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-rw-r--r--yapf/yapf_road.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp
index 2a4680b8c..47dd91e54 100644
--- a/yapf/yapf_road.cpp
+++ b/yapf/yapf_road.cpp
@@ -345,13 +345,13 @@ public:
return true;
}
- static Depot* stFindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
+ static Depot* stFindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
{
Tpf pf;
return pf.FindNearestDepot(v, tile, td);
}
- FORCEINLINE Depot* FindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
+ FORCEINLINE Depot* FindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
{
// set origin and destination nodes
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
@@ -440,13 +440,13 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v)
}
// default is YAPF type 2
- typedef Depot* (*PfnFindNearestDepot)(Vehicle*, TileIndex, Trackdir);
+ typedef Depot* (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
// check if non-default YAPF type should be used
if (_patches.yapf.disable_node_optimization)
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
- Depot* ret = pfnFindNearestDepot(const_cast<Vehicle*>(v), tile, trackdir);
+ Depot* ret = pfnFindNearestDepot(v, tile, trackdir);
return ret;
}