the new tile (the vehicle has entered)
+ TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
+ DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
+ bool m_is_tunnel; ///< last turn passed tunnel
+ bool m_is_station; ///< last turn passed station
+ int m_tiles_skipped; ///< number of skipped tunnel or station tiles
} FollowTrack_t;
-/** track followers */
+/** Initializes FollowTrack_t structure */
+void FollowTrackInit(FollowTrack_t *This, const Vehicle* v);
+
+/** Main track follower routines */
bool FollowTrackWater (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRoad (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRail (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
@@ -49,6 +109,7 @@ bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_
bool FollowTrackRoadNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRailNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
+/** Base tile length units */
enum {
YAPF_TILE_LENGTH = 100,
YAPF_TILE_CORNER_LENGTH = 71