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-rw-r--r--yapf/yapf.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/yapf/yapf.h b/yapf/yapf.h
index 20a2e89ee..55b9f73ca 100644
--- a/yapf/yapf.h
+++ b/yapf/yapf.h
@@ -6,54 +6,54 @@
#include "../debug.h"
/** Finds the best path for given ship.
- @param v - the ship that needs to find a path
- @param tile - the tile to find the path from (should be next tile the ship is about to enter)
- @param enterdir - diagonal direction which the ship will enter this new tile from
- @param tracks - available tracks on the new tile (to choose from)
- @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ * @param v the ship that needs to find a path
+ * @param tile the tile to find the path from (should be next tile the ship is about to enter)
+ * @param enterdir diagonal direction which the ship will enter this new tile from
+ * @param tracks available tracks on the new tile (to choose from)
+ * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
/** Finds the best path for given road vehicle.
- @param v - the RV that needs to find a path
- @param tile - the tile to find the path from (should be next tile the RV is about to enter)
- @param enterdir - diagonal direction which the RV will enter this new tile from
- @param tracks - available tracks on the new tile (to choose from)
- @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v the RV that needs to find a path
+ * @param tile the tile to find the path from (should be next tile the RV is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks available tracks on the new tile (to choose from)
+ * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
/** Finds the best path for given train.
- @param v - the train that needs to find a path
- @param tile - the tile to find the path from (should be next tile the train is about to enter)
- @param enterdir - diagonal direction which the RV will enter this new tile from
- @param tracks - available tracks on the new tile (to choose from)
- @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v the train that needs to find a path
+ * @param tile the tile to find the path from (should be next tile the train is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks available tracks on the new tile (to choose from)
+ * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
/** Used by RV multistop feature to find the nearest road stop that has a free slot.
- @param v - RV (its current tile will be the origin)
- @param tile - destination tile
- @return - distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
-*/
+ * @param v RV (its current tile will be the origin)
+ * @param tile destination tile
+ * @return distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
+ */
uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
/** Used when user sends RV to the nearest depot or if RV needs servicing.
- Returns the nearest depot (or NULL if depot was not found).
-*/
+ * Returns the nearest depot (or NULL if depot was not found).
+ */
Depot* YapfFindNearestRoadDepot(const Vehicle *v);
/** Used when user sends train to the nearest depot or if train needs servicing.
- @v - train that needs to go to some depot
- @max_distance - max distance (number of track tiles) from the current train position
- (used also as optimization - the pathfinder can stop path finding if max_distance
- was reached and no depot was seen)
- @reverse_penalty - penalty that should be added for the path that requires reversing the train first
- @depot_tile - receives the depot tile if depot was found
- @reversed - receives true if train needs to reversed first
- @return - the true if depot was found.
-*/
+ * @v train that needs to go to some depot
+ * @max_distance max distance (number of track tiles) from the current train position
+ * (used also as optimization - the pathfinder can stop path finding if max_distance
+ * was reached and no depot was seen)
+ * @reverse_penalty penalty that should be added for the path that requires reversing the train first
+ * @depot_tile receives the depot tile if depot was found
+ * @reversed receives true if train needs to reversed first
+ * @return the true if depot was found.
+ */
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
/** Returns true if it is better to reverse the train before leaving station */
@@ -72,17 +72,17 @@ extern int _aystar_stats_closed_size;
/** Track followers. They should help whenever any new code will need to walk through
-tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
-It is an attempt to introduce API that should simplify tasks listed above.
-If you will need to use it:
- 1. allocate/declare FollowTrack_t structure;
- 2. call FollowTrackInit() and provide vehicle (if relevant)
- 3. call one of 6 FollowTrackXxxx() APIs below
- 4. check return value (if true then continue else stop)
- 5. look at FollowTrack_t structure for the result
- 6. optionally repeat steps 3..5
- 7. in case of troubles contact KUDr
-*/
+ * tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
+ * It is an attempt to introduce API that should simplify tasks listed above.
+ * If you will need to use it:
+ * 1. allocate/declare FollowTrack_t structure;
+ * 2. call FollowTrackInit() and provide vehicle (if relevant)
+ * 3. call one of 6 FollowTrackXxxx() APIs below
+ * 4. check return value (if true then continue else stop)
+ * 5. look at FollowTrack_t structure for the result
+ * 6. optionally repeat steps 3..5
+ * 7. in case of troubles contact KUDr
+ */
/** Base struct for track followers. */
typedef struct FollowTrack_t