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Diffstat (limited to 'viewport.c')
-rw-r--r--viewport.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/viewport.c b/viewport.c
index 8f50bdec8..fa19e7b60 100644
--- a/viewport.c
+++ b/viewport.c
@@ -419,7 +419,7 @@ void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)
assert((image & SPRITE_MASK) < MAX_SPRITES);
if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
- DEBUG(misc, 0) ("Out of sprite mem");
+ DEBUG(sprite, 0, "Out of sprite memory");
return;
}
ts = (TileSpriteToDraw*)vd->spritelist_mem;
@@ -487,7 +487,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
vd->last_child = NULL;
if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
- DEBUG(misc, 0) ("Out of sprite mem");
+ DEBUG(sprite, 0, "Out of sprite memory");
return;
}
ps = (ParentSpriteToDraw*)vd->spritelist_mem;
@@ -499,7 +499,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
// parent_list somewhere below to a higher number.
// This can not really hurt you, it just gives some black
// spots on the screen ;)
- DEBUG(misc, 0) ("Out of sprite mem (parent_list)");
+ DEBUG(sprite, 0, "Out of sprite memory (parent_list)");
return;
}
@@ -551,7 +551,7 @@ void AddChildSpriteScreen(uint32 image, int x, int y)
assert((image & SPRITE_MASK) < MAX_SPRITES);
if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
- DEBUG(misc, 0) ("Out of sprite mem");
+ DEBUG(sprite, 0, "Out of sprite memory");
return;
}
cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem;
@@ -576,7 +576,7 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par
StringSpriteToDraw *ss;
if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
- DEBUG(misc, 0) ("Out of sprite mem");
+ DEBUG(sprite, 0, "Out of sprite memory");
return NULL;
}
ss = (StringSpriteToDraw*)vd->spritelist_mem;
@@ -1759,7 +1759,7 @@ void HandleViewportClicked(const ViewPort *vp, int x, int y)
v = CheckClickOnVehicle(vp, x, y);
if (v != NULL) {
- DEBUG(misc, 2) ("Vehicle %d at %p", v->index, v);
+ DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
_on_vehicle_click_proc[v->type - 0x10](v);
}
}