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-rw-r--r--vehicle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/vehicle.h b/vehicle.h
index d0e99e969..8083ea53a 100644
--- a/vehicle.h
+++ b/vehicle.h
@@ -142,7 +142,7 @@ struct Vehicle {
StringID string_id; // Displayed string
UnitID unitnumber; // unit number, for display purposes only
- byte owner; // which player owns the vehicle?
+ PlayerID owner; // which player owns the vehicle?
TileIndex tile; // Current tile index
TileIndex dest_tile; // Heading for this tile
@@ -188,14 +188,14 @@ struct Vehicle {
byte tick_counter;// increased by one for each tick
/* Begin Order-stuff */
- Order current_order; //! The current order (+ status, like: loading)
- byte cur_order_index; //! The index to the current order
+ Order current_order; //! The current order (+ status, like: loading)
+ OrderID cur_order_index; //! The index to the current order
- Order *orders; //! Pointer to the first order for this vehicle
- byte num_orders; //! How many orders there are in the list
+ Order *orders; //! Pointer to the first order for this vehicle
+ OrderID num_orders; //! How many orders there are in the list
- Vehicle *next_shared; //! If not NULL, this points to the next vehicle that shared the order
- Vehicle *prev_shared; //! If not NULL, this points to the prev vehicle that shared the order
+ Vehicle *next_shared; //! If not NULL, this points to the next vehicle that shared the order
+ Vehicle *prev_shared; //! If not NULL, this points to the prev vehicle that shared the order
/* End Order-stuff */
// Boundaries for the current position in the world and a next hash link.